scrawl
30402f75e3
Use xbase_anim_female as the base skeleton for female NPCs ( Fixes #3258 )
9 years ago
scrawl
2b38d10449
Always add xbase_anim
9 years ago
scrawl
0fc65db6bb
Remove parts before setting the new object root
9 years ago
scrawl
e28dc3e72f
Preload instances in SceneManager
9 years ago
scrawl
ce3cce24a5
Remove unneeded dynamic_cast
9 years ago
scrawl
ae031b23d4
Do not detach NPC parts in destructor
9 years ago
scrawl
1b8e82e929
Preload NPC body parts
9 years ago
scrawl
5878291064
Fix the path correction for animation sources provided in NPC record ( Fixes #2444 )
9 years ago
scrawl
446c714727
Fix a possible memory leak in error case
9 years ago
scrawl
e520d37c87
Override the field of view for first person meshes ( Fixes #858 , Fixes #3051 )
9 years ago
scrawl
637cd3a628
Adjust the FirstPersonNeckController to follow the camera with a reduced factor ( Fixes #1784 )
9 years ago
scrawl
700a0099c3
Remove debug code
9 years ago
scrawl
e13eb625d3
New water WIP
...
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments...
9 years ago
scrawl
6ef139e1d7
Implement a custom RenderBin for first person models ( Fixes #1612 )
9 years ago
scrawl
f8d4bc378f
Move setAlpha from NpcAnimation to Animation ( Fixes #2917 )
9 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
10 years ago
scrawl
58cd2b1a84
Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? ( Fixes #2148 )
10 years ago
scrawl
667c80fb2a
Add brackets around a correct expression to fix coverity warning
10 years ago
scrawl
ebdd5dc993
Fix code that I forgot to uncomment (thanks coverity)
10 years ago
scrawl
c90841d649
Fix head tracking for NPCs
10 years ago
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
...
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl
d7695f2560
Remove unused NpcAnimation visibilityFlags
10 years ago
scrawl
d5b73f2a55
Move HeadAnimationTime to the implementation file
10 years ago
scrawl
24bfb44b13
Move head tracking from NpcAnimation to Animation (Bug #2720 )
10 years ago
scrawl
c7493eb45c
Fix bug with invisibility effect for meshes w/ vertex colors
10 years ago
scrawl
b33fe8fb62
Fix the inventory listener bug
10 years ago
scrawl
30ab15e605
Fix -Wunused-private-field clang warnings
10 years ago
scrawl
b70383d127
Remove last remains of Ogre math
10 years ago
scrawl
974fda5bde
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
10 years ago
scrawl
7f9f9a32d2
InitWorldSpaceParticles fix
10 years ago
scrawl
987918ca15
NpcAnimation::setAlpha
10 years ago
scrawl
ed4863ad7d
Restore ranged weapon aiming
10 years ago
scrawl
71bafcb52b
Restore head tracking
10 years ago
scrawl
60f55997fd
Rotate first person meshes, sneak camera offset in first person
10 years ago
scrawl
a066b24303
Restore WeaponAnimation
10 years ago
scrawl
2f97649540
Fix for cleanup issue when exiting after a failed savegame load ( Fixes #2580 )
10 years ago
scrawl
da24e298ee
Fix -Wreorder warnings
10 years ago
scrawl
0fb97bd2e7
Readded baseonly parameter to Animation::setObjectRoot
...
Fixes the first person view.
10 years ago
scrawl
cfe57199d7
Minor cleanup
10 years ago
scrawl
c4452afd89
Inventory item picking
10 years ago
scrawl
b7258c8d23
Readded Objects::updatePtr
10 years ago
scrawl
e1f4a7f647
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwgui/mainmenu.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/sky.cpp
components/nif/nifkey.hpp
components/nif/nifstream.hpp
components/nifbullet/bulletnifloader.cpp
components/nifogre/ogrenifloader.hpp
libs/openengine/bullet/physic.cpp
libs/openengine/gui/manager.cpp
10 years ago
scrawl
9cf9c2876e
Pathgrid rendering
10 years ago
Rohit Nirmal
997347b01e
Silence -Wreorder warnings.
10 years ago
scrawl
6f3e920f85
Animation port complete
10 years ago
scrawl
09742d5b95
Animation playback works, no movement accumulation yet
10 years ago
scrawl
1a19cd3607
Some cleanup
10 years ago
scrawl
8c810e3620
Move rng to components
10 years ago
scrawl
7a46d4f46a
Dead code removal
10 years ago
scrawl
fcc7aa02ab
Port addExtraLight
10 years ago