Commit Graph

318 Commits (move)

Author SHA1 Message Date
scrawl 30402f75e3 Use xbase_anim_female as the base skeleton for female NPCs (Fixes #3258) 9 years ago
scrawl 2b38d10449 Always add xbase_anim 9 years ago
scrawl 0fc65db6bb Remove parts before setting the new object root 9 years ago
scrawl e28dc3e72f Preload instances in SceneManager 9 years ago
scrawl ce3cce24a5 Remove unneeded dynamic_cast 9 years ago
scrawl ae031b23d4 Do not detach NPC parts in destructor 9 years ago
scrawl 1b8e82e929 Preload NPC body parts 9 years ago
scrawl 5878291064 Fix the path correction for animation sources provided in NPC record (Fixes #2444) 9 years ago
scrawl 446c714727 Fix a possible memory leak in error case 9 years ago
scrawl e520d37c87 Override the field of view for first person meshes (Fixes #858, Fixes #3051) 9 years ago
scrawl 637cd3a628 Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784) 9 years ago
scrawl 700a0099c3 Remove debug code 9 years ago
scrawl e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
9 years ago
scrawl 6ef139e1d7 Implement a custom RenderBin for first person models (Fixes #1612) 9 years ago
scrawl f8d4bc378f Move setAlpha from NpcAnimation to Animation (Fixes #2917) 9 years ago
dteviot 77a1d947cc extracted MWMechanics::getPlayer() 10 years ago
scrawl 58cd2b1a84 Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fixes #2148) 10 years ago
scrawl 667c80fb2a Add brackets around a correct expression to fix coverity warning 10 years ago
scrawl ebdd5dc993 Fix code that I forgot to uncomment (thanks coverity) 10 years ago
scrawl c90841d649 Fix head tracking for NPCs 10 years ago
scrawl 882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl d7695f2560 Remove unused NpcAnimation visibilityFlags 10 years ago
scrawl d5b73f2a55 Move HeadAnimationTime to the implementation file 10 years ago
scrawl 24bfb44b13 Move head tracking from NpcAnimation to Animation (Bug #2720) 10 years ago
scrawl c7493eb45c Fix bug with invisibility effect for meshes w/ vertex colors 10 years ago
scrawl b33fe8fb62 Fix the inventory listener bug 10 years ago
scrawl 30ab15e605 Fix -Wunused-private-field clang warnings 10 years ago
scrawl b70383d127 Remove last remains of Ogre math 10 years ago
scrawl 974fda5bde Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	extern/sdl4ogre/sdlwindowhelper.cpp
10 years ago
scrawl 7f9f9a32d2 InitWorldSpaceParticles fix 10 years ago
scrawl 987918ca15 NpcAnimation::setAlpha 10 years ago
scrawl ed4863ad7d Restore ranged weapon aiming 10 years ago
scrawl 71bafcb52b Restore head tracking 10 years ago
scrawl 60f55997fd Rotate first person meshes, sneak camera offset in first person 10 years ago
scrawl a066b24303 Restore WeaponAnimation 10 years ago
scrawl 2f97649540 Fix for cleanup issue when exiting after a failed savegame load (Fixes #2580) 10 years ago
scrawl da24e298ee Fix -Wreorder warnings 10 years ago
scrawl 0fb97bd2e7 Readded baseonly parameter to Animation::setObjectRoot
Fixes the first person view.
10 years ago
scrawl cfe57199d7 Minor cleanup 10 years ago
scrawl c4452afd89 Inventory item picking 10 years ago
scrawl b7258c8d23 Readded Objects::updatePtr 10 years ago
scrawl e1f4a7f647 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwgui/mainmenu.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/sky.cpp
	components/nif/nifkey.hpp
	components/nif/nifstream.hpp
	components/nifbullet/bulletnifloader.cpp
	components/nifogre/ogrenifloader.hpp
	libs/openengine/bullet/physic.cpp
	libs/openengine/gui/manager.cpp
10 years ago
scrawl 9cf9c2876e Pathgrid rendering 10 years ago
Rohit Nirmal 997347b01e Silence -Wreorder warnings. 10 years ago
scrawl 6f3e920f85 Animation port complete 10 years ago
scrawl 09742d5b95 Animation playback works, no movement accumulation yet 10 years ago
scrawl 1a19cd3607 Some cleanup 10 years ago
scrawl 8c810e3620 Move rng to components 10 years ago
scrawl 7a46d4f46a Dead code removal 10 years ago
scrawl fcc7aa02ab Port addExtraLight 10 years ago