scrawl
157c11398d
Add terrain parallax mapping
9 years ago
scrawl
0db7163363
Add specular mapping for terrain
9 years ago
scrawl
f01e8a6950
Add specular mapping for objects
9 years ago
scrawl
5cf2441b10
ShaderVisitor: support automatic recognition of normal maps based on file pattern
...
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
scrawl
6a0ac824bd
Fix terrain error in OpenCS
9 years ago
scrawl
a73512afb7
Add shader settings to settings.cfg
9 years ago
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
...
Actual shaders still to be written.
9 years ago
scrawl
e05d975020
Change the way that texture filtering settings are applied at runtime
9 years ago
scrawl
d3808580b0
Rename lightRoot to sceneRoot
9 years ago
scrawl
0865cea211
Preload terrain
9 years ago
scrawl
1457a0de78
Use the UnrefQueue to delete BulletShapeInstances
9 years ago
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
9 years ago
scrawl
1cda2bf796
Preload sky & water from the main menu
9 years ago
scrawl
f9082502f8
Move construction of WorkQueue to RenderingManager
9 years ago
scrawl
d855a13b44
Clear the resource cache from the worker thread
9 years ago
scrawl
df57d4bfba
Use a common base class for resource managers
...
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
9 years ago
scrawl
499beda665
Clear terrain texture cache before applying filter settings
9 years ago
scrawl
f99f403dda
Rename TextureManager to ImageManager
9 years ago
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
...
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl
5b972ee777
Move texture filtering settings to SceneManager
...
Practical benefits:
- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them.
9 years ago
Alexander "Ace" Olofsson
776c715ccd
Move NoTraverseCallback to mwrender/util.hpp
9 years ago
scrawl
6546c05428
Move Fallback map to components/
9 years ago
scrawl
ed101ad35a
Remove redundant getPlayerAnimation function
9 years ago
scrawl
7a8a7e3dd6
Add const version of getAnimation
9 years ago
Chris Robinson
f1faeeae3a
Use separate config options for min and mag texture filters
9 years ago
Chris Robinson
5c0a847eaf
Combine some duplicate code
9 years ago
Chris Robinson
b830a413d3
Rename the texture filter options
...
To avoid compatibility issues with upgrading from or downgrading to older
builds.
9 years ago
Chris Robinson
76bde5ee13
Separate and expand texture filtering options
9 years ago
scrawl
e520d37c87
Override the field of view for first person meshes ( Fixes #858 , Fixes #3051 )
9 years ago
scrawl
9621b66b78
Move field of view setting to Camera section
9 years ago
scrawl
136a425cec
Use the Werewolf field of view override ( Fixes #3064 )
...
Need to re-run the settings importer for the feature to work.
9 years ago
scrawl
67a6a8f5d4
Make projectiles receive lighting
9 years ago
scrawl
3f93af4181
Projectiles interact with the water surface ( Fixes #2986 )
9 years ago
scrawl
86881bcf39
In first person mode, attach sound listener to the camera
9 years ago
scrawl
62169a7039
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
scrawl
35459f20d5
Refactor lighting mask
9 years ago
scrawl
91583fc027
Fix MWRender::Mask_ParticleSystem
9 years ago
scrawl
1b52749ae1
Adjust third person camera height based on character height
9 years ago
scrawl
2407f393ce
Fix double update traversal in screenshot function
9 years ago
scrawl
6e69808129
Fix the frameNumber not being incremented in certain frames
9 years ago
scrawl
c996702b56
Fix some uninitialised variables found by static analysis
9 years ago
scrawl
209fa52883
Hide weather particles underwater ( Fixes #2701 )
9 years ago
scrawl
30c828dff0
Include cleanup
9 years ago
scrawl
8da4530957
Use INI-imported underwater fog settings ( Fixes #2907 , Fixes #1511 )
9 years ago
scrawl
93f4d31cf9
Raytest mask fix ( Fixes #2984 )
9 years ago
scrawl
b9b154a015
Minor cleanup
9 years ago
scrawl
8433e0679f
Water: connect to settings window
9 years ago
scrawl
6ba9f561ea
Use simple water for the local map
9 years ago
scrawl
9f2f503d37
Water: pass the near and far planes
9 years ago
scrawl
700a0099c3
Remove debug code
9 years ago