scrawl
d3808580b0
Rename lightRoot to sceneRoot
9 years ago
scrawl
0865cea211
Preload terrain
9 years ago
scrawl
1457a0de78
Use the UnrefQueue to delete BulletShapeInstances
9 years ago
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
9 years ago
scrawl
1cda2bf796
Preload sky & water from the main menu
9 years ago
scrawl
f9082502f8
Move construction of WorkQueue to RenderingManager
9 years ago
scrawl
d855a13b44
Clear the resource cache from the worker thread
9 years ago
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
...
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl
6546c05428
Move Fallback map to components/
9 years ago
scrawl
ed101ad35a
Remove redundant getPlayerAnimation function
9 years ago
scrawl
7a8a7e3dd6
Add const version of getAnimation
9 years ago
scrawl
e520d37c87
Override the field of view for first person meshes ( Fixes #858 , Fixes #3051 )
9 years ago
scrawl
136a425cec
Use the Werewolf field of view override ( Fixes #3064 )
...
Need to re-run the settings importer for the feature to work.
9 years ago
scrawl
67a6a8f5d4
Make projectiles receive lighting
9 years ago
scrawl
3f93af4181
Projectiles interact with the water surface ( Fixes #2986 )
9 years ago
scrawl
86881bcf39
In first person mode, attach sound listener to the camera
9 years ago
scrawl
62169a7039
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
scrawl
8da4530957
Use INI-imported underwater fog settings ( Fixes #2907 , Fixes #1511 )
9 years ago
scrawl
e13eb625d3
New water WIP
...
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments...
9 years ago
scrawl
dcb8fbc69c
Accurate handling of fog depth/density ( Fixes #2752 )
10 years ago
scrawl
1c151f2f0a
Re-enable some outcommented sky code
10 years ago
scrawl
3da8f6e62e
Water ripples
10 years ago
scrawl
76bdf7a5b7
Add night-eye effect
10 years ago
scrawl
ddfed35d1c
Object placement raycasts should use the rendering meshes
10 years ago
scrawl
2a85a22dba
Write savegame screenshot
10 years ago
scrawl
cdd0623009
Terrain rendering
10 years ago
scrawl
01944c33f5
Basic water rendering
10 years ago
scrawl
bed31996c9
Camera raycast
10 years ago
scrawl
ccd95419e5
Restore various raycasting
10 years ago
scrawl
8b322fcd06
Implement getFacedObject using osgUtil::IntersectionVisitor
10 years ago
scrawl
c2131e7c31
Make near clip distance configurable
10 years ago
scrawl
2235d2978b
Restore animation text key handling
10 years ago
scrawl
9b8e2e9db3
Port MWRender::Camera
10 years ago
scrawl
24bb2e152c
Apply texture filter setting changes
10 years ago
scrawl
3e86dd7df0
Apply runtime changes to field of view & view distance
10 years ago
scrawl
b7258c8d23
Readded Objects::updatePtr
10 years ago
scrawl
e191f0e044
Rename MWRender::Debugging to MWRender::Pathgrid
10 years ago
scrawl
9cf9c2876e
Pathgrid rendering
10 years ago
scrawl
bd8f0248f0
Player rendering
10 years ago
scrawl
0ff7b2ff11
MechanicsManager, frame update
10 years ago
scrawl
1c0e3a6488
rotateObject, scaleObject
10 years ago
scrawl
dfd8e08698
Dead code removal
10 years ago
scrawl
9e177df61b
Add fog, view distance, and far plane culling
10 years ago
scrawl
68f93294da
Port EffectManager
10 years ago
scrawl
edc5cad79e
Port Animation::addEffect
10 years ago
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
10 years ago
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
10 years ago
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
10 years ago
Jordan Ayers
2d17eaa5ea
Fix argument name for setSunDirection.
10 years ago
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
10 years ago