scrawl
c403a6b113
Don't apply constant magic effects to dead actors ( Fixes #3174 )
9 years ago
Jordan Ayers
c82d9a1e87
Adjust ContainerStore / InventoryStore to allow partial unequip of items.
9 years ago
Jordan Ayers
2ce2e8a1e7
Add missing OOB slot check to InventoryStore.
9 years ago
scrawl
f35ab12979
Accept a ConstPtr in InventoryStore::isEquipped
9 years ago
scrawl
edde5bd065
Accept a ConstPtr in ContainerStore::stacks
9 years ago
scrawl
04f7a8f8eb
Remove redundant getId function
9 years ago
scrawl
ed3486e816
Improve const-correctness in writeAdditionalState
9 years ago
scrawl
689dea4cb3
Add instant spell effects to the actor's magic effect list
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Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&start=20#p36208
9 years ago
scrawl
f36d463617
Enchantment error handling fix ( Fixes #2959 )
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Catch errors about missing enchantments before they propagate up the stack and interrupt the whole frame update.
9 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
10 years ago
scrawl
67bd6cd708
Remove empty line at the beginning of files
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git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
scrawl
7e4e59efb9
Fix excessive auto-equipping in InventoryStore::removeItem ( Fixes #2792 )
10 years ago
Alexander "Ace" Olofsson
b3b55a5842
Explicitly instantiate MWWorld::Store
10 years ago
scrawl
b33fe8fb62
Fix the inventory listener bug
10 years ago
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
10 years ago
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
10 years ago
scrawl
8c810e3620
Move rng to components
10 years ago
scrawl
27cfe8fb58
Crash fix
10 years ago
dteviot
0a5de33a1a
fireEquipmentChangedEvent() updates the InventoryWindow. ( Fixes #2424 )
10 years ago
dteviot
3f28634d1f
consolidate random number logic
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Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
10 years ago
scrawl
3879ce6ac1
Get rid of "player" string checks ( Fixes #2216 )
10 years ago
dteviot
ca8c8c6aa4
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl
8087a7d920
Add possibility to dress up corpses ( Fixes #2221 )
10 years ago
scrawl
79d2eebe54
Store selected enchant item in savegame ( Fixes #1702 )
10 years ago
scrawl
d13335ba40
Ensure the item can be equipped in the given slot when loading inventory
10 years ago
scrawl
c65f9cb3c0
Revert "Change save format to store relative equipment index"
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This reverts commit 89d9649b50
.
10 years ago
scrawl
89d9649b50
Change save format to store relative equipment index
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Store the index for the allowedSlots vector instead of the absolute slot index. This will more gracefully handle edge cases like the available slots for an item having changed when loading the game, or the "allows stacking" property having changed. However the main reason this was done is to ease work on the essimporter.
10 years ago
scrawl
f267497c03
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
10 years ago
scrawl
e2346d7c37
Store permanent magic effects in savegame ( Fixes #1648 )
10 years ago
scrawl
25954a80f5
Fix recharging of items in player inventory
10 years ago
scrawl
4d5adfb5dd
Fix being able to use enchantments of items that failed to equip ( Fixes #2215 )
10 years ago
scrawl
d034a079e6
Allow equipping twohanded weapon and shield at the same time ( Fixes #1785 )
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The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
10 years ago
Marc Zinnschlag
aefe8cd4ae
Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
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Conflicts:
apps/openmw/mwworld/class.cpp
10 years ago
Lukasz Gromanowski
fa65c8981a
Issue #1887 : Equipped items do not emit sounds
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Played sound items are based on parts not inserted items.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
scrawl
04614651fa
Fix recharging items not being updated for actor's initial inventory
10 years ago
Lukasz Gromanowski
bcb38c3eba
Issue #1887 : Equipped items do not emit sounds
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Added handling of autoEquip and unequipAll cases.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
e566e4abf2
Issue #1887 : Equipped items do not emit sounds
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Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
scrawl
7252cb63a6
Fix cppcheck issues
10 years ago
Rohit Nirmal
b5eb16b663
Silence some scan-build warnings.
10 years ago
scrawl
1c222a0154
Fix mSelectedEnchantItem cleanup not working for non-player actors
11 years ago
scrawl
f1d72419de
Don't equip weapons in autoEquip, AiCombat does that now ( Fixes #1451 )
11 years ago
scrawl
2db50da8dd
Implement magic effect script instructions (Feature #1489 )
11 years ago
scrawl
d8943aef2f
Encapsulate magic effect magnitude (Feature #1489 )
11 years ago
scrawl
08ce6ed7fb
Attempt to restack item after repair or recharge ( Fixes #1656 )
11 years ago
scrawl
039398c8ae
Basic RefData and CellRef change tracking
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Wrapped item charge handling in getItemHealth function
11 years ago
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
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It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
scrawl
dfacf8c044
Change ActiveSpells to use ActorId
11 years ago
scrawl
1444cd9051
Fix AiCombat exception when actor has a lockpick/probe equipped.
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Don't make NPCs autoEquip lockpicks/probes, since they can't use them.
11 years ago
scrawl
04964595ef
Fixes #1270 , Fixes #1201 : Update active weapon/spell icons every frame
11 years ago
scrawl
ffe19e7a52
Feature #50 : Handle attach & release of projectiles
11 years ago