Commit Graph

37 Commits (move)

Author SHA1 Message Date
scrawl be6ea3d607 Account for UV coordinate flip in UVController (Fixes #3203) 9 years ago
scrawl daa94cc50e Fix cppcheck warnings 9 years ago
scrawl a29aef14f1 Eliminate a dynamic_cast in ParticleSystemController 9 years ago
scrawl 695fcf41c4 Optimize ValueInterpolator / KeyframeController
Cache the current position in the animation track and attempt to reuse it in the next frame.

Decent speed up for the Update phase, about 0.3 ms faster in Balmora.
9 years ago
scrawl 38510a56c2 GeomMorpherController: do not dirty the MorphGeometry unless necessary 9 years ago
scrawl 0d49c7fa51 GeomMorpherController: fix double update of MorphGeometry 9 years ago
scrawl 28b20428b9 Remove dynamic_cast in GeomMorpherController 9 years ago
scrawl 16b8ef3164 Don't use a shared Material in MaterialColorController 10 years ago
scrawl de479e35c8 Fix AlphaController affecting all instances of the StateSet 10 years ago
scrawl 24ae1d5ace Fix some issues found by coverity 10 years ago
scrawl bf9c62fa42 Fix for some coverity scan defects 10 years ago
scrawl 01944c33f5 Basic water rendering 10 years ago
scrawl 3dcb167066 Map rendering 10 years ago
scrawl da24e298ee Fix -Wreorder warnings 10 years ago
scrawl cd7808fc11 Cleanup in preparation for animation port
Scrapped previous idea for multiple animation sources, better approach incoming.
10 years ago
scrawl edc5cad79e Port Animation::addEffect 10 years ago
scrawl c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 10 years ago
scrawl de2c85e0f8 Port nifloader to the more efficient StateSetController 10 years ago
scrawl a0b43f426e Avoid setting DYNAMIC DataVariance on StateSets 10 years ago
scrawl e5e1013c51 TextKeys attached to root node as user data, add .kf loading to scenemanager 10 years ago
scrawl 31adaf2495 Use simulationTime instead of referenceTime 10 years ago
scrawl 173887c2d9 AlphaController copy fix 10 years ago
scrawl bb32c761df *very* early texture manager, need a lot more thought to design this properly 10 years ago
scrawl e938fa4a9d Implement extrapolation mode in ControllerFunction (Bug #1871) 10 years ago
scrawl c179977f20 Fix quaternion rotation order 10 years ago
scrawl 20866b44f7 FlipController fix, DetailTexture & DarkTexture tested 10 years ago
scrawl 6219a7bbfc Add .kf loader 10 years ago
scrawl 9242e6d256 Avoid copying keyframes in controller instances 10 years ago
scrawl 2db5df77f0 Change rotation/scale workaround in preparation for loading .kf controllers 10 years ago
scrawl d486cde330 Fix broken VisControllers 10 years ago
scrawl 4957ceeb1d Refactor controllers, now part of the scene graph as UpdateCallbacks
Practical benefits:
- The controller update is now run automatically
- Creating an instance of a scene graph should now work properly using the defined copy constructors
10 years ago
scrawl ab3c28eb96 Use template function for interpolation 10 years ago
scrawl f8422c3ed4 Particles mostly completed, still need to attach emitters to the correct node and handle NiBSPArrayController 10 years ago
scrawl 2a92fb57f7 Add FlipController 10 years ago
scrawl c54ee16748 Add AlphaController and MaterialColorController 10 years ago
scrawl 3839d6f777 Simplify controller classes 10 years ago
scrawl 8e01d8cb19 Add OSG nifloader, currently supports geometry, materials, basic texturing, skinning, morphing, and most controllers. 10 years ago