Commit Graph

334 Commits (new-script-api)

Author SHA1 Message Date
David Cernat 711bdf187a [General] Add BaseNetCreature to CMakeLists in components 7 years ago
Koncord fef3764eb1 [General] Add forgotten files to build 7 years ago
David Cernat 37304655da Merge pull request #326 from OpenMW/master
Add OpenMW commits up to 25 Oct 2017
7 years ago
AnyOldName3 c1a871ff1f Make indentation consistent. 7 years ago
AnyOldName3 daf7d8451c Switch to a more reliable method of passing the git-version targt the data it needs 7 years ago
AnyOldName3 e3142b9643 Add missing variables to those forwarded to the git-version target 7 years ago
David Cernat e164e6305e Merge pull request #313 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
7 years ago
AnyOldName3 c9e86a8ebc Remove superfluous argument 7 years ago
AnyOldName3 f9a3562ccd Remove duplicate macro definition and fix warning 7 years ago
AnyOldName3 2652a89df4 Fix mismatched indentation that apparently the .editorconfig file doesn't handle automatically 7 years ago
AnyOldName3 f8fe992dc0 Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files 7 years ago
David Cernat b64f379949 Merge pull request #286 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/actors.hpp
7 years ago
scrawl 5d524a6a10 Add custom version of MorphGeometry replacing osgAnimation
Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
7 years ago
David Cernat 43a3daf0aa [General] Add & implement PlayerShapeshift packet for werewolf states 8 years ago
David Cernat 3529f9b090 [General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand 8 years ago
David Cernat ebf7740969 [General] Repurpose GameConsole packet as GameSettings & add difficulty to it 8 years ago
David Cernat 70d9374a6a [General] Implement PlayerKillCount packets 8 years ago
David Cernat 27148ce9eb [General] Add placeholders for 12 new packets, to be implemented soon
Additionally, make it slightly clearer who created which previously existing packets.
8 years ago
Koncord 056ec2d434 [General] Fix CMake errors 8 years ago
David Cernat 08de349133 [General] Add placeholders for PlayerTopic & ObjectTrap packets 8 years ago
David Cernat 870fd9a78b [General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead 8 years ago
David Cernat ad388c7e12 [General] Add placeholders for ActorEquipment & PlayerFaction packets
Also reorder packets and packet processors.
8 years ago
David Cernat 7b07d6651f [General] Add and use PlayerBounty packet and matching script functions 8 years ago
Koncord c35d5a2c6c [Master] Implement Master server 8 years ago
Koncord 4c939f6d0a [General] Split tes3mp components in CMakeLists by group 8 years ago
David Cernat 00aa8839d4 [General] Update CMakeLists in components folder 8 years ago
David Cernat ca8fd1aa72 [General] Remove ActorHeadRotation packet because it would be too spammy 8 years ago
David Cernat e7960eee76 [General] Rename DrawState packets into AnimFlags ones for clarity 8 years ago
David Cernat 0d196af685 [General] Add placeholders for 7 new ActorPackets 8 years ago
David Cernat 742d6f653a [General] Add ActorPosition packet 8 years ago
David Cernat 174f316787 [General] Rename PacketActorFrame into PacketActorTest 8 years ago
David Cernat 070c6a3bd4 [General] Add ActorPacketController & make controller var names clearer 8 years ago
David Cernat 8c2469bf6d [General] Add placeholder ActorList, ActorAuthority & ActorFrame packets 8 years ago
David Cernat 60037e4081 Merge pull request #185 from OpenMW/master
Add OpenMW commits up to 14 Mar 2017
8 years ago
scrawl e36bdb490e Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection 8 years ago
scrawl ce8c4ad4f5 Add quad tree implementation (no rendering yet) 8 years ago
scrawl b1d4bb5708 Add CompositeMapRenderer
Temporarily render all terrain using composite maps for testing purposes
8 years ago
scrawl 35d53acc65 Factor out terrain chunk loading/caching into a new resource manager 8 years ago
scrawl 804f873649 terrain: factor out texture caching into a separate class 8 years ago
scrawl eef63a880a terrain: use a custom drawable for multi-pass render instead of osgFX::Effect
osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'

Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass.
8 years ago
Koncord 0c1905e842 [General] Add PreInit packet 8 years ago
Koncord c353e18645 [General] Move Utils from server to components
Rewrite CRC32 functions to the Boost equivalent
8 years ago
David Cernat 0d32bf5943 [General] Add extra death debug, don't request data from player on death 8 years ago
David Cernat 5c269a5f8d [General] Rename ID_GAME_DIE and ID_GAME_RESURRECT 8 years ago
David Cernat 328e3b6618 Merge pull request #167 from OpenMW/master
Add OpenMW commits up to 24 Feb 2017
8 years ago
scrawl e33829d493 Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
Remove optimizers that won't be used.
8 years ago
David Cernat 38ccc2671c Merge pull request #164 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
8 years ago
scrawl 8f79fa3d72 Add resource statistics panel opened with F4 8 years ago
David Cernat 27c4015f50 [General] Remove unused packet placeholder ID_OBJECT_HEALTH 8 years ago
David Cernat 04d45b9dbb [General] Rename packets to show they are for players only, not NPCs 8 years ago