scrawl
79eb2d20e0
Cleanup
9 years ago
scrawl
12ec90f9e7
Change default argument, fix GetDisposition
9 years ago
ae-g-i-s
c9791c5c1a
Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves ( fixes #3233 )
9 years ago
ae-g-i-s
2f1c6c740c
Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )"
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This reverts commit 000597236e
.
9 years ago
ae-g-i-s
000597236e
Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )
9 years ago
scrawl
90a99991d1
Use empty() instead of !size()
9 years ago
scrawl
f315a4386f
Accept an implicit reference in Journal ( Fixes #3135 )
9 years ago
scrawl
a9f0f30bb8
Reject conditions testing agaist Choice when not currently in a choice ( Fixes #3117 )
9 years ago
scrawl
0333c40047
Fix typo in SameRace dialogue function (function was inverted, Fixes #3116 )
9 years ago
scrawl
2176ac592c
Call updateDialogueGlobals before dialogue starts ( Fixes #3034 )
9 years ago
scrawl
04f7a8f8eb
Remove redundant getId function
9 years ago
scrawl
8222c78cf2
Do not filter creature dialogue by NPC-only conditions ( Fixes #3086 )
9 years ago
scrawl
2737aabe93
Pc functions apply to creature dialogue ( Fixes #3078 )
9 years ago
scrawl
f875597be5
Don't use tolower()
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See https://forum.openmw.org/viewtopic.php?f=8&t=3231&p=35968
9 years ago
scrawl
c912310c52
Don't add persuasion results to the journal
9 years ago
scrawl
d5a738bd39
Apply 27e669296e
(locale-unaware tolower) to more code
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In particular, the one in VFS::normalizeFilename was affecting cell loading performance.
9 years ago
scrawl
93565eccbf
Update the dialogue topic list after running greeting script
9 years ago
scrawl
04df656f54
Remove some junk
9 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
9 years ago
scrawl
67bd6cd708
Remove empty line at the beginning of files
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git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
scrawl
24ae1d5ace
Fix some issues found by coverity
10 years ago
Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
10 years ago
scrawl
141e9d36a4
Get rid of unused DialogueManager::mScriptVerbose
10 years ago
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
10 years ago
scrawl
ac88326909
Exit out of choice when no responses are found ( Fixes #2525 )
10 years ago
scrawl
37a6d7da76
WindowManager refactoring
10 years ago
scrawl
e30f240ba2
Add travel service support for creatures ( Fixes #2432 )
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
Alexander "Ace" Olofsson
df5a08b6de
Move manualref code out of header
10 years ago
scrawl
0c6e2170db
Include cleanup
10 years ago
Marc Zinnschlag
c02c72e134
Merge remote-tracking branch 'jordan-ayers/topic/dialogue-set'
10 years ago
Jordan Ayers
419046e121
Dialogue: Use std::set for known topics in the manager.
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There were three different data structures being used for topic lists
in this code. (map< string, true >, list< string >, and vector< string >)
Switch the local topic lists to set< string >. This supports everything
the list and map were doing, reduces the variety of data structures, and
makes count (a more efficient search) available.
The vector has not changed, since it's tied to the ESM modules, and must
meet other requirements.
10 years ago
scrawl
431f540791
ESSImport: fix NPC factions
10 years ago
scrawl
6367b4dc0b
Improve INFO struct naming
10 years ago
scrawl
6f41e0d12e
Reapply quest index when loading quest from savegame (Bug #2260 )
10 years ago
scrawl
697ab16ec5
Fix for coverity defects
10 years ago
scrawl
c883a73d30
Several warning fixes
10 years ago
scrawl
8b5effe3e0
Fix wrong magic number for JOUR in openmw savegames
10 years ago
scrawl
5104a5a023
Add missing setFactionReaction instruction, use absolute storage instead of difference
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Seems to be closer to how MW is storing it (it has the complete FACT record in the savegame, actually).
This (somewhat) breaks OMW savegame compatibility in that old changes are discarded, but I don't think the faction reactions are quest relevant anywhere.
10 years ago
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
10 years ago
scrawl
579f5d232f
Move interactive messageBox to separate function
10 years ago
scrawl
37bea9d4dc
Fix exception for empty dialog topics ( Fixes #2267 )
10 years ago
scrawl
ce2cbab402
Dialogue: improve conflict resolution for chains of overlapping keywords (unit test for such a case will follow)
10 years ago
scrawl
ddd6e682bc
Dialogue: add conflict resolution for overlapping keywords ( Fixes #2245 )
10 years ago
scrawl
cc9af9562b
Function_CreatureTargetted should return '2' for werewolfs
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This makes NPCs say the correct attack voice files when fighting a werewolf.
10 years ago
scrawl
4aed5158cc
Support region names in cell dialogue filter ( Fixes #2113 )
10 years ago
Marc Zinnschlag
a6d30bc2e3
consider --script-warn when running with --script-all-dialogue
10 years ago
Marc Zinnschlag
1f74d8cca5
Merge remote-tracking branch 'scrawl/scripttest'
10 years ago
scrawl
ba65c6cc7f
Add --script-all-dialogue switch to compile all dialogue scripts ( Fixes #1659 )
10 years ago
scrawl
2ebf328dec
Always print the failing dialogue script
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These aren't usually very long, so printing them shouldn't spam the console by too much.
10 years ago