scrawl
004f0d37d5
Fix the projectile launch position for spells cast from objects ( Fixes #3235 )
9 years ago
scrawl
383524c688
Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
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Based on http://gafferongames.com/game-physics/fix-your-timestep/
9 years ago
scrawl
e28dc3e72f
Preload instances in SceneManager
9 years ago
scrawl
4e6a60672d
When a spell explodes on an actor do not apply it to that actor twice ( Fixes #3142 )
9 years ago
scrawl
553132cb51
Accept a ConstPtr in launchProjectile
9 years ago
scrawl
67a6a8f5d4
Make projectiles receive lighting
9 years ago
scrawl
6181594251
Disable freezeOnCull for magic projectile particles
9 years ago
scrawl
a8938589f6
Magic projectiles rotate during flight
9 years ago
scrawl
3f93af4181
Projectiles interact with the water surface ( Fixes #2986 )
9 years ago
Chris Robinson
816015d6e6
Avoid inheriting from Sound for sound types
9 years ago
Chris Robinson
aac903484c
Remove a really unnecessary method
9 years ago
Chris Robinson
73448c72f6
Replace Play_NoTrack with playManualSound3D, and rename the latter
9 years ago
scrawl
682f30ef9c
Fix incorrect uses of PhysicsSystem::getHalfExtents
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Did not account for translation of collision box (mMeshTranslation in actor.cpp)
9 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
10 years ago
Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
10 years ago
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
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Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl
5bc6513e2d
Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime
10 years ago
scrawl
f81c3bcd6d
Fix for broken InitWorldSpaceParticles on projectile effects
10 years ago
scrawl
de8e5f0db1
Restore projectiles
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
Alexander "Ace" Olofsson
df5a08b6de
Move manualref code out of header
10 years ago
scrawl
5a9b30a8ca
Don't show VFX on the map ( Fixes #2324 )
10 years ago
scrawl
c883a73d30
Several warning fixes
10 years ago
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
10 years ago
scrawl
de9d347018
Fix on touch area effect spells ( Fixes #2233 )
10 years ago
scrawl
d790506525
Fix projectiles colliding with dead actors ( Fixes #1971 )
10 years ago
scrawl
ff11745429
Fix magic projectile sound disappearing after multiple save/load cycles
10 years ago
scrawl
95378aa6ac
Fix crash when a magic projectile has no sound defined ( Fixes #1967 )
10 years ago
scrawl
03cb66c342
Set render queue group for projectiles ( Fixes #1829 )
11 years ago
scrawl
216ebac2e9
Implement weapon condition damage for ranged weapons ( Fixes #1746 )
11 years ago
scrawl
8e361bb879
Make targeted spells collide with water ( Fixes #1500 )
11 years ago
scrawl
11b05c352f
Fix exception when casting Bound Gloves spell
11 years ago
scrawl
e95483c40f
Fix crash for on target spells cast by non-actors ( Fixes #1529 )
11 years ago
scrawl
039398c8ae
Basic RefData and CellRef change tracking
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Wrapped item charge handling in getItemHealth function
11 years ago
scrawl
a7d525245c
Fix missing include
11 years ago
scrawl
a2f156be8e
Prevent magic bolts from colliding with their caster
11 years ago
scrawl
e266aff561
Savegame: store projectiles
11 years ago
scrawl
9adb990143
Fix potentially unsafe use of MWWorld::Ptr
11 years ago
scrawl
e5a21aca53
Refactor projectiles to no longer use MW-objects
11 years ago