scrawl
385f4f729c
Implement SunDiscSunsetColor, fade the sun during sunrise & sunset
9 years ago
scrawl
1a1f1fae87
Minor cleanup
9 years ago
scrawl
d812434fee
Add a subtle fading effect to the sun flash texture
9 years ago
scrawl
854fd9fe05
Remove dead code
9 years ago
scrawl
9bb6c3f288
Improve accuracy of sun occlusion query (use circular shape)
9 years ago
scrawl
96b31d3bba
Scale the sun flash texture depending on occlusion query
9 years ago
scrawl
a2a4532e71
Add the full-screen sun glare effect
9 years ago
scrawl
ac5d0bf405
Render the sun flash (not adjusted based on occlusion yet)
9 years ago
scrawl
89d9323c2b
Document RenderBin numbers in a common header to keep them organised
9 years ago
scrawl
d191a52847
Create occlusion query nodes for the sun flash
9 years ago
scrawl
6bafa564d4
Move sun texture setting out of the Updater class so we can reuse the Updater for fading the flash texture
9 years ago
scrawl
a37dee09e2
Fix invisibility effect disappearing after a view mode switch
9 years ago
scrawl
f8d4bc378f
Move setAlpha from NpcAnimation to Animation ( Fixes #2917 )
9 years ago
scrawl
126960261f
Keep playing IdleSneak on the lower body when casting spells / using weapons
9 years ago
scrawl
5692ef1eae
Add convenience operator [] to AnimPriority
9 years ago
Marc Zinnschlag
2c37731494
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
9 years ago
dteviot
8e2fe1985d
Fixed errors pointed out by Zini.
...
1. Removed "Actor" from name of function isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
9 years ago
Marc Zinnschlag
0ff786bebd
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
a445683312
Merge branch 'mergetool'
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/tools/tools.cpp
9 years ago
slothlife
29d74f0249
Improve thunderstorm support.
...
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
Marc Zinnschlag
69b9eadb52
refactored loading of land data
9 years ago
Marc Zinnschlag
febf611c82
made return type of ESMTerrain::Storage::getLand const
9 years ago
Marc Zinnschlag
a52b947efe
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
10 years ago
Marc Zinnschlag
50ec8b10f5
Merge remote-tracking branch 'dteviot/Bug2871'
10 years ago
dteviot
3fa5c6a0e7
fixed travis build failure
10 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
10 years ago
dteviot
85bc41dedb
replaced FLT_MAX with numeric_limits.
10 years ago
scrawl
af3b0cd883
Improve some error messages
10 years ago
scrawl
681183df31
Restore handling of fog depth == 0 values (Bug #1549 )
10 years ago
Marc Zinnschlag
3992125b61
Merge remote-tracking branch 'scrawl/master'
10 years ago
dteviot
942a987d52
centralize the world/cell coordinate conversion logic.
10 years ago
scrawl
58cd2b1a84
Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? ( Fixes #2148 )
10 years ago
scrawl
56b7196bea
Remove incorrect implementation of "Clouds Maximum Percent" weather setting
10 years ago
slothlife
3235cecddf
Use Glare View for visibility of celestial bodies
...
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
10 years ago
slothlife
238ae419a3
Fix use of incorrect material for Sun
10 years ago
slothlife
f2e51b0579
Use diffuse alpha to fade Sun
10 years ago
slothlife
ea2f88a355
Fix several sky rendering bugs, maybe also #639
...
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
10 years ago
scrawl
664ae079db
Improve setting of culling mask for the savegame screenshot camera
10 years ago
scrawl
88c61ed2b6
Fix NotifyDrawCompletedCallback in single threaded mode
10 years ago
Marc Zinnschlag
e73c115ff5
Merge remote-tracking branch 'origin/master'
10 years ago
Marc Zinnschlag
9ee3f1bfe7
Merge remote-tracking branch 'slothlife/moon-settings' into mergetool
10 years ago
slothlife
0244a9b329
Correct moon texture with respect to trajectory
10 years ago
Marc Zinnschlag
9392e426c0
Merge remote-tracking branch 'origin/master' into mergetool
10 years ago
scrawl
1f755a2bc0
Don't use a shared Material in AlphaFader
10 years ago
slothlife
24ba54f4fe
Implement accurate moon settings ( fixes #672 )
10 years ago
scrawl
278076e609
Include cleanup
10 years ago
scrawl
a33ca75742
Pass AnimPriority by const reference
10 years ago
scrawl
f6f82d433c
Fix bug with loop key assignment
...
Animations with time of "loop start" == time of "loop stop" were not getting their loop times assigned correctly.
This fixes incorrect playing of the jump animation, one aspect of Bug #2286 .
10 years ago
scrawl
3656851750
Remove the now unused changeBlendMask
10 years ago
scrawl
50db6ed396
Use the extended animation priority for weapon animations
10 years ago