scrawl
|
e93a578f23
|
Extend the animation priority system to one priority value per bone group / distinct blend mask
|
2015-07-15 14:18:31 +02:00 |
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scrawl
|
335ef97cf5
|
Rename Animation::Group to Animation::BlendMask
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
|
2015-07-15 13:49:16 +02:00 |
|
scrawl
|
24ae1d5ace
|
Fix some issues found by coverity
|
2015-07-11 03:34:08 +02:00 |
|
scrawl
|
667c80fb2a
|
Add brackets around a correct expression to fix coverity warning
|
2015-07-11 03:34:08 +02:00 |
|
scrawl
|
ebdd5dc993
|
Fix code that I forgot to uncomment (thanks coverity)
|
2015-07-11 03:34:08 +02:00 |
|
scrawl
|
49c07de773
|
Merge pull request #643 from ace13/win-build-fix
Fix build error and a pair of warnings
|
2015-07-05 22:24:24 +02:00 |
|
Alexander "Ace" Olofsson
|
aaaee74a4d
|
Fix the comments
|
2015-07-05 21:56:04 +02:00 |
|
Marc Zinnschlag
|
432384d280
|
Merge remote-tracking branch 'scrawl/aicombat'
|
2015-07-05 14:47:20 +02:00 |
|
scrawl
|
c90841d649
|
Fix head tracking for NPCs
|
2015-07-04 21:00:01 +02:00 |
|
scrawl
|
6724585777
|
Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
|
2015-07-02 20:46:34 +02:00 |
|
scrawl
|
bf9c62fa42
|
Fix for some coverity scan defects
|
2015-07-02 20:46:34 +02:00 |
|
scrawl
|
dcb8fbc69c
|
Accurate handling of fog depth/density (Fixes #2752)
|
2015-07-02 20:46:34 +02:00 |
|
Alexander "Ace" Olofsson
|
5d24091364
|
Fix build error and a pair of warnings
The error was about casting between osg::Callback* and osg::NodeCallback*
The warnings are both about virtual classes with non-virtual destructors
|
2015-07-01 15:06:38 +02:00 |
|
scrawl
|
4b2391c60f
|
Ignore effect meshes in getScreenBounds
|
2015-06-30 02:51:32 +02:00 |
|
scrawl
|
d5a47cfafe
|
Include cleanup
|
2015-06-30 01:41:03 +02:00 |
|
scrawl
|
017c9f7ac9
|
Fading for weather particle effects
|
2015-06-29 20:19:46 +02:00 |
|
scrawl
|
882e359008
|
Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
|
2015-06-26 05:15:07 +02:00 |
|
scrawl
|
4ef6aa6b7f
|
Fix weather particles disappearing
|
2015-06-26 02:30:39 +02:00 |
|
scrawl
|
8a3889a81e
|
Rain fading
|
2015-06-25 17:38:12 +02:00 |
|
scrawl
|
3a21f05f6e
|
Rain effect
|
2015-06-25 17:23:01 +02:00 |
|
scrawl
|
d7695f2560
|
Remove unused NpcAnimation visibilityFlags
|
2015-06-22 21:14:44 +02:00 |
|
scrawl
|
d5b73f2a55
|
Move HeadAnimationTime to the implementation file
|
2015-06-22 21:12:15 +02:00 |
|
scrawl
|
24bfb44b13
|
Move head tracking from NpcAnimation to Animation (Bug #2720)
|
2015-06-22 21:06:27 +02:00 |
|
scrawl
|
ad6764fa6a
|
Fix bug #2715
|
2015-06-20 17:08:46 +02:00 |
|
scrawl
|
efad4efe19
|
Star fading (Bug #2693)
|
2015-06-19 20:55:04 +02:00 |
|
scrawl
|
74260a9a44
|
Tweak moon sizes
|
2015-06-19 20:30:04 +02:00 |
|
scrawl
|
f5c50aa581
|
Disable FreezeOnCull for effect particles
|
2015-06-19 18:38:44 +02:00 |
|
scrawl
|
1ed4e33815
|
Fading for mooncircle texture
|
2015-06-19 18:19:52 +02:00 |
|
scrawl
|
2b53e5d965
|
Fix for explosion effects playing when the game is paused
|
2015-06-19 03:32:48 +02:00 |
|
scrawl
|
e0dfc1425e
|
Correct moon blending
|
2015-06-19 02:51:01 +02:00 |
|
scrawl
|
0c4ebee6b3
|
Cloud opacity & cross-fading
|
2015-06-19 01:03:12 +02:00 |
|
scrawl
|
fb94395628
|
Fix atmosphere lighting
|
2015-06-18 23:15:13 +02:00 |
|
scrawl
|
fabc5126f3
|
Include cleanup
|
2015-06-18 00:30:51 +02:00 |
|
scrawl
|
0ffa1f964b
|
Fix water ripple height
|
2015-06-17 22:49:20 +02:00 |
|
scrawl
|
3ebfb4e0d9
|
Ignore particle systems in getScreenBounds
|
2015-06-17 18:22:31 +02:00 |
|
scrawl
|
b543308e3e
|
Remove an already resolved todo comment
|
2015-06-17 18:16:05 +02:00 |
|
scrawl
|
b648722d3b
|
Don't use the ParticleSystem for computing placeable bounds (Bug #2700)
|
2015-06-17 15:13:41 +02:00 |
|
scrawl
|
7b35882814
|
RemoveParticlesVisitor fix
|
2015-06-17 15:13:17 +02:00 |
|
scrawl
|
1c151f2f0a
|
Re-enable some outcommented sky code
|
2015-06-16 20:56:48 +02:00 |
|
scrawl
|
3da8f6e62e
|
Water ripples
|
2015-06-16 20:36:48 +02:00 |
|
scrawl
|
b73947033d
|
Rotate sky meshes
|
2015-06-16 16:33:31 +02:00 |
|
scrawl
|
2d072aab2d
|
Broken bone references from .kf files are no longer a fatal error (Bug #2687)
|
2015-06-15 22:42:14 +02:00 |
|
scrawl
|
a5b72a358b
|
Prune empty nodes in RemoveDrawableVisitor
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
|
2015-06-14 23:56:35 +02:00 |
|
scrawl
|
f017fd6860
|
Reduce includes in animation.hpp
|
2015-06-14 23:13:26 +02:00 |
|
scrawl
|
b90fc8ad92
|
Fix for various Viewer::frame calls resetting the simulationTime
|
2015-06-14 18:19:53 +02:00 |
|
scrawl
|
76bdf7a5b7
|
Add night-eye effect
|
2015-06-11 23:16:05 +02:00 |
|
scrawl
|
c94c87d409
|
Attach effects to the insert node instead of the object root (Bug #2654)
|
2015-06-11 16:22:09 +02:00 |
|
scrawl
|
c7493eb45c
|
Fix bug with invisibility effect for meshes w/ vertex colors
|
2015-06-11 16:14:51 +02:00 |
|
scrawl
|
bf02c7f6e4
|
Sun visibility fix
|
2015-06-07 19:28:12 +02:00 |
|
scrawl
|
508c57d6e2
|
addEffect crash fix for objects with no model
|
2015-06-07 17:09:37 +02:00 |
|
scrawl
|
b33fe8fb62
|
Fix the inventory listener bug
|
2015-06-07 16:50:34 +02:00 |
|
scrawl
|
0a411cbd7c
|
Enable particle lighting
|
2015-06-07 04:41:55 +02:00 |
|
scrawl
|
ddfed35d1c
|
Object placement raycasts should use the rendering meshes
|
2015-06-05 02:26:16 +02:00 |
|
scrawl
|
30ab15e605
|
Fix -Wunused-private-field clang warnings
|
2015-06-04 20:42:05 +02:00 |
|
scrawl
|
869f8a329a
|
Cloud scrolling fix
|
2015-06-04 20:08:44 +02:00 |
|
scrawl
|
ce0d93caed
|
Fix for "GlobalMap trying to erase an inactive camera" spam in main menu
|
2015-06-04 16:32:21 +02:00 |
|
scrawl
|
b70383d127
|
Remove last remains of Ogre math
|
2015-06-03 21:37:21 +02:00 |
|
scrawl
|
2a85a22dba
|
Write savegame screenshot
|
2015-06-03 16:40:16 +02:00 |
|
scrawl
|
24551c7bab
|
Fix for savegame incompatibility with master branch
|
2015-06-03 14:56:57 +02:00 |
|
scrawl
|
41cce5240f
|
Delete remaining files that won't be of any use
|
2015-06-03 03:29:21 +02:00 |
|
scrawl
|
974fda5bde
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
|
2015-06-03 03:18:29 +02:00 |
|
scrawl
|
cdd0623009
|
Terrain rendering
|
2015-06-03 01:35:41 +02:00 |
|
scrawl
|
8c50f8ed26
|
Fix for lights with no mesh
|
2015-06-02 17:06:55 +02:00 |
|
scrawl
|
5a7f2a4f1f
|
Restore light attenuation settings
|
2015-06-02 17:02:56 +02:00 |
|
scrawl
|
01944c33f5
|
Basic water rendering
|
2015-06-02 16:35:35 +02:00 |
|
scrawl
|
c85764b654
|
Wireframe mode
|
2015-06-01 17:02:44 +02:00 |
|
scrawl
|
7f9f9a32d2
|
InitWorldSpaceParticles fix
|
2015-06-01 16:29:42 +02:00 |
|
scrawl
|
987918ca15
|
NpcAnimation::setAlpha
|
2015-06-01 16:18:57 +02:00 |
|
scrawl
|
bed31996c9
|
Camera raycast
|
2015-06-01 15:34:46 +02:00 |
|
scrawl
|
2869424847
|
Fix first person camera for beast races
|
2015-06-01 04:41:03 +02:00 |
|
scrawl
|
ccd95419e5
|
Restore various raycasting
|
2015-06-01 01:57:15 +02:00 |
|
scrawl
|
5b846ebc71
|
Camera precision fix
|
2015-05-31 23:09:37 +02:00 |
|
scrawl
|
ed4863ad7d
|
Restore ranged weapon aiming
|
2015-05-31 18:53:16 +02:00 |
|
scrawl
|
71bafcb52b
|
Restore head tracking
|
2015-05-31 18:04:14 +02:00 |
|
Marc Zinnschlag
|
9f0ccdc37a
|
Merge remote-tracking branch 'scrawl/master'
|
2015-05-31 11:05:43 +02:00 |
|
scrawl
|
60f55997fd
|
Rotate first person meshes, sneak camera offset in first person
|
2015-05-31 02:26:58 +02:00 |
|
scrawl
|
a066b24303
|
Restore WeaponAnimation
|
2015-05-31 01:07:43 +02:00 |
|
scrawl
|
988a9cad58
|
getHitContact Head exception fix
|
2015-05-30 01:41:38 +02:00 |
|
scrawl
|
5c7ecb9c1d
|
string::compare exception fix
|
2015-05-29 23:38:31 +02:00 |
|
scrawl
|
af2f26d04d
|
Particle fixes
|
2015-05-29 20:45:27 +02:00 |
|
scrawl
|
7e715decd3
|
Color fix
|
2015-05-29 02:26:58 +02:00 |
|
scrawl
|
6d3528af70
|
Port global map exploration
|
2015-05-29 01:49:52 +02:00 |
|
scrawl
|
7a1408cfed
|
Restore display of global map overlay, no exploration yet
|
2015-05-28 18:49:24 +02:00 |
|
scrawl
|
5f7a82e0da
|
Fog of war fix
|
2015-05-28 16:20:29 +02:00 |
|
scrawl
|
f4ee805e3b
|
Object animation fix
|
2015-05-28 15:44:58 +02:00 |
|
scrawl
|
c811ac6afe
|
Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
|
2015-05-28 03:50:49 +02:00 |
|
scrawl
|
5628a2b823
|
Camera zoom fix
|
2015-05-28 03:47:53 +02:00 |
|
scrawl
|
1f00174c02
|
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
|
2015-05-27 23:09:38 +02:00 |
|
scrawl
|
fe439e53ff
|
Bullet include cleanup
|
2015-05-27 22:32:11 +02:00 |
|
scrawl
|
2f97649540
|
Fix for cleanup issue when exiting after a failed savegame load (Fixes #2580)
|
2015-05-27 00:30:39 +02:00 |
|
scrawl
|
723beb1cac
|
Move IncrementalCompileOperation to SceneManager
|
2015-05-26 20:20:18 +02:00 |
|
scrawl
|
099f93f00d
|
Sky fixes
|
2015-05-26 18:22:21 +02:00 |
|
scrawl
|
c4951d1e73
|
Map rotation fix
|
2015-05-26 18:10:31 +02:00 |
|
scrawl
|
3dcb167066
|
Map rendering
|
2015-05-26 16:40:44 +02:00 |
|
scrawl
|
1fd9fba7a3
|
Fix debug drawer crash
|
2015-05-24 04:28:34 +02:00 |
|
scrawl
|
95465a1489
|
Player raycast fix
|
2015-05-24 04:01:36 +02:00 |
|
scrawl
|
8b322fcd06
|
Implement getFacedObject using osgUtil::IntersectionVisitor
|
2015-05-24 03:36:34 +02:00 |
|
scrawl
|
c2131e7c31
|
Make near clip distance configurable
|
2015-05-24 02:34:20 +02:00 |
|
scrawl
|
152d690a7a
|
Minor cleanup
|
2015-05-23 23:10:53 +02:00 |
|
scrawl
|
da24e298ee
|
Fix -Wreorder warnings
|
2015-05-23 22:44:00 +02:00 |
|