elsid
453e94ea9f
Use half extents for destination distance tolerance in AiEscort
...
For actors moving in water destination may be located at such z coordinate
that they can't reach.
4 years ago
elsid
f32e1790bc
Add half extents to AiEscord max distance
...
For actors with big bounding box given constants may not work properly like
it's not possible to get close enough to actor from a given angle to make it
move.
4 years ago
elsid
5b34ef224b
Replace AiPackage virtual methods by options
5 years ago
elsid
da8ea9d8c7
Mark not changing AiPackages fields as const
5 years ago
elsid
8e0934cbd8
Single AI package clone definition
5 years ago
Andrei Kortunov
3032b177a1
Remove redundant includes
6 years ago
Capostrophic
1de9674c81
AI package cleanup
6 years ago
elsid
4d868bec92
Use osg::Vec3f to store path nodes in Pathfinder
6 years ago
Andrei Kortunov
fed10e87aa
Store integer actor ID in AI packages (bug #4036 )
7 years ago
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
Allofich
3897c49e30
Fix loading 0-duration Follow and Escort packages
...
(Fixes #3755 )
8 years ago
Allofich
c57d177f1c
Trim unneeded code
9 years ago
Allofich
b1be3596dc
Cleanup of #include statements
9 years ago
Allofich
c2b51112f2
AI package cleanups
9 years ago
Allofich
3bebbab78e
Duration fixes for Follow and Escort
9 years ago
Allofich
bce66c629a
Change editor-placed AI packages to cycle
9 years ago
scrawl
c4d38bb42d
Fix clang analyzer warnings
9 years ago
scrawl
7aeafd3bb9
Revert "Apply the AiTravel maxRange to AiEscort as well ( Fixes #2697 )"
...
This reverts commit 1f543b4d79
.
9 years ago
scrawl
1f543b4d79
Apply the AiTravel maxRange to AiEscort as well ( Fixes #2697 )
9 years ago
scrawl
965bea45c0
AiEscort makes the actor side with target in fights (Bug #2697 )
...
Also will follow the player through teleport doors.
9 years ago
scrawl
4e678ce6b3
Handle mCellId in AiEscort
9 years ago
scrawl
b3f5ac5dbb
Include cleanup
10 years ago
scrawl
59db9664ba
Pass the CharacterController to AiPackage::execute
10 years ago
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
10 years ago
dteviot
ca8c8c6aa4
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
terrorfisch
0871d45790
Draft how to move temporary package state to CharacterController.
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Example for a few values shown in AiWander.
10 years ago
scrawl
e9ed0211c9
Attempt to fix Clang warnings
10 years ago
scrawl
7252cb63a6
Fix cppcheck issues
10 years ago
scrawl
8a3a3baed4
Tweak AiEscort maximum distances
10 years ago
scrawl
98bc4618cb
AiAvoidDoor: turn and walk forward instead of backwards or sideways ( Fixes #1788 )
11 years ago
scrawl
f67b7dae91
Sheath weapon in all Ai packages except for AiCombat
11 years ago
scrawl
a54ac579a5
Savegame: Store AiSequence
11 years ago
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
...
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
scrawl
36d9ae17cc
Revert "Change all AI packages (except AiActivate) to use ActorIds"
...
Causes potential infinite loops (AiSequence::fill -> AiPackage() -> getCreatureStats -> ensureCustomData -> ..)
This reverts commit 2e9985c1a3
.
11 years ago
scrawl
2e9985c1a3
Change all AI packages (except AiActivate) to use ActorIds
...
More robust in case the target changes cell or there are multiple targets with the same RefId
11 years ago
Thomas
cbcf0f6039
Changed AiEScort to use new PathTo function
11 years ago
scrawl
c8c0e5de38
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
11 years ago
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
11 years ago
Marc Zinnschlag
7693f712bc
started making CellStore into a proper class; encapsulated mCell member
11 years ago
scrawl
39d86a9468
Improvements to smooth NPC steering
11 years ago
gus
707e579dfe
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
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Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
11 years ago
Marc Zinnschlag
3e58eb34e4
Merge remote-tracking branch 'sergeyshambir/startcombat'
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
11 years ago
gus
5d4e148063
some clean up
11 years ago
gus
5d038423ec
attempt to solve Bug #1009 by not building graph every frame
11 years ago
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
11 years ago
Sergey Shambir
5c7e39a92f
Implemented script commands StartCombat, StopCombat, GetTarget.
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Also renamed one field of AIWander class because it's not longer
unknown.
11 years ago
scrawl
b22dd40b41
Implement Paralyze magic effect
11 years ago
gus
650a112e2e
better timer
11 years ago
scrawl
7dc30a01cd
Some changes suggested by cppcheck
12 years ago
Torben Carrington
09beafd044
Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes).
12 years ago