scrawl
|
9f821e5df2
|
fix shaders
|
12 years ago |
scrawl
|
7ee038fdd7
|
fog now distance based instead of depth
|
12 years ago |
scrawl
|
d9f6072f02
|
gamma correct rendering & adjustment setting
|
12 years ago |
scrawl
|
8ac2d11f56
|
changed shading to be more like MW (completely replace material ambient with vertex colors if present), fixes some too dark daedric ruins
|
13 years ago |
scrawl
|
37c7becb07
|
some potential compability fixes
|
13 years ago |
scrawl
|
f0b3142966
|
switch to glsl 1.2
|
13 years ago |
scrawl
|
6bfcf2bc1b
|
- exchanged the preprocessor again, no warnings now
- disable line directives for now, causing some trouble
|
13 years ago |
scrawl
|
014396e80c
|
remove the plugins.cfg files, do not enforce CG plugin
|
13 years ago |
scrawl
|
f5ffea4d4b
|
new button, water timescale
|
13 years ago |
scrawl
|
e077814a8c
|
water
|
13 years ago |
scrawl
|
9d7470e14c
|
temp commit
|
13 years ago |
scrawl
|
739455e6f8
|
new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
|
13 years ago |
scrawl
|
778e59ee37
|
terrain as it was before, with about 4x less code
|
13 years ago |
scrawl
|
b8384162b6
|
merge
|
13 years ago |
scrawl
|
ad7383be43
|
sky
|
13 years ago |
scrawl
|
e0a99f104b
|
settings tab "shadows"
|
13 years ago |
scrawl
|
865bfc6f47
|
sync mrt_output setting
|
13 years ago |
scrawl
|
1a9f59d5d4
|
shadows
|
13 years ago |
scrawl
|
81d30ff63a
|
temp commit
|
13 years ago |
scrawl
|
a095572205
|
fixed some textures, started with sky
|
13 years ago |
scrawl
|
71c865e2e9
|
let there be light
|
13 years ago |
scrawl
|
33c48b9481
|
update
|
13 years ago |
scrawl
|
8e683c2e05
|
vertex colors
|
13 years ago |
scrawl
|
9bd888d9a1
|
transparency
|
13 years ago |
scrawl
|
f8e3213996
|
fog, mrt depth
|
13 years ago |
scrawl
|
4ea6530772
|
hello world.
|
13 years ago |