Andrei Kortunov
fcd6e915d4
Fallback for long animation groups
5 years ago
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
...
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Andrei Kortunov
a302ec9c65
Make fallback map static to simplify constructors
6 years ago
AnyOldName3
9d84853903
Fix nodemask snafu
6 years ago
AnyOldName3
642002b302
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
Andrei Kortunov
7438e20ee1
Fix shield displaying on inventory avatar (bug #4720 )
6 years ago
AnyOldName3
0124be5713
Merge upstream/master
6 years ago
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
6 years ago
AnyOldName3
80082308f0
Merge upstream (shadermanager log system revamp)
6 years ago
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
6 years ago
AnyOldName3
44b2cf2b7f
Merge upstream.
7 years ago
Capostrophic
6b47f72959
Set character preview scene ambient to 0, 0, 0
7 years ago
Capostrophic
bfcdf660f2
Utilize inventory character preview lighting rotation fallback settings
7 years ago
Capostrophic
b69e812a52
Utilize inventory character preview lighting color fallback settings
7 years ago
AnyOldName3
02d0ee3485
Rename old shadow class to shadow manager
7 years ago
AnyOldName3
c3e0398d1c
Add settings
7 years ago
AnyOldName3
548c42b5fd
Disable over-zealous shadows in the character preview.
7 years ago
scrawl
9bc24ab629
Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955 )
8 years ago
scrawl
5c11266a46
Fix character preview item selection
8 years ago
scrawl
7f634514a8
Fix the viewport of the character preview being set a frame ahead due to a threading issue
8 years ago
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
Allofich
ff3e307059
Pass parameters by const reference
8 years ago
scrawl
b064dd29cc
Fix reset of blend function (Bug #3811 )
8 years ago
scrawl
fe439e7bbf
Add missing default material state for character preview
8 years ago
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
...
Added ConstContainerStoreIterator (Task #3092 )
8 years ago
Rafael Moura
7fa2703715
Porting more ContainerStoreIterator usage to const version #3
8 years ago
scrawl
00d4fea91c
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
8 years ago
scrawl
a5247394dc
(Re)set the inventory listener outside of the Animation class
8 years ago
scrawl
0fbd29ccb8
Use additive alpha blending on the character preview
8 years ago
scrawl
e38221edc9
Set character preview's simulationTime to 0 to avoid flickering lights
8 years ago
scrawl
dd54887783
Fix node mask of CharacterPreview being reset
8 years ago
scrawl
c5f8ff6e0e
Add names to several nodes for debugging purposes
8 years ago
Allofich
125e94ef0e
Fix shadowing warnings
8 years ago
scrawl
dda5bfbc9f
CharacterPreview no longer depends on osgViewer
9 years ago
scrawl
b2ae45f0eb
Remove unneeded setGraphicsContext() calls
9 years ago
scrawl
641005b317
Remove Camera's children before removing the Camera
...
Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
9 years ago
scrawl
90a99991d1
Use empty() instead of !size()
9 years ago
scrawl
8bd16e4d5a
Don't compute the world matrix multiple times
9 years ago
scrawl
553408949a
Fix character preview
9 years ago
scrawl
044e0a829a
Add fog
9 years ago
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
...
Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago
scrawl
f5f3d18b8e
Add comment
9 years ago
scrawl
576d5111a5
Prefer Intersector::PROJECTION over Intersector::WINDOW
9 years ago
scrawl
0655abcd8b
Fix some character preview raycasting issues (Bug #2769 )
9 years ago
scrawl
2e9805fa0e
Leak fix
9 years ago
scrawl
bd9dc58560
Use the correct scale for actor swim height ( Fixes #2833 )
9 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
10 years ago
scrawl
335ef97cf5
Rename Animation::Group to Animation::BlendMask
...
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
10 years ago
scrawl
d7695f2560
Remove unused NpcAnimation visibilityFlags
10 years ago
scrawl
f017fd6860
Reduce includes in animation.hpp
10 years ago