Commit Graph

129 Commits (02668cd45d8e252648a8a31cd7b3a8b9d7ab5296)

Author SHA1 Message Date
Andrei Kortunov fcd6e915d4 Fallback for long animation groups 5 years ago
Andrei Kortunov f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Andrei Kortunov a302ec9c65 Make fallback map static to simplify constructors 6 years ago
AnyOldName3 9d84853903 Fix nodemask snafu 6 years ago
AnyOldName3 642002b302 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 6 years ago
Andrei Kortunov 7438e20ee1 Fix shield displaying on inventory avatar (bug #4720) 6 years ago
AnyOldName3 0124be5713 Merge upstream/master 6 years ago
Andrei Kortunov e06f0b797a Replace all NULLs to nullptr 6 years ago
AnyOldName3 80082308f0 Merge upstream (shadermanager log system revamp) 6 years ago
Andrei Kortunov 5a4d0cec3a Use new logging system for game itself 6 years ago
AnyOldName3 44b2cf2b7f Merge upstream. 7 years ago
Capostrophic 6b47f72959
Set character preview scene ambient to 0, 0, 0 7 years ago
Capostrophic bfcdf660f2 Utilize inventory character preview lighting rotation fallback settings 7 years ago
Capostrophic b69e812a52 Utilize inventory character preview lighting color fallback settings 7 years ago
AnyOldName3 02d0ee3485 Rename old shadow class to shadow manager 7 years ago
AnyOldName3 c3e0398d1c Add settings 7 years ago
AnyOldName3 548c42b5fd Disable over-zealous shadows in the character preview. 7 years ago
scrawl 9bc24ab629 Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955) 8 years ago
scrawl 5c11266a46 Fix character preview item selection 8 years ago
scrawl 7f634514a8 Fix the viewport of the character preview being set a frame ahead due to a threading issue 8 years ago
Ewan Higgs 38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
Allofich ff3e307059 Pass parameters by const reference 8 years ago
scrawl b064dd29cc Fix reset of blend function (Bug #3811) 8 years ago
scrawl fe439e7bbf Add missing default material state for character preview 8 years ago
scrawl 1692b7f38e Merge pull request #1209 from dhustkoder/master
Added ConstContainerStoreIterator (Task #3092)
8 years ago
Rafael Moura 7fa2703715 Porting more ContainerStoreIterator usage to const version #3 8 years ago
scrawl 00d4fea91c Derive Animation from osg::Referenced to allow the UnrefQueue to delete it 8 years ago
scrawl a5247394dc (Re)set the inventory listener outside of the Animation class 8 years ago
scrawl 0fbd29ccb8 Use additive alpha blending on the character preview 8 years ago
scrawl e38221edc9 Set character preview's simulationTime to 0 to avoid flickering lights 8 years ago
scrawl dd54887783 Fix node mask of CharacterPreview being reset 8 years ago
scrawl c5f8ff6e0e Add names to several nodes for debugging purposes 8 years ago
Allofich 125e94ef0e Fix shadowing warnings 8 years ago
scrawl dda5bfbc9f CharacterPreview no longer depends on osgViewer 9 years ago
scrawl b2ae45f0eb Remove unneeded setGraphicsContext() calls 9 years ago
scrawl 641005b317 Remove Camera's children before removing the Camera
Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
9 years ago
scrawl 90a99991d1 Use empty() instead of !size() 9 years ago
scrawl 8bd16e4d5a Don't compute the world matrix multiple times 9 years ago
scrawl 553408949a Fix character preview 9 years ago
scrawl 044e0a829a Add fog 9 years ago
scrawl e8662bea31 Change the way that image origin is converted to OpenGL's lower-left convention
Flip the texture coordinates instead of flipping textures.

This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago
scrawl f5f3d18b8e Add comment 9 years ago
scrawl 576d5111a5 Prefer Intersector::PROJECTION over Intersector::WINDOW 9 years ago
scrawl 0655abcd8b Fix some character preview raycasting issues (Bug #2769) 9 years ago
scrawl 2e9805fa0e Leak fix 9 years ago
scrawl bd9dc58560 Use the correct scale for actor swim height (Fixes #2833) 9 years ago
dteviot 77a1d947cc extracted MWMechanics::getPlayer() 10 years ago
scrawl 335ef97cf5 Rename Animation::Group to Animation::BlendMask
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
10 years ago
scrawl d7695f2560 Remove unused NpcAnimation visibilityFlags 10 years ago
scrawl f017fd6860 Reduce includes in animation.hpp 10 years ago