scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								03c07d3bd5 
								
							 
						 
						
							
							
								
								Remove old code  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								86e75f0987 
								
							 
						 
						
							
							
								
								Preload terrain even when cell preloading is disabled  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d055dc25bf 
								
							 
						 
						
							
							
								
								Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ccb6009ee 
								
							 
						 
						
							
							
								
								Use the View-based preloading for TerrainGrid as well  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3c29e2dbeb 
								
							 
						 
						
							
							
								
								Refactor ownership of terrain views  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								28fd492711 
								
							 
						 
						
							
							
								
								Don't use terrain LOD for the map camera  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e7a0878c10 
								
							 
						 
						
							
							
								
								Add CompositeMapRenderer info to the stats panel  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ec0b743123 
								
							 
						 
						
							
							
								
								Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."  
							
							... 
							
							
							
							This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19. 
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4549196b31 
								
							 
						 
						
							
							
								
								Use the new way of terrain preloading in CellPreloader/Scene  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1c15686353 
								
							 
						 
						
							
							
								
								Remove non required use of WorkQueue  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								19d516cbda 
								
							 
						 
						
							
							
								
								Use the QuadTreeWorld based on distant terrain setting now that it sort of works.  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4dbd224249 
								
							 
						 
						
							
							
								
								Hide the terrain in non-exterior cells  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c684860e3b 
								
							 
						 
						
							
							
								
								Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer.  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2d549d088e 
								
							 
						 
						
							
							
								
								Get the world size from the ESM::Land store  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								14225a42c6 
								
							 
						 
						
							
							
								
								Remove unused pointer to IncrementalCompileOperation  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5eff286c71 
								
							 
						 
						
							
							
								
								Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e323b2fa7b 
								
							 
						 
						
							
							
								
								Use the SceneManager's ShaderManager  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0fc465da59 
								
							 
						 
						
							
							
								
								Store the min/max height in LandData  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								051c17a184 
								
							 
						 
						
							
							
								
								Make reportStats const  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5fb854036d 
								
							 
						 
						
							
							
								
								Use a forward declaration to avoid having to workaround Qt MOC  
							
							... 
							
							
							
							Don't think that guard was still needed, but a forward declaration is better anyways. 
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								80a0398f9d 
								
							 
						 
						
							
							
								
								Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2c68ed4fb4 
								
							 
						 
						
							
							
								
								Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35d53acc65 
								
							 
						 
						
							
							
								
								Factor out terrain chunk loading/caching into a new resource manager  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9a3a64f0c4 
								
							 
						 
						
							
							
								
								Add resource manager for ESM::Land to allow data to be unloaded when no longer required  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b898315962 
								
							 
						 
						
							
							
								
								cellpreloader: abort all tasks first before waiting  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5f76317807 
								
							 
						 
						
							
							
								
								Wait for completion of CreateMapItem on exit to avoid potential threading issue  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								804f873649 
								
							 
						 
						
							
							
								
								terrain: factor out texture caching into a separate class  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ccfebdd2c3 
								
							 
						 
						
							
							
								
								Set the underwater fog relative to default view distance  
							
							
							
						 
						
							2017-03-14 19:27:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fe439e7bbf 
								
							 
						 
						
							
							
								
								Add missing default material state for character preview  
							
							
							
						 
						
							2017-03-14 05:02:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								37c71c15f2 
								
							 
						 
						
							
							
								
								Remove redundant state  
							
							
							
						 
						
							2017-03-14 04:57:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4c9bbce1e2 
								
							 
						 
						
							
							
								
								Fix node mask being reset  
							
							
							
						 
						
							2017-03-14 01:01:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								a8517c34eb 
								
							 
						 
						
							
							
								
								Code style  
							
							
							
						 
						
							2017-03-13 13:57:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a556475fae 
								
							 
						 
						
							
							
								
								Explicitely set the user data type to avoid const/non-const mismatch  
							
							
							
						 
						
							2017-03-13 02:48:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5de5be77f3 
								
							 
						 
						
							
							
								
								Fix Ptr/ConstPtr userdata mismatch (Bug  #3784 )  
							
							
							
						 
						
							2017-03-13 02:48:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mitchell Schwitzer 
								
							 
						 
						
							
							
							
							
								
							
							
								421b92ae05 
								
							 
						 
						
							
							
								
								fix styling & add missing lines regarding max proficency  
							
							
							
						 
						
							2017-03-12 17:24:43 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mitchell Schwitzer 
								
							 
						 
						
							
							
							
							
								
							
							
								f31e5ba85e 
								
							 
						 
						
							
							
								
								fix display maximum proficency reached  
							
							
							
						 
						
							2017-03-12 17:02:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mitchell Schwitzer 
								
							 
						 
						
							
							
							
							
								
							
							
								7960d5a9a7 
								
							 
						 
						
							
							
								
								fix skill progress bar v2  
							
							... 
							
							
							
							both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics    5"), but not for the name.
this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill 
							
						 
						
							2017-03-12 16:52:29 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mitchell Schwitzer 
								
							 
						 
						
							
							
							
							
								
							
							
								465b7361e1 
								
							 
						 
						
							
							
								
								fix skill window update  
							
							... 
							
							
							
							invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred. 
							
						 
						
							2017-03-12 15:18:02 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								809f5cd01b 
								
							 
						 
						
							
							
								
								Fix bad override  
							
							
							
						 
						
							2017-03-08 01:28:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								af1fe64408 
								
							 
						 
						
							
							
								
								GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor ( Fixes   #3781 )  
							
							
							
						 
						
							2017-03-07 19:00:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4123398cbc 
								
							 
						 
						
							
							
								
								Change no-grab setting to respect the value given  
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7eb48ea83b 
								
							 
						 
						
							
							
								
								Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error  
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								42a04de37c 
								
							 
						 
						
							
							
								
								Fix a crash that occurred when a carried light fails to be attached.  
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2776727794 
								
							 
						 
						
							
							
								
								Allow gamepad and mouse/keyboard to be used at the same time ( Fixes   #3093 )  
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29556a1802 
								
							 
						 
						
							
							
								
								More consistent wording of errors/warnings  
							
							... 
							
							
							
							A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom. 
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1692b7f38e 
								
							 
						 
						
							
							
								
								Merge pull request  #1209  from dhustkoder/master  
							
							... 
							
							
							
							Added ConstContainerStoreIterator (Task #3092 ) 
							
						 
						
							2017-03-02 18:36:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2873c10284 
								
							 
						 
						
							
							
								
								Clean the object root of StateSets and hidden nodes  
							
							
							
						 
						
							2017-03-01 03:09:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e0011bfc8 
								
							 
						 
						
							
							
								
								Improve NPC loading performance by caching the cleaned objectRoot  
							
							
							
						 
						
							2017-03-01 03:00:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Rafael Moura 
								
							 
						 
						
							
							
							
							
								
							
							
								6c2ce2b2a1 
								
							 
						 
						
							
							
								
								Porting more ContainerStoreIterator usage to const version  #4  
							
							... 
							
							
							
							removed const_cast revision 
							
						 
						
							2017-02-28 19:11:00 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Rafael Moura 
								
							 
						 
						
							
							
							
							
								
							
							
								7fa2703715 
								
							 
						 
						
							
							
								
								Porting more ContainerStoreIterator usage to const version  #3  
							
							
							
						 
						
							2017-02-28 14:31:51 +00:00