Commit Graph

4838 Commits (04735a67340604f8c517582c0d7b6cc390c36d57)

Author SHA1 Message Date
Emanuel Guevel ba4b8a37e2 Remember pressed message box button longer
Remember which button was pressed until a new interactive message box is
displayed or until the pressed button number is read.

Before that, it was not possible to get the pressed button after the
message box was hidden/destroyed.
11 years ago
Marc Zinnschlag ce8694c84e Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 683ad40e21 No need for this ifdef since there is a default argument. 11 years ago
scrawl fa264935ff We can apply vsync at runtime now that the Ogre bug is fixed. 11 years ago
scrawl f504ab42fe Turn off vsync while in the loading screen 11 years ago
Marc Zinnschlag fc5afe430b Merge remote-tracking branch 'potatoesmaster/fatigue-restoration' 11 years ago
Emanuel Guevel dcfff79460 Regenerate fatigue over time 11 years ago
Marc Zinnschlag 708cde2688 Merge remote-tracking branch 'jordan-ayers/topic/COC-Exterior-Cell-Selection' 11 years ago
Jordan Ayers 141382b8c0 COC Command: Exterior cell selection fix.
Return the northernmost cell of the easternmost matching column for Ext. cells.
11 years ago
Marc Zinnschlag 608d154ad7 Merge remote-tracking branch 'rainChu/master' 11 years ago
Marc Zinnschlag 2606feec3a Merge remote-tracking branch 'lgro/cfg_without_data_path' 11 years ago
Marc Zinnschlag 3c580fbc59 Merge remote-tracking branch 'jordan-ayers/topic/MagicEffectDisplayFormat' 11 years ago
Marc Zinnschlag 458c752425 Merge remote-tracking branch 'mckibbenta/tgm' 11 years ago
Marc Zinnschlag 87cd5d4267 Merge remote-tracking branch 'potatoesmaster/DisableLevitation' 11 years ago
Marc Zinnschlag 9c4d88cd76 Merge remote-tracking branch 'potatoesmaster/acrobatics' 11 years ago
Lukasz Gromanowski 5ce1f50fab Cleanup in MWGui::WindowManager constructor initialzation list.
Corrected order of initialization list, and added missing
member field initializations - without this openmw crashes when
installer is interrupted and there are no valid data path
in openmw.cfg, as reported by BrotherBrick in:

https://forum.openmw.org/viewtopic.php?f=20&p=19501#p19499

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Jordan Ayers 6e4978643c Magic Effect descriptions: support feet / level modes.
Show proper suffixes for all magnitudes.
Drop extra 'times' symbol in 'timesInt format (not consistent
with other magnitude displays).
11 years ago
Jordan Ayers 6ab7002908 MagicEffect: Put magnitude type into ESM::MagicEffect helper. 11 years ago
Jordan Ayers 065f435225 Format fix: remove extra spaces from ranged TimesINT formatting. 11 years ago
Jordan Ayers 6303e56ce4 Magic Effect Display cleanup: Don't put spaces in percentages. 11 years ago
Jordan Ayers 707f45aa8e Magic Effect Display improvement.
Related to Bug #794.
Always show one decimal point precision for Fortify Max. Magicka effect.
11 years ago
Jordan Ayers 6983a55a16 Magic effect display improvement.
Related to Bug #794.
Show the "x INT" notation for Fortify Max. Magicka.
Show "%" notation for weakness / resistance effects.
11 years ago
Emanuel Guevel 2abe5c1c9a Acrobatics: do not apply fall damages when slowfalling spell effect is active
If spell effect ends up in mid-air, calculate fall height from then.
11 years ago
Emanuel Guevel 4265dddc40 Add MWWorld::isSlowFalling(Ptr) 11 years ago
Emanuel Guevel 6e09a5fb4a Acrobatics: reinit fall height at current height rather than zero
To prevent problems.
11 years ago
Emanuel Guevel 2b992ef3b5 Acrobatics: use calculated fatigueTerm 11 years ago
Emanuel Guevel 4c151e59a2 Acrobatics: do not touch modified stats 11 years ago
Emanuel Guevel 4860514865 Acrobatics: cosmetic changes 11 years ago
mckibbenta 857deb3723 Merge branch 'master' into tgm 11 years ago
mckibbenta 073f64c8bb stop weapon condition degredation (for the player) with tgm on 11 years ago
Emanuel Guevel 496f786c2a Implement Disable/EnableLevitation script functions
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
11 years ago
Alex "rainChu" Haddad f1b4c2e400 Fixed first person offset to use world transform
It slipped my mind that some necks might not be perfectly vertical.
11 years ago
Alex "rainChu" Haddad ed0c31b485 Refactored, moved logic out of NpcAnimation
The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack.
11 years ago
Emanuel Guevel b8c60dabb3 Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
11 years ago
Alex "rainChu" Haddad 0ddb5097fc Revert "Bug #840, First Person Sneaking Camera Height"
This reverts commit 296abfd48f.
11 years ago
Alex "rainChu" Haddad 296abfd48f Bug #840, First Person Sneaking Camera Height
Also, added comments to existing code in the area.
11 years ago
Alex "rainChu" Haddad 00a776a1a8 Fixed compilation failure on my machine
Fixed shared records not being populated before the player record is
moved.
11 years ago
greye 4cdb57e388 workaround segfault on --new-game switch 11 years ago
Marc Zinnschlag 0f1c4cb00e cleanup 11 years ago
Berulacks 91d7291c0c Switched to using proper enums as opposed to ints. 11 years ago
Berulacks 0c518fb047 Replaced tabs with spaces. 11 years ago
Berulacks c423479f20 Fixed bug #887 11 years ago
Marc Zinnschlag 94bb97e766 replacing tabs with spaces 11 years ago
Marc Zinnschlag 96b181bb54 Merge remote-tracking branch 'xethik/master' 11 years ago
Xethik 094e4d93b7 Generally speaking, you should never compare iterators from two different compilers
http://stackoverflow.com/questions/4657513/comparing-iterators-from-different-containers
It seems like this was just an overlook that happened to work on most systems. I was not able to thoroughly test this change, but it fixed an issue I was having in VC10.
It's possible the prev.end() was a copy paste error that was meant to be new.end() anyways.
11 years ago
Xethik 58bb0b8773 Bug #907
Added a check to make sure playerview is allowed when attempting to scroll, locking out zooming before character creation.
11 years ago
Marc Zinnschlag 99fe6e68c7 Merge remote-tracking branch 'mckibbenta/tgm' 11 years ago
scrawl d5ef843f56 Fix a missing model update 11 years ago
mckibbenta 6bb6ba6372 added god mode comment 11 years ago
mckibbenta 3035675a26 Merge branch 'master' of https://github.com/zinnschlag/openmw 11 years ago