Emanuel Guevel
1cbfcc3910
Fix HUD weapon icon when turning from werewolf to normal
...
The werewolf hand icon remained until the inventory menu was opened.
12 years ago
Chris Robinson
2bac4566c0
Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/statsextensions.cpp
12 years ago
Chris Robinson
4985e17865
Fix werewolf claw damage multiplier
12 years ago
Chris Robinson
4641737fc4
Update part skeletons immediately when added
12 years ago
Chris Robinson
dc0360b1f6
Remove unnecessary mBodyPrefix field
12 years ago
Chris Robinson
0f52ed9a9b
Remove some duplicate code
12 years ago
Chris Robinson
deee14ccfd
Handle NPCs being a werewolf in NpcAnimation
...
Note that the body mesh comes from having a WerewolfRobe force-equipped.
12 years ago
Chris Robinson
ab44cd63a1
Remove unused function
12 years ago
Emanuel Guevel
b2e5e8dd0d
Saner inventory window pinning/hiding
...
Hide inventory window pin button in container, companion and barter mode.
Restore the pinned inventory window position when exiting these modes.
Allow toggling windows visibility in inventory mode only.
12 years ago
Alex
b9579e085f
cleanup
12 years ago
Alex
a0931b01fe
Merge branch 'master' of https://github.com/zinnschlag/openmw into compiler-reorg
12 years ago
Alex
c3ca5b7c32
mild cleanup
12 years ago
PLkolek
8f4506f5b6
Implemented drowning.
...
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
12 years ago
Emanuel Guevel
48d2554ac3
Auto-equip when items are added to the inventory
...
We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
12 years ago
Emanuel Guevel
e0d0cdd18a
Do not auto-equip items continuously
...
This was called every couple of frames.
12 years ago
Chris Robinson
076e7d8e16
Make insertBegin internal
12 years ago
Chris Robinson
2b2101958d
Destroy the scene node we create
12 years ago
Chris Robinson
0458fd5531
Remove unused/unneeded parameters
12 years ago
Emanuel Guevel
fd0a159a64
MWScript: update first unused opcode number
12 years ago
Emanuel Guevel
47b8a31317
Fixes suggested by KittyCat
12 years ago
Marc Zinnschlag
932fffd1a7
Merge remote-tracking branch 'kcat/light-objects'
12 years ago
Chris Robinson
b4b095ca72
Don't try to get the center of a null bounding box
12 years ago
Chris Robinson
80d271aeb1
Remove unused stuff
12 years ago
Chris Robinson
3555476dfd
Use Animation-derived objects for generic objects
12 years ago
Chris Robinson
a9dca21d05
Create the Animation SceneNode in the constructor
12 years ago
Chris Robinson
48784c7e2f
Use for_each and functors to avoid some for loops
12 years ago
Chris Robinson
de95926e9f
Use controllers to animate lights in ObjectLists
12 years ago
Chris Robinson
8984d8f8ee
Use a map to simplify NPC part referencing
12 years ago
Chris Robinson
e976bb16c5
Add a light for torches
12 years ago
Chris Robinson
57fb065a86
Add Ogre::Light objects to the object list
...
Note that NIFs actually have NiLight-based light records which could be
used to create Ogre::Light objects. However, no Morrowind NIF uses them,
as far as I can tell.
12 years ago
Chris Robinson
a9cc3a2844
Ensure a valid CellStore for Ptr::isInCell
12 years ago
Chris Robinson
1f436f9886
Render torches
12 years ago
Chris Robinson
8f69c51b24
Avoid some unnecessary references
12 years ago
Chris Robinson
2c03fec4bb
Use the fatigue term for jumping
12 years ago
Chris Robinson
eab4e09566
Handle the pick/probe in the character controller
12 years ago
scrawl
3f7daa4884
Forgot to change initTerrainTextures
12 years ago
Alex
de1f423bd7
initial move of script opcodes and registerExtensions functions to components/compiler
12 years ago
scrawl
76e538c22a
Unused variable fix
12 years ago
scrawl
726c93c365
Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10
12 years ago
Marc Zinnschlag
03af7175dd
Merge remote-tracking branch 'potatoesmaster/bug-839'
12 years ago
Emanuel Guevel
c59ad62c57
Fix UndoWerewolf script instruction
12 years ago
Emanuel Guevel
5188a1c2cd
Implement script instructions Become/UndoWerewolf
12 years ago
Emanuel Guevel
20d40c4368
Implement MWWorld::World::setWerewolf()
12 years ago
Emanuel Guevel
aa563e947e
Implement MWWorld::InventoryStore::unequipAll()
12 years ago
Emanuel Guevel
ddc92d1fbd
Set appropriate weapon icon when player is a werewolf
12 years ago
Emanuel Guevel
d054366460
Permit to force hiding GUI windows
12 years ago
scrawl
4caac0d859
Fix idle animations repeating
12 years ago
vorenon
76a1abe9fa
Don't allow the use of the "jump" key while sneaking - Update
12 years ago
vorenon
56cb36caf1
Don't allow the use of the "jump" key while sneaking
12 years ago
Emanuel Guevel
71da2f0a12
Do not allow magic/combat stance unless magic/inventory window are accessible
12 years ago
Marc Zinnschlag
41b2fa985b
silenced some warnings
12 years ago
Marc Zinnschlag
9123afa863
Merge remote-tracking branch 'gus/MeleeCombat2'
12 years ago
gus
a23e7fac93
clean up
12 years ago
scrawl
982f743ddd
Fix wrong idle animations played
12 years ago
gus
c8bb32c40d
small maths correction
12 years ago
gus
a25ee360dc
use angles and GMST. not sure this work as it should
12 years ago
gus
830762722d
first attempt: hit detection with a sphere (not finished)
12 years ago
Emanuel Guevel
a9483dbdf1
Show sneak indicator when sneaking
...
Temporary solution, as the indicator should be shown only when the
player is not detected by any other actor.
12 years ago
Emanuel Guevel
8f8362d2c4
Expose sneak indicator widget through WindowManager
12 years ago
Emanuel Guevel
9757694060
Update sneaking indicator position with other widgets
12 years ago
vorenon
aa45127895
Adjusted swish sounds
...
Sorry Chris, I was wrong. The game actually uses SwishM for every attack, but at a different pitch depending on the force of the attack. I realized it after testing your changes.
12 years ago
Chris Robinson
f57c829cba
Play the appropriate swish sound and follow-up animation
12 years ago
Chris Robinson
b70975a74d
Move getEvasion to CreatureStats
12 years ago
Chris Robinson
9e7d670745
Inline Class::get(const Ptr& ptr)
12 years ago
Marc Zinnschlag
ca94d1a2fb
Merge remote-tracking branch 'swick/inventorypos'
...
Conflicts:
apps/openmw/mwgui/inventorywindow.cpp
12 years ago
Marc Zinnschlag
24273f338b
Merge remote-tracking branch 'scrawl/master'
12 years ago
Sebastian Wick
7ed763262f
GUI mode dependent position
12 years ago
scrawl
fe51a00112
Fix the initial player inventory being added twice when starting a new game
12 years ago
scrawl
f1f6336a4a
Fixed screenshot keybinding, and make it bindable
12 years ago
Marc Zinnschlag
5cafe65cd7
Merge remote-tracking branch 'scrawl/cppcheck'
12 years ago
scrawl
d106ed3b08
Fixed alchemy
12 years ago
Marc Zinnschlag
4dfd5282ab
Merge remote-tracking branch 'kolek/enchantingwindow'
12 years ago
Marc Zinnschlag
25917b00ec
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
7dc30a01cd
Some changes suggested by cppcheck
12 years ago
scrawl
43e0df479e
Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping
12 years ago
PLkolek
f297c21e4d
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
12 years ago
PLkolek
8bc8c38f2d
Spell cost is updatedon every change in enchanting and spellmaking.
12 years ago
PLkolek
7fd7621458
Fixed area slider in self enchantments.
12 years ago
Marc Zinnschlag
6ce2b962e1
Merge remote-tracking branch 'scrawl/inventory'
12 years ago
Marc Zinnschlag
eedced729f
Merge remote-tracking branch 'scrawl/master'
12 years ago
Marc Zinnschlag
7639506e49
Merge remote-tracking branch 'scrawl/ai'
12 years ago
scrawl
16cacb338a
Initialize MWMechanics::AiSequence from ESM::AiPackageList
12 years ago
scrawl
45006ea193
Fix inventory/container content loading so that it's done for dynamically spawned objects as well
12 years ago
scrawl
90a5d8b6f5
Fix uninitialized AL listener position/orientation when the game is paused during the first frame
12 years ago
Marc Zinnschlag
958b0c4915
Merge remote-tracking branch 'scrawl/untilhealed'
12 years ago
scrawl
da01ec4f52
Only show the "Rest until healed" button when stats are not full
12 years ago
scrawl
04b90b7d14
Other actors no longer collide with an actor that has collision disabled
12 years ago
scrawl
472a381263
Fix health meter (again)
12 years ago
Marc Zinnschlag
3642562959
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
426e3ec6c6
Fix enemy health meter for creatures
12 years ago
scrawl
3961c276b8
Added enemy health meter
12 years ago
Marc Zinnschlag
e27ba55541
Merge remote-tracking branch 'swick/countdialog'
12 years ago
Sebastian Wick
40d3efc671
use cancel methid
12 years ago
Sebastian Wick
7b40e57ba1
Allow the 'Activate' key to close the countdialog window; cleanups
12 years ago
Marc Zinnschlag
90ab7b2bf5
Merge remote-tracking branch 'swick/viewmodetransission'
12 years ago
Sebastian Wick
7c24c0a64e
fix uninitialized variables
12 years ago
Sebastian Wick
d2b7cb5bb2
First/Third person transitions with mouse wheel
12 years ago
Sebastian Wick
1b310c5c5b
use SDL resolutions in the ingame settings
12 years ago
Marc Zinnschlag
3fa4a194a7
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
6164e5bae6
Restored window resizing
12 years ago
Chris Robinson
3744850545
Fix hand-to-hand health damage reduction
12 years ago
Chris Robinson
39507e3f0f
Decrease armor condition on successful hits
12 years ago
Chris Robinson
1af48ab6e0
Decrease weapon condition on successful hits
12 years ago
Chris Robinson
465f4d2063
Properly handle starting an animation at the end
12 years ago
Chris Robinson
54f91d4b3a
Implement hand-to-hand attacks
12 years ago
Chris Robinson
a34f0de3e1
Play the correct medium armor foot sounds
12 years ago
Chris Robinson
db4f34b332
Play hit sounds when hitting creatures and NPCs
12 years ago
Chris Robinson
1a40d01afa
Fix NPC armor rating calculation and reduce redundant lookups
12 years ago
Chris Robinson
f73008546f
Keep a sound updated with its object's position
12 years ago
Chris Robinson
c94653dc49
Implement the ModRegion script function
12 years ago
Chris Robinson
1174b85ac8
Implement Disable/EnableTeleporting script functions
12 years ago
Chris Robinson
3298eb1b37
Implement HitOnMe script function
12 years ago
Chris Robinson
5379e607cb
Handle the OnPCHitMe script variable
12 years ago
Chris Robinson
f215d2cc30
Only raise weapon skills for the player
12 years ago
Chris Robinson
bec420c69b
Add Class::onHit for creatures
12 years ago
Chris Robinson
dd6edd21f8
Add a separate on-hit method to handle objects being hit
12 years ago
Marc Zinnschlag
3fbbbdc64b
Merge remote-tracking branch 'scrawl/master'
12 years ago
Chris Robinson
a569ae367e
Fix hit chance calculation
12 years ago
Chris Robinson
6195062d72
Try to figure out what gets hit
...
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
12 years ago
Chris Robinson
b3a057d679
Handle hit chance and damage calculation
...
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
12 years ago
Chris Robinson
1dcc893703
Merge remote-tracking branch 'zini/master' into combat
12 years ago
Chris Robinson
4ad28ed369
Don't play a weapon-down sound when unreadying a spell
12 years ago
Chris Robinson
92cc566fdc
Rename the Class::attack method to Class::hit
12 years ago
Chris Robinson
0db02af807
Set up the weapon state in the CharacterController constructor
12 years ago
Chris Robinson
d9a9c3d6bd
Handle the "land" soundgen type
12 years ago
Chris Robinson
705498ec24
Play a swish sound when attacking
12 years ago
Chris Robinson
d8ec813939
Say something from the "hit" dialog topic when losing health
12 years ago
Chris Robinson
59f1bc7542
Use time values for the aniamtion's start, stop, and loop points
...
This seems to be closer to the expected behavior. This more cleanly handles 0-
length animations, especially where the start marker comes after the stop
marker while still being on the same time key.
12 years ago
Chris Robinson
bf1d907d07
Don't play casting animations for enchantments
12 years ago
Chris Robinson
cc8e8c1272
Use the attack strength as determined by how long the attack was held
12 years ago
Chris Robinson
0c8d4d9be2
Add beginnings of melee hits
12 years ago
Chris Robinson
45302f9e25
Handle controllers in the NPC's bound object parts
12 years ago
Chris Robinson
11b094559f
Play the appropriate casting animation sound
12 years ago
Emanuel Guevel
70a5a83419
Change the formula used to calculate initial NPC health
12 years ago
Chris Robinson
17282c69b1
Handle spell-casting animation sequences
12 years ago
Chris Robinson
4d157cb19a
Handle marksmen weapon attack sequences
12 years ago
Chris Robinson
fecb8c1cc4
Fix the completion amount for 0-length anims
12 years ago
Chris Robinson
d5d832846e
Rename the follow-up upper character state enum
12 years ago
Chris Robinson
537d5c4934
Avoid trying to play animations without any animation sources
12 years ago
Chris Robinson
ad6d663e09
Remove some unnecessary debug messages
12 years ago
Chris Robinson
24567294ff
Move NPC state update handling into a separate method
12 years ago
Chris Robinson
22e07968af
Store the current weapon group name
12 years ago
Chris Robinson
0240efa6cf
Improve weapon attack logic to better handle picks, probes, and h2h
12 years ago
Chris Robinson
ef17fdeb15
Remove some unused methods
12 years ago
Marc Zinnschlag
ec575200e3
Merge remote-tracking branch 'gus/MeleeCombat2'
...
Conflicts:
apps/openmw/mwrender/animation.cpp
12 years ago
Emanuel Guevel
48f0e64ec3
Fix health calculation at character creation
12 years ago
Emanuel Guevel
1c330fc899
Use the correct formula for NPC health initialization
12 years ago
Emanuel Guevel
2356e6218e
Complete health increase on level up
12 years ago
Emanuel Guevel
2a0644a7c3
Move some levelup logic from mwgui to mwmechanics
12 years ago
Emanuel Guevel
7837dcdc19
Calculate NPC health on loading instead of updating it continually
...
Only NPC with auto-calculated stats are concerned.
12 years ago
Emanuel Guevel
074e241c32
MWMechanics::DynamicStat: fix members initialization
12 years ago
Marc Zinnschlag
a8168c58c2
Merge remote-tracking branch 'kolek/thirdpersonzoom'
12 years ago
Kolzi
d12bac2d9e
Third person zoom - fixed code review issues.
12 years ago
Kolzi
1b7966ca27
Can zoom in and out in third person view.
12 years ago
Chris Robinson
0cb7d186e7
Use Play_TypeFoot for 'left' and 'right' soundgen keys
12 years ago
Chris Robinson
14e0c182f3
Allow specifying the sound type to playSound and playSound3D
12 years ago
Chris Robinson
ac4dfd3b39
Play the appropriate foot sound based on footwear
12 years ago
scrawl
bf332b633e
Make VideoPlayer::playVideo block until the video finishes
12 years ago
Marc Zinnschlag
fdd47e5b73
silenced a warning
12 years ago
Chris Robinson
9c13568bb7
Remove idles from the state list and rename it
12 years ago
Chris Robinson
e803cdbe7f
Handle swimdeath and missing death animations
12 years ago
Chris Robinson
f01b0b48cc
Don't start with an idle state if dead
12 years ago
Chris Robinson
e78bdd2a5d
Clear 'swim' from the animation name as a backup instead of 'sneak'
12 years ago
Chris Robinson
9ea6b22a83
Handle soundgen animation keys
12 years ago
Chris Robinson
d6324d71bf
Ensure mechanics actors/objects are cleared before adding them
12 years ago
Chris Robinson
c7692acb79
Update the player's Ptr in mwrender when changing cells
12 years ago
Chris Robinson
0cd4df3edf
Stop playing idles on death
12 years ago
Chris Robinson
e2e278d06d
Fix some animations not playing properly
...
Default movement animation speed multiplier should be 1, not 0. Only
randomize death1...death5 for NPCs.
12 years ago
scrawl
dfe912dcab
Enum renaming
12 years ago
scrawl
91e95e1404
Use the correct slash, chop or thrust animation
12 years ago
gugus
9043fe427f
Merge pull request #4 from scrawl/melee
...
Fixes weapon input to use A_Use instead of hardcoding to mouse button
12 years ago
scrawl
9536b5050b
Fixes weapon input to use A_Use instead of hardcoding to mouse button
12 years ago
gus
66e3eacace
fix bows
12 years ago
gus
701ff94887
bugfix for lockpick
12 years ago
gus
20341ae8b7
simplification + taking into account weapon speed. Seems too fast, but i'm not sure
12 years ago
gus
8fc6e73649
post-merge fix
12 years ago
gus
ee47e99dad
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
...
Conflicts:
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
12 years ago
gus
f6e3445414
Jittering gone + bugfix: chop animation works!
...
TODO: fix this unequip stuff
12 years ago
Chris Robinson
e5e9c83ed5
Merge remote-tracking branch 'zini/master' into animation-state
12 years ago
Chris Robinson
a932a89e02
Specify the velocity-based animation speed multiplier when playing it
12 years ago
Chris Robinson
f296d13c20
Add a speed multiplier to the animation state
12 years ago
Chris Robinson
3a1facefdf
Store a pointer to the character controller for non-actor objects
12 years ago
Chris Robinson
06e631f213
Track death separately in the character controller
12 years ago
Chris Robinson
4ae65c20e6
Separate movement and idle states
...
This allows us to better handle cases of "missing" animations. Mainly for
first-person, but also for spells and certain weapon types.
12 years ago
scrawl
94d45e1518
Fix twohanded weapons not unequipping when equipping a torch
12 years ago
scrawl
daf9dca121
Fix exception when starting a new game
12 years ago
gus
f7f23ac5d8
improvement of the chop animation. Still some jittering.
12 years ago
gus
f7b711aabe
bugfix
12 years ago
gus
076f98cbba
change way animations keys are handled (thanks KittyCat!)
12 years ago
Marc Zinnschlag
fd9cc1c282
Merge remote-tracking branch 'vorenon/container'
12 years ago
Marc Zinnschlag
a0022e711b
Merge remote-tracking branch 'scrawl/raycast'
12 years ago
vorenon
66eb82b363
oops again
12 years ago
vorenon
33779ae23c
oops
12 years ago
vorenon
d4739a451a
added ability to close container windows with the activation key
12 years ago
scrawl
c81b852071
Fixes inaccurate ray casts; rely on getCameraToViewportRay
12 years ago
scrawl
8407e2b3aa
Fixes the console sometimes receiving text after it was closed
12 years ago
scrawl
fa5198d7b2
Fix an assertion
12 years ago
scrawl
61661c8653
Fix first person meshes casting shadows
12 years ago
scrawl
a049638e7f
Fixes character previews getting shadowed randomly
12 years ago
Chris Robinson
3771e5839e
Allow some more third person fallbacks in first person
12 years ago
Chris Robinson
5ee889e8b6
Attach the camera to the Head node in first-person
12 years ago
gus
3947f44aa3
Porting old work
12 years ago
Chris Robinson
2d7620e774
Rotate the neck when looking up and down in first-person
12 years ago
Chris Robinson
4df1f198a7
Avoid a map lookup for every skin body part when updating
12 years ago
Chris Robinson
6de56615aa
Avoid casting shadows in first-person view
12 years ago
Chris Robinson
025fa4e0d5
Use a multimap for the bodypart map
12 years ago
Chris Robinson
a5e4faaed2
Show arms and body parts in first person
...
This isn't yet fully correct. The arms need to rotate up and down with
the camera, and the mesh's bounding box is causing them to blink out at
certain angles since they don't fit the animation.
12 years ago
Chris Robinson
908f010c74
Reset the NPC object root when switching POV
...
When in first person, the skeleton in the .1st.nif file is used. In
particular, these have extra finger bones that are used by the first
person models.
12 years ago
Chris Robinson
7883087586
Store a pointer to the character controller in the map
12 years ago
scrawl
bbb5d2b98a
Change tooltip positioning to resemble vanilla
12 years ago
Marc Zinnschlag
71a6955182
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
91f6d87126
Fix an uninitialized variable
12 years ago
Marc Zinnschlag
602e40e19d
Merge remote-tracking branch 'greye/coc'
12 years ago
greye
e553f285b8
update player position on engine start
12 years ago
greye
f3d54a7ba4
move finding default cell positions to World
12 years ago
greye
0c303aa285
fix fading on cell transition when cell is loaded
12 years ago
greye
6bb3942288
use Land height data for position in coc
12 years ago
greye
a3094b808e
update coc behaviour for interior cells
12 years ago
scrawl
744c5804ed
Simplified doors, now they will stop after hitting an obstacle instead of trying to back off.
12 years ago
scrawl
72600a16cf
Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea
12 years ago
scrawl
58fce74620
Use the already existing mScrollPage as step size for scrollbar button repeats; increased precision of options menu sliders
12 years ago
scrawl
5c8950f91c
Merge branch 'master' of git://github.com/zinnschlag/openmw
12 years ago
Marc Zinnschlag
f9d7c7574e
Merge remote-tracking branch 'swick/scrollbar'
12 years ago
Marc Zinnschlag
3dc42fb948
Merge remote-tracking branch 'greye/master'
12 years ago
greye
76d95dffb6
special case for loading StartScript records
12 years ago
Sebastian Wick
26bd2a5301
use the new scrollbar; range dependent step size; fix
12 years ago
Sebastian Wick
b43f41c2bd
use a mygui controller for scrollbar repeat
12 years ago
Sebastian Wick
e3d8bdbafe
autorepeat scrollbar
12 years ago
Marc Zinnschlag
847ec9fa56
Merge remote-tracking branch 'swick/master'
12 years ago
Sebastian Wick
8bdc9ff3ae
set position of the window for multiple monitors
12 years ago
Marc Zinnschlag
56637a39a3
Merge remote-tracking branch 'vheuken/master'
12 years ago
Marc Zinnschlag
cd538538b5
fixed weather code
12 years ago
Vincent Heuken
f43b48015e
remove actor's collisionbox on death
12 years ago
Vincent Heuken
b095c24854
resize actor collision boxes on death
12 years ago
scrawl
123a60581f
Only link to SDL2main on windows
12 years ago
Glorf
88f8637145
Bugfix #795
12 years ago
Miroslav Puda
743b3dec99
Correction of libavutil version
12 years ago
Alexander "Ace" Olofsson
0a2ed8b0d7
Make OpenMW able to initialize SDL in windows builds
12 years ago
eroen
d75391de8e
libav-9 - fix missing includes
...
With libav-9 and ffmpeg-1.0, libavcodec/avcodec.h no longer defines the
AV_CH_LAYOUT_* constants. They have been defined in libavutil/channel_layout.h
for a long time prior to this.
12 years ago
Vincent Heuken
09cca0bf80
more detailed error message when SDL fails to initialize
12 years ago
Marc Zinnschlag
f5ba2b37e7
Merge remote-tracking branch 'vorenon/fixes'
12 years ago
vorenon
efdcd9649c
Fading for Exterior->Interior cell transitions
12 years ago
Marc Zinnschlag
8b909ff838
killed a stray srand
12 years ago
Miroslav Puda
8da3494d74
Revert "Type of weather changed from string to enum."
...
This reverts commit 04d90b4c47
.
Conflicts:
apps/openmw/mwworld/weather.cpp
apps/openmw/mwworld/weather.hpp
12 years ago
Miroslav Puda
26a6bdb27d
Correction of sigsegv.
12 years ago
Miroslav Puda
f9940413fd
Static for nextWeather()
12 years ago
Miroslav Puda
bf31e5385c
Removal of duplicit exterior checking and unneded string copiing.
12 years ago
Miroslav Puda
8a45686e0a
WeatherResult added as member variable.
12 years ago
Miroslav Puda
f01aa8f55e
Simpler statistical calculation of next weather; minus before parens.
12 years ago
Miroslav Puda
04d90b4c47
Type of weather changed from string to enum.
12 years ago