Commit Graph

4838 Commits (04735a67340604f8c517582c0d7b6cc390c36d57)

Author SHA1 Message Date
Emanuel Guevel 1cbfcc3910 Fix HUD weapon icon when turning from werewolf to normal
The werewolf hand icon remained until the inventory menu was opened.
12 years ago
Chris Robinson 2bac4566c0 Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwscript/statsextensions.cpp
12 years ago
Chris Robinson 4985e17865 Fix werewolf claw damage multiplier 12 years ago
Chris Robinson 4641737fc4 Update part skeletons immediately when added 12 years ago
Chris Robinson dc0360b1f6 Remove unnecessary mBodyPrefix field 12 years ago
Chris Robinson 0f52ed9a9b Remove some duplicate code 12 years ago
Chris Robinson deee14ccfd Handle NPCs being a werewolf in NpcAnimation
Note that the body mesh comes from having a WerewolfRobe force-equipped.
12 years ago
Chris Robinson ab44cd63a1 Remove unused function 12 years ago
Emanuel Guevel b2e5e8dd0d Saner inventory window pinning/hiding
Hide inventory window pin button in container, companion and barter mode.
Restore the pinned inventory window position when exiting these modes.
Allow toggling windows visibility in inventory mode only.
12 years ago
Alex b9579e085f cleanup 12 years ago
Alex a0931b01fe Merge branch 'master' of https://github.com/zinnschlag/openmw into compiler-reorg 12 years ago
Alex c3ca5b7c32 mild cleanup 12 years ago
PLkolek 8f4506f5b6 Implemented drowning.
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
12 years ago
Emanuel Guevel 48d2554ac3 Auto-equip when items are added to the inventory
We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
12 years ago
Emanuel Guevel e0d0cdd18a Do not auto-equip items continuously
This was called every couple of frames.
12 years ago
Chris Robinson 076e7d8e16 Make insertBegin internal 12 years ago
Chris Robinson 2b2101958d Destroy the scene node we create 12 years ago
Chris Robinson 0458fd5531 Remove unused/unneeded parameters 12 years ago
Emanuel Guevel fd0a159a64 MWScript: update first unused opcode number 12 years ago
Emanuel Guevel 47b8a31317 Fixes suggested by KittyCat 12 years ago
Marc Zinnschlag 932fffd1a7 Merge remote-tracking branch 'kcat/light-objects' 12 years ago
Chris Robinson b4b095ca72 Don't try to get the center of a null bounding box 12 years ago
Chris Robinson 80d271aeb1 Remove unused stuff 12 years ago
Chris Robinson 3555476dfd Use Animation-derived objects for generic objects 12 years ago
Chris Robinson a9dca21d05 Create the Animation SceneNode in the constructor 12 years ago
Chris Robinson 48784c7e2f Use for_each and functors to avoid some for loops 12 years ago
Chris Robinson de95926e9f Use controllers to animate lights in ObjectLists 12 years ago
Chris Robinson 8984d8f8ee Use a map to simplify NPC part referencing 12 years ago
Chris Robinson e976bb16c5 Add a light for torches 12 years ago
Chris Robinson 57fb065a86 Add Ogre::Light objects to the object list
Note that NIFs actually have NiLight-based light records which could be
used to create Ogre::Light objects. However, no Morrowind NIF uses them,
as far as I can tell.
12 years ago
Chris Robinson a9cc3a2844 Ensure a valid CellStore for Ptr::isInCell 12 years ago
Chris Robinson 1f436f9886 Render torches 12 years ago
Chris Robinson 8f69c51b24 Avoid some unnecessary references 12 years ago
Chris Robinson 2c03fec4bb Use the fatigue term for jumping 12 years ago
Chris Robinson eab4e09566 Handle the pick/probe in the character controller 12 years ago
scrawl 3f7daa4884 Forgot to change initTerrainTextures 12 years ago
Alex de1f423bd7 initial move of script opcodes and registerExtensions functions to components/compiler 12 years ago
scrawl 76e538c22a Unused variable fix 12 years ago
scrawl 726c93c365 Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10 12 years ago
Marc Zinnschlag 03af7175dd Merge remote-tracking branch 'potatoesmaster/bug-839' 12 years ago
Emanuel Guevel c59ad62c57 Fix UndoWerewolf script instruction 12 years ago
Emanuel Guevel 5188a1c2cd Implement script instructions Become/UndoWerewolf 12 years ago
Emanuel Guevel 20d40c4368 Implement MWWorld::World::setWerewolf() 12 years ago
Emanuel Guevel aa563e947e Implement MWWorld::InventoryStore::unequipAll() 12 years ago
Emanuel Guevel ddc92d1fbd Set appropriate weapon icon when player is a werewolf 12 years ago
Emanuel Guevel d054366460 Permit to force hiding GUI windows 12 years ago
scrawl 4caac0d859 Fix idle animations repeating 12 years ago
vorenon 76a1abe9fa Don't allow the use of the "jump" key while sneaking - Update 12 years ago
vorenon 56cb36caf1 Don't allow the use of the "jump" key while sneaking 12 years ago
Emanuel Guevel 71da2f0a12 Do not allow magic/combat stance unless magic/inventory window are accessible 12 years ago
Marc Zinnschlag 41b2fa985b silenced some warnings 12 years ago
Marc Zinnschlag 9123afa863 Merge remote-tracking branch 'gus/MeleeCombat2' 12 years ago
gus a23e7fac93 clean up 12 years ago
scrawl 982f743ddd Fix wrong idle animations played 12 years ago
gus c8bb32c40d small maths correction 12 years ago
gus a25ee360dc use angles and GMST. not sure this work as it should 12 years ago
gus 830762722d first attempt: hit detection with a sphere (not finished) 12 years ago
Emanuel Guevel a9483dbdf1 Show sneak indicator when sneaking
Temporary solution, as the indicator should be shown only when the
player is not detected by any other actor.
12 years ago
Emanuel Guevel 8f8362d2c4 Expose sneak indicator widget through WindowManager 12 years ago
Emanuel Guevel 9757694060 Update sneaking indicator position with other widgets 12 years ago
vorenon aa45127895 Adjusted swish sounds
Sorry Chris, I was wrong. The game actually uses SwishM for every attack, but at a different pitch depending on the force of the attack. I realized it after testing your changes.
12 years ago
Chris Robinson f57c829cba Play the appropriate swish sound and follow-up animation 12 years ago
Chris Robinson b70975a74d Move getEvasion to CreatureStats 12 years ago
Chris Robinson 9e7d670745 Inline Class::get(const Ptr& ptr) 12 years ago
Marc Zinnschlag ca94d1a2fb Merge remote-tracking branch 'swick/inventorypos'
Conflicts:
	apps/openmw/mwgui/inventorywindow.cpp
12 years ago
Marc Zinnschlag 24273f338b Merge remote-tracking branch 'scrawl/master' 12 years ago
Sebastian Wick 7ed763262f GUI mode dependent position 12 years ago
scrawl fe51a00112 Fix the initial player inventory being added twice when starting a new game 12 years ago
scrawl f1f6336a4a Fixed screenshot keybinding, and make it bindable 12 years ago
Marc Zinnschlag 5cafe65cd7 Merge remote-tracking branch 'scrawl/cppcheck' 12 years ago
scrawl d106ed3b08 Fixed alchemy 12 years ago
Marc Zinnschlag 4dfd5282ab Merge remote-tracking branch 'kolek/enchantingwindow' 12 years ago
Marc Zinnschlag 25917b00ec Merge remote-tracking branch 'scrawl/master' 12 years ago
scrawl 7dc30a01cd Some changes suggested by cppcheck 12 years ago
scrawl 43e0df479e Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping 12 years ago
PLkolek f297c21e4d Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 12 years ago
PLkolek 8bc8c38f2d Spell cost is updatedon every change in enchanting and spellmaking. 12 years ago
PLkolek 7fd7621458 Fixed area slider in self enchantments. 12 years ago
Marc Zinnschlag 6ce2b962e1 Merge remote-tracking branch 'scrawl/inventory' 12 years ago
Marc Zinnschlag eedced729f Merge remote-tracking branch 'scrawl/master' 12 years ago
Marc Zinnschlag 7639506e49 Merge remote-tracking branch 'scrawl/ai' 12 years ago
scrawl 16cacb338a Initialize MWMechanics::AiSequence from ESM::AiPackageList 12 years ago
scrawl 45006ea193 Fix inventory/container content loading so that it's done for dynamically spawned objects as well 12 years ago
scrawl 90a5d8b6f5 Fix uninitialized AL listener position/orientation when the game is paused during the first frame 12 years ago
Marc Zinnschlag 958b0c4915 Merge remote-tracking branch 'scrawl/untilhealed' 12 years ago
scrawl da01ec4f52 Only show the "Rest until healed" button when stats are not full 12 years ago
scrawl 04b90b7d14 Other actors no longer collide with an actor that has collision disabled 12 years ago
scrawl 472a381263 Fix health meter (again) 12 years ago
Marc Zinnschlag 3642562959 Merge remote-tracking branch 'scrawl/master' 12 years ago
scrawl 426e3ec6c6 Fix enemy health meter for creatures 12 years ago
scrawl 3961c276b8 Added enemy health meter 12 years ago
Marc Zinnschlag e27ba55541 Merge remote-tracking branch 'swick/countdialog' 12 years ago
Sebastian Wick 40d3efc671 use cancel methid 12 years ago
Sebastian Wick 7b40e57ba1 Allow the 'Activate' key to close the countdialog window; cleanups 12 years ago
Marc Zinnschlag 90ab7b2bf5 Merge remote-tracking branch 'swick/viewmodetransission' 12 years ago
Sebastian Wick 7c24c0a64e fix uninitialized variables 12 years ago
Sebastian Wick d2b7cb5bb2 First/Third person transitions with mouse wheel 12 years ago
Sebastian Wick 1b310c5c5b use SDL resolutions in the ingame settings 12 years ago
Marc Zinnschlag 3fa4a194a7 Merge remote-tracking branch 'scrawl/master' 12 years ago
scrawl 6164e5bae6 Restored window resizing 12 years ago
Chris Robinson 3744850545 Fix hand-to-hand health damage reduction 12 years ago
Chris Robinson 39507e3f0f Decrease armor condition on successful hits 12 years ago
Chris Robinson 1af48ab6e0 Decrease weapon condition on successful hits 12 years ago
Chris Robinson 465f4d2063 Properly handle starting an animation at the end 12 years ago
Chris Robinson 54f91d4b3a Implement hand-to-hand attacks 12 years ago
Chris Robinson a34f0de3e1 Play the correct medium armor foot sounds 12 years ago
Chris Robinson db4f34b332 Play hit sounds when hitting creatures and NPCs 12 years ago
Chris Robinson 1a40d01afa Fix NPC armor rating calculation and reduce redundant lookups 12 years ago
Chris Robinson f73008546f Keep a sound updated with its object's position 12 years ago
Chris Robinson c94653dc49 Implement the ModRegion script function 12 years ago
Chris Robinson 1174b85ac8 Implement Disable/EnableTeleporting script functions 12 years ago
Chris Robinson 3298eb1b37 Implement HitOnMe script function 12 years ago
Chris Robinson 5379e607cb Handle the OnPCHitMe script variable 12 years ago
Chris Robinson f215d2cc30 Only raise weapon skills for the player 12 years ago
Chris Robinson bec420c69b Add Class::onHit for creatures 12 years ago
Chris Robinson dd6edd21f8 Add a separate on-hit method to handle objects being hit 12 years ago
Marc Zinnschlag 3fbbbdc64b Merge remote-tracking branch 'scrawl/master' 12 years ago
Chris Robinson a569ae367e Fix hit chance calculation 12 years ago
Chris Robinson 6195062d72 Try to figure out what gets hit
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
12 years ago
Chris Robinson b3a057d679 Handle hit chance and damage calculation
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
12 years ago
Chris Robinson 1dcc893703 Merge remote-tracking branch 'zini/master' into combat 12 years ago
Chris Robinson 4ad28ed369 Don't play a weapon-down sound when unreadying a spell 12 years ago
Chris Robinson 92cc566fdc Rename the Class::attack method to Class::hit 12 years ago
Chris Robinson 0db02af807 Set up the weapon state in the CharacterController constructor 12 years ago
Chris Robinson d9a9c3d6bd Handle the "land" soundgen type 12 years ago
Chris Robinson 705498ec24 Play a swish sound when attacking 12 years ago
Chris Robinson d8ec813939 Say something from the "hit" dialog topic when losing health 12 years ago
Chris Robinson 59f1bc7542 Use time values for the aniamtion's start, stop, and loop points
This seems to be closer to the expected behavior. This more cleanly handles 0-
length animations, especially where the start marker comes after the stop
marker while still being on the same time key.
12 years ago
Chris Robinson bf1d907d07 Don't play casting animations for enchantments 12 years ago
Chris Robinson cc8e8c1272 Use the attack strength as determined by how long the attack was held 12 years ago
Chris Robinson 0c8d4d9be2 Add beginnings of melee hits 12 years ago
Chris Robinson 45302f9e25 Handle controllers in the NPC's bound object parts 12 years ago
Chris Robinson 11b094559f Play the appropriate casting animation sound 12 years ago
Emanuel Guevel 70a5a83419 Change the formula used to calculate initial NPC health 12 years ago
Chris Robinson 17282c69b1 Handle spell-casting animation sequences 12 years ago
Chris Robinson 4d157cb19a Handle marksmen weapon attack sequences 12 years ago
Chris Robinson fecb8c1cc4 Fix the completion amount for 0-length anims 12 years ago
Chris Robinson d5d832846e Rename the follow-up upper character state enum 12 years ago
Chris Robinson 537d5c4934 Avoid trying to play animations without any animation sources 12 years ago
Chris Robinson ad6d663e09 Remove some unnecessary debug messages 12 years ago
Chris Robinson 24567294ff Move NPC state update handling into a separate method 12 years ago
Chris Robinson 22e07968af Store the current weapon group name 12 years ago
Chris Robinson 0240efa6cf Improve weapon attack logic to better handle picks, probes, and h2h 12 years ago
Chris Robinson ef17fdeb15 Remove some unused methods 12 years ago
Marc Zinnschlag ec575200e3 Merge remote-tracking branch 'gus/MeleeCombat2'
Conflicts:
	apps/openmw/mwrender/animation.cpp
12 years ago
Emanuel Guevel 48f0e64ec3 Fix health calculation at character creation 12 years ago
Emanuel Guevel 1c330fc899 Use the correct formula for NPC health initialization 12 years ago
Emanuel Guevel 2356e6218e Complete health increase on level up 12 years ago
Emanuel Guevel 2a0644a7c3 Move some levelup logic from mwgui to mwmechanics 12 years ago
Emanuel Guevel 7837dcdc19 Calculate NPC health on loading instead of updating it continually
Only NPC with auto-calculated stats are concerned.
12 years ago
Emanuel Guevel 074e241c32 MWMechanics::DynamicStat: fix members initialization 12 years ago
Marc Zinnschlag a8168c58c2 Merge remote-tracking branch 'kolek/thirdpersonzoom' 12 years ago
Kolzi d12bac2d9e Third person zoom - fixed code review issues. 12 years ago
Kolzi 1b7966ca27 Can zoom in and out in third person view. 12 years ago
Chris Robinson 0cb7d186e7 Use Play_TypeFoot for 'left' and 'right' soundgen keys 12 years ago
Chris Robinson 14e0c182f3 Allow specifying the sound type to playSound and playSound3D 12 years ago
Chris Robinson ac4dfd3b39 Play the appropriate foot sound based on footwear 12 years ago
scrawl bf332b633e Make VideoPlayer::playVideo block until the video finishes 12 years ago
Marc Zinnschlag fdd47e5b73 silenced a warning 12 years ago
Chris Robinson 9c13568bb7 Remove idles from the state list and rename it 12 years ago
Chris Robinson e803cdbe7f Handle swimdeath and missing death animations 12 years ago
Chris Robinson f01b0b48cc Don't start with an idle state if dead 12 years ago
Chris Robinson e78bdd2a5d Clear 'swim' from the animation name as a backup instead of 'sneak' 12 years ago
Chris Robinson 9ea6b22a83 Handle soundgen animation keys 12 years ago
Chris Robinson d6324d71bf Ensure mechanics actors/objects are cleared before adding them 12 years ago
Chris Robinson c7692acb79 Update the player's Ptr in mwrender when changing cells 12 years ago
Chris Robinson 0cd4df3edf Stop playing idles on death 12 years ago
Chris Robinson e2e278d06d Fix some animations not playing properly
Default movement animation speed multiplier should be 1, not 0. Only
randomize death1...death5 for NPCs.
12 years ago
scrawl dfe912dcab Enum renaming 12 years ago
scrawl 91e95e1404 Use the correct slash, chop or thrust animation 12 years ago
gugus 9043fe427f Merge pull request #4 from scrawl/melee
Fixes weapon input to use A_Use instead of hardcoding to mouse button
12 years ago
scrawl 9536b5050b Fixes weapon input to use A_Use instead of hardcoding to mouse button 12 years ago
gus 66e3eacace fix bows 12 years ago
gus 701ff94887 bugfix for lockpick 12 years ago
gus 20341ae8b7 simplification + taking into account weapon speed. Seems too fast, but i'm not sure 12 years ago
gus 8fc6e73649 post-merge fix 12 years ago
gus ee47e99dad Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
Conflicts:
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp
12 years ago
gus f6e3445414 Jittering gone + bugfix: chop animation works!
TODO: fix this unequip stuff
12 years ago
Chris Robinson e5e9c83ed5 Merge remote-tracking branch 'zini/master' into animation-state 12 years ago
Chris Robinson a932a89e02 Specify the velocity-based animation speed multiplier when playing it 12 years ago
Chris Robinson f296d13c20 Add a speed multiplier to the animation state 12 years ago
Chris Robinson 3a1facefdf Store a pointer to the character controller for non-actor objects 12 years ago
Chris Robinson 06e631f213 Track death separately in the character controller 12 years ago
Chris Robinson 4ae65c20e6 Separate movement and idle states
This allows us to better handle cases of "missing" animations. Mainly for
first-person, but also for spells and certain weapon types.
12 years ago
scrawl 94d45e1518 Fix twohanded weapons not unequipping when equipping a torch 12 years ago
scrawl daf9dca121 Fix exception when starting a new game 12 years ago
gus f7f23ac5d8 improvement of the chop animation. Still some jittering. 12 years ago
gus f7b711aabe bugfix 12 years ago
gus 076f98cbba change way animations keys are handled (thanks KittyCat!) 12 years ago
Marc Zinnschlag fd9cc1c282 Merge remote-tracking branch 'vorenon/container' 12 years ago
Marc Zinnschlag a0022e711b Merge remote-tracking branch 'scrawl/raycast' 12 years ago
vorenon 66eb82b363 oops again 12 years ago
vorenon 33779ae23c oops 12 years ago
vorenon d4739a451a added ability to close container windows with the activation key 12 years ago
scrawl c81b852071 Fixes inaccurate ray casts; rely on getCameraToViewportRay 12 years ago
scrawl 8407e2b3aa Fixes the console sometimes receiving text after it was closed 12 years ago
scrawl fa5198d7b2 Fix an assertion 12 years ago
scrawl 61661c8653 Fix first person meshes casting shadows 12 years ago
scrawl a049638e7f Fixes character previews getting shadowed randomly 12 years ago
Chris Robinson 3771e5839e Allow some more third person fallbacks in first person 12 years ago
Chris Robinson 5ee889e8b6 Attach the camera to the Head node in first-person 12 years ago
gus 3947f44aa3 Porting old work 12 years ago
Chris Robinson 2d7620e774 Rotate the neck when looking up and down in first-person 12 years ago
Chris Robinson 4df1f198a7 Avoid a map lookup for every skin body part when updating 12 years ago
Chris Robinson 6de56615aa Avoid casting shadows in first-person view 12 years ago
Chris Robinson 025fa4e0d5 Use a multimap for the bodypart map 12 years ago
Chris Robinson a5e4faaed2 Show arms and body parts in first person
This isn't yet fully correct. The arms need to rotate up and down with
the camera, and the mesh's bounding box is causing them to blink out at
certain angles since they don't fit the animation.
12 years ago
Chris Robinson 908f010c74 Reset the NPC object root when switching POV
When in first person, the skeleton in the .1st.nif file is used. In
particular, these have extra finger bones that are used by the first
person models.
12 years ago
Chris Robinson 7883087586 Store a pointer to the character controller in the map 12 years ago
scrawl bbb5d2b98a Change tooltip positioning to resemble vanilla 12 years ago
Marc Zinnschlag 71a6955182 Merge remote-tracking branch 'scrawl/master' 12 years ago
scrawl 91f6d87126 Fix an uninitialized variable 12 years ago
Marc Zinnschlag 602e40e19d Merge remote-tracking branch 'greye/coc' 12 years ago
greye e553f285b8 update player position on engine start 12 years ago
greye f3d54a7ba4 move finding default cell positions to World 12 years ago
greye 0c303aa285 fix fading on cell transition when cell is loaded 12 years ago
greye 6bb3942288 use Land height data for position in coc 12 years ago
greye a3094b808e update coc behaviour for interior cells 12 years ago
scrawl 744c5804ed Simplified doors, now they will stop after hitting an obstacle instead of trying to back off. 12 years ago
scrawl 72600a16cf Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea 12 years ago
scrawl 58fce74620 Use the already existing mScrollPage as step size for scrollbar button repeats; increased precision of options menu sliders 12 years ago
scrawl 5c8950f91c Merge branch 'master' of git://github.com/zinnschlag/openmw 12 years ago
Marc Zinnschlag f9d7c7574e Merge remote-tracking branch 'swick/scrollbar' 12 years ago
Marc Zinnschlag 3dc42fb948 Merge remote-tracking branch 'greye/master' 12 years ago
greye 76d95dffb6 special case for loading StartScript records 12 years ago
Sebastian Wick 26bd2a5301 use the new scrollbar; range dependent step size; fix 12 years ago
Sebastian Wick b43f41c2bd use a mygui controller for scrollbar repeat 12 years ago
Sebastian Wick e3d8bdbafe autorepeat scrollbar 12 years ago
Marc Zinnschlag 847ec9fa56 Merge remote-tracking branch 'swick/master' 12 years ago
Sebastian Wick 8bdc9ff3ae set position of the window for multiple monitors 12 years ago
Marc Zinnschlag 56637a39a3 Merge remote-tracking branch 'vheuken/master' 12 years ago
Marc Zinnschlag cd538538b5 fixed weather code 12 years ago
Vincent Heuken f43b48015e remove actor's collisionbox on death 12 years ago
Vincent Heuken b095c24854 resize actor collision boxes on death 12 years ago
scrawl 123a60581f Only link to SDL2main on windows 12 years ago
Glorf 88f8637145 Bugfix #795 12 years ago
Miroslav Puda 743b3dec99 Correction of libavutil version 12 years ago
Alexander "Ace" Olofsson 0a2ed8b0d7 Make OpenMW able to initialize SDL in windows builds 12 years ago
eroen d75391de8e libav-9 - fix missing includes
With libav-9 and ffmpeg-1.0, libavcodec/avcodec.h no longer defines the
AV_CH_LAYOUT_* constants. They have been defined in libavutil/channel_layout.h
for a long time prior to this.
12 years ago
Vincent Heuken 09cca0bf80 more detailed error message when SDL fails to initialize 12 years ago
Marc Zinnschlag f5ba2b37e7 Merge remote-tracking branch 'vorenon/fixes' 12 years ago
vorenon efdcd9649c Fading for Exterior->Interior cell transitions 12 years ago
Marc Zinnschlag 8b909ff838 killed a stray srand 12 years ago
Miroslav Puda 8da3494d74 Revert "Type of weather changed from string to enum."
This reverts commit 04d90b4c47.

Conflicts:
	apps/openmw/mwworld/weather.cpp
	apps/openmw/mwworld/weather.hpp
12 years ago
Miroslav Puda 26a6bdb27d Correction of sigsegv. 12 years ago
Miroslav Puda f9940413fd Static for nextWeather() 12 years ago
Miroslav Puda bf31e5385c Removal of duplicit exterior checking and unneded string copiing. 12 years ago
Miroslav Puda 8a45686e0a WeatherResult added as member variable. 12 years ago
Miroslav Puda f01aa8f55e Simpler statistical calculation of next weather; minus before parens. 12 years ago
Miroslav Puda 04d90b4c47 Type of weather changed from string to enum. 12 years ago