Commit Graph

406 Commits (0567dc1fd410cd8b79b828416e70673e80cd8f48)

Author SHA1 Message Date
David Cernat 6b45a48116 Add OpenMW 0.47 commits up to 1 Jul 2021
# Conflicts:
#   components/CMakeLists.txt
4 years ago
psi29a ce020428f0 Merge branch 'example-suite-documentation' into 'master'
Initial page to document the Template. Mainly deals with how to install it....

See merge request OpenMW/openmw!929

(cherry picked from commit c4ddbb5800da2234d3d732a93096393785d8cf71)

10391198 Initial page to document the Template. Mainly deals with how to install it....
32af7ab2 Add proper formatting, add some links and extra information to the Template installation articles.
2f52e5c8 Fix spelling mistake and add a tiny bit of clarification.
da8515b2 Add more information on how not to mix Morrowind and template content. It's...
9fdae4bc Some more clarification on how and why not to mix Template and Morrowind files.
bda267c2 Fix rst formatting to properly display the Note section.
4 years ago
David Cernat 7a6dfc61ec Add OpenMW commits up to 21 May 2021
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/mwscript/interpretercontext.cpp
#   components/CMakeLists.txt
4 years ago
psi29a 4bc7012104 Merge branch 'pack-default-settings' into 'master'
Pack default settings

Closes #5925

See merge request OpenMW/openmw!822
4 years ago
psi29a fd89582e0c Merge branch 'navmesh_wait' into 'master'
Wait until navmesh is generated within given distance around player (#5500)

Closes #5500

See merge request OpenMW/openmw!819
4 years ago
Andrei Kortunov 49a744b65a Make groundcover to use rendering distance in units instead of cells 4 years ago
Andrei Kortunov 08f30e6f50 Temporary increase default near clip distance, until reverse-z depth buffer is implemented 4 years ago
AnyOldName3 92325976e9 Update documentation to refer to defaults.bin 4 years ago
Joakim Berg 60649792ba Add information about DX format being used in normal maps 4 years ago
David Cernat ea6d5c68ae Add OpenMW commits up to 6 May 2021
# Conflicts:
#   CMakeLists.txt
#   components/CMakeLists.txt
4 years ago
elsid 7a51d0db18
Wait until navmesh is generated within given distance around player
Add a setting to change this distance.

To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
4 years ago
psi29a 440a6ff45b Merge branch 'dehardcoded-settings-docs' into 'master'
Document the new settings entries under [Models] section, used for dehardcoded mesh paths.

See merge request OpenMW/openmw!764
4 years ago
elsid ec87b3f8f7
Remove redundant ChunkyTriMesh
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
4 years ago
David Cernat a3f304107b Add OpenMW commits up to 2 May 2021
# Conflicts:
#   components/CMakeLists.txt
4 years ago
psi29a d95cd985a4 Merge branch 'fix_settings_doc' into 'master'
Fix default object paging active grid value in the doc

See merge request OpenMW/openmw!797
4 years ago
elsid 43b19c4a46
Fix default object paging active grid value in the doc 4 years ago
Matjaž Lamut 5a238f3c80 Documentation on what the sky system in Morrowind / OpenMW is composed of 4 years ago
Lamoot cbfaab51e7 Mention and link settings for dehardcoded models in index page of custom models section. 4 years ago
Lamoot 55416a57ef Document the newly added settings under [Models] section, used for dehardcoded mesh paths. 4 years ago
psi29a f3354c509e Merge branch 'stomp' into 'master'
Adjustable Stomp

See merge request OpenMW/openmw!575
4 years ago
AnyOldName3 ce3ed28403 Control stomping via settings. 4 years ago
Lamoot 4d4fc5ed0b Finish the section on materials setup. 4 years ago
Matjaž Lamut 8b40128559 Finish the section on how to set up collision shapes in Blender. 4 years ago
Lamoot ee2bcff694 Various improvements to the COLLADA format asset pipeline page. Added images. Added more information on how to define textkeys. Always use all capitals for the COLLADA format name. Barebones subsections for materials and collisions. 4 years ago
Andrei Kortunov 57b501ad13
Merge pull request #3067 from akortunov/master
Limit pointers cache size to avoid possible bad_alloc errors
4 years ago
psi29a d0883f9a0d Merge branch 'light_settings_tweak' into 'master'
Lighting patch

Closes #5957 and #5959

See merge request OpenMW/openmw!752
4 years ago
glassmancody.info 16856d45c5 Lighting Patch
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
4 years ago
Andrei Kortunov 5de72c94ab Limit pointers cache size to avoid possible bad_alloc errors 4 years ago
Andrei Kortunov 33b8233887 Validate GUI scaling and place it to the launcher 4 years ago
David Cernat cedf70f367 Add OpenMW commits up to 13 Apr 2021
# Conflicts:
#   .travis.yml
#   apps/openmw/mwmechanics/actors.cpp
#   apps/openmw/mwmechanics/summoning.cpp
#   apps/openmw/mwphysics/mtphysics.hpp
4 years ago
psi29a f1cfdafd4d Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
Remove 8 light limit and add configurable lighting enhancements

See merge request OpenMW/openmw!618
4 years ago
glassmancody.info 531a6e1979 Code review fixes, remove implicit GLSL casts 4 years ago
glassmancody.info 582f7b52cf Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 9e80091aff clear up force shaders and make it less convoluted 4 years ago
glassmancody.info 71c30a31df in-game settings, some require restart 4 years ago
glassmancody.info 3d713e8602 Fix incorrect minimum ambient 4 years ago
glassmancody.info cc31e1eea1 Ambient luminance threshold setting 4 years ago
glassmancody.info 690995988b More formatting, OpenCS cells are unbroken 4 years ago
glassmancody.info 142c6d2993 Enable groundcover lighting for non FFP 4 years ago
glassmancody.info 328ec85757 Code review cleanup, add setting documentation 4 years ago
elsid 634556be9d
Add setting to allow following creatures to find path over water surface 4 years ago
Matjaž Lamut 400cae58e5 Collada user documentation 4 years ago
Simon Meulenbeek 75b4871bab Add Audio settings to openmw-launcher 4 years ago
elsid 313355cb3d
Fix default max tile size in navigator doc 4 years ago
Hristos N. Triantafillou 209e7718a8
Clarify the requirements of a data folder
The current text could be interpreted to mean that a data folder
_must_ have a plugin, but this isn't the case.

This added text clarifies that a plugin or resources are needed.
4 years ago
David Cernat 59cb31e0a7 Add OpenMW commits up to 20 Mar 2021
# Conflicts:
#   apps/openmw/CMakeLists.txt
#   apps/openmw/mwmechanics/aipursue.cpp
#   components/CMakeLists.txt
4 years ago
psi29a cc6f08930b Merge branch 'alpha-meddling' into 'master'
Replace deprecated alpha test in shader visitor

Closes #4899

See merge request OpenMW/openmw!473
4 years ago
Andrei Kortunov 41b3090a49 Fix formatting in the groundcover docs 4 years ago
AnyOldName3 4ed67d8597 Improve A2C setting name 4 years ago
AnyOldName3 4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 4 years ago