Commit Graph

3453 Commits (058cfb553ce2a20a0150793796b4b5c32527eb9b)

Author SHA1 Message Date
AnyOldName3 daf7d8451c Switch to a more reliable method of passing the git-version targt the data it needs 7 years ago
AnyOldName3 e3142b9643 Add missing variables to those forwarded to the git-version target 7 years ago
scrawl 0c6ef17fb5 Add explicit variant of 'OnActivate' 7 years ago
Marcin Baszczewski 46b015d3d9 Fix assert with empty setting value
Local value could be empty, so it's important to check it size before read first char.
7 years ago
Marc Zinnschlag bdabace7e2 Merge remote-tracking branch 'aesylwinn/LLmerge' 7 years ago
scrawl 7f8d996eff Merge pull request #1502 from AnyOldName3/launcher-and-wizard-ampersand-escape-support
Launcher and wizard ampersand escape support
7 years ago
scrawl 136ef1f738 Fix incomplete settings in recreateShaders() 7 years ago
scrawl 03554b2f4b Fix some style issues flagged by cppcheck 7 years ago
scrawl 50d7eb8e54 Fix crash when adding a NULL object to the cache 7 years ago
scrawl 97ec38affb Merge pull request #1492 from drummyfish/master
fix rain/snow moving with player (issue #2698)
7 years ago
AnyOldName3 49dbb4a9ca Add a third copy of a comment where I felt clarification was missing 7 years ago
AnyOldName3 7329e6a9ef Load 'data=...' lines correctly when starting the wizard or launcher, and save them correctly when exiting the launcher. 7 years ago
AnyOldName3 28ff677337 Save 'data=...' lines correctly when exiting the wizard 7 years ago
Miloslav Číž 65977b910e wrap weather around in all directions 7 years ago
Miloslav Číž 380a5799dd use bbox as wrap range & apply to all particle systems 7 years ago
Miloslav Číž 33a1459b11 search for particle system by class name 7 years ago
Kyle Cooley 11eae16645 Get rid of duplicate function, fix flag checking 7 years ago
scrawl 5fbdb64bb9 Add OPENMW_DECOMPRESS_TEXTURES environment variable to decompress textures in software if not supported by graphics hardware
Disabled by default due to requiring new functionality that was just added to OSG 3.6 or OpenMW/OSG.
7 years ago
scrawl f3ca9832b0 Merge pull request #1500 from akortunov/extraspell
Implement ExtraSpell magic effect
7 years ago
Andrei Kortunov 30b05b557b ExtraSpell magic effect: a basic implementation 7 years ago
AnyOldName3 c9e86a8ebc Remove superfluous argument 7 years ago
AnyOldName3 f9a3562ccd Remove duplicate macro definition and fix warning 7 years ago
AnyOldName3 2652a89df4 Fix mismatched indentation that apparently the .editorconfig file doesn't handle automatically 7 years ago
AnyOldName3 f8fe992dc0 Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files 7 years ago
Marc Zinnschlag dd17f70068 Merge remote-tracking branch 'aesylwinn/landrecords' 7 years ago
scrawl 64e27c032b Merge pull request #1481 from scrawl/keyfocus
WindowManager overhaul & improved keyboard support
7 years ago
scrawl 44720bf41a Allow MWList items to retain key focus 7 years ago
scrawl b9341925f2 Set AutoSizedEditBox as Static by default
Would look very odd anyway to use it for editable text, with the widget resizing as you type.
7 years ago
scrawl c88c535e0e Fix HBox/VBox not using Client widget with MyGUI <= 3.2.2 7 years ago
scrawl be7bdec2ed Merge pull request #1471 from crussell187/nif_stream_optimization
first pass on optimization of nif parsing functions from the file stream
7 years ago
scrawl 19e07fad30 Remove redundant Services enum 7 years ago
scrawl 82a211ba03 Fix duplicate code 7 years ago
scrawl 76ddf8d794 Support Up/DownArrow keys to change NumericEditBox value 7 years ago
scrawl 1ad14b232f Adjust ImageButton to accept key focus and use the 'highlighted' texture 7 years ago
scrawl e7ad012977 Pass repeat key events to the GUI
For example, one can scroll to the last element in a list by holding down the 'Down Arrow' key.
7 years ago
scrawl 2494c22d66 Merge pull request #1470 from MiroslavR/convertmprj
ESS-Importer: Convert magic projectiles
7 years ago
825de71b29 removed an iostream include used for debug prints from nifstream.hpp 7 years ago
30a213a9b3 updates for nifstream optimization including fixing the non-x86 path for little endian reads 7 years ago
8834066dea make streaming to a type array in nif a direct copy from the file into the vector 7 years ago
090a8408b8 made nif basic type read optimizations more portable 7 years ago
c72aa19d6d first pass on optimization of nif parsing functions from the file stream 7 years ago
scrawl 58f9688433 Use client coordinates in HBox/VBox 7 years ago
scrawl fb975d02db Use client coordinates in HBox/VBox 7 years ago
MiroslavR f15de6d3ca ESS-Importer: Convert magic projectiles (Closes #2320) 7 years ago
Chris Robinson 021627bdf8 Mark some functions with override
Fixes some Clang warnings about overriding a virtual function without the
override keyword.
7 years ago
Kyle Cooley 50d9d9f78f Get rid of some templates, exceptions instead of assert, and other small changes. 7 years ago
Andrei Kortunov 4bb349a525 Use default 0 precision in the float formatting (bug #4096) 7 years ago
Kyle Cooley 2abf7f1752 Remove unnecessary cache dump 7 years ago
Kyle Cooley 09e645a0e0 Fix careless mistake. 7 years ago
Kyle Cooley 25d4a0370f Changes to land data access in tables, also update Land once per frame in scene view. 7 years ago
Kyle Cooley d030b595f8 Fix potential segfault, cleanup, get rid of warnings. 7 years ago
Kyle Cooley 72cb405de2 Some bug fixes, changes to land load code. 7 years ago
Kyle Cooley 2eacc2f093 Changes to land creation, add ability to specifically clear terrain cache 7 years ago
Kyle Cooley ab607f3028 Tweaks to land loading, land cloning, terrain signals, placeholder land update handling 7 years ago
Andrei Kortunov 538498230b Declare mClient variable 7 years ago
scrawl dca31b7ffa Remove redundant _boundingBoxComputed which no longer exists in osg master (Fixes #4075) 7 years ago
Kyle Cooley d3014cf394 Temporary fix for adding new lands, cloned lands will still reference old data though 7 years ago
Kyle Cooley 7cc95a11a4 Add more land table columns 7 years ago
scrawl 2e58024f1c Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable. 7 years ago
scrawl 5e790b567e Fix node path issue
Needs to be set so that the 'cullingActive' flag of the node path's end can be checked
7 years ago
scrawl 4bef8260ab Add const qualifiers 7 years ago
scrawl 5d524a6a10 Add custom version of MorphGeometry replacing osgAnimation
Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
7 years ago
scrawl f1ebb129c1 Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry 7 years ago
scrawl 209e139aa8 Move double buffering implementation inside RigGeometry
The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.

Override accept(NodeVisitor&) instead of using callbacks.
7 years ago
Kyle Cooley 9e41f1340a Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture 7 years ago
scrawl 45f7563a55 Revert "Revert "Check for a Geometry node when attaching bodyparts""
Issue with shaders has been fixed with b9931fb71c

This reverts commit a1e3fb7604.
7 years ago
scrawl b9931fb71c Set the shader on the node containing the StateSet 7 years ago
scrawl a1e3fb7604 Revert "Check for a Geometry node when attaching bodyparts"
This reverts commit 3fc8634206.
7 years ago
scrawl 3fc8634206 Check for a Geometry node when attaching bodyparts (Fixes #3957) 7 years ago
scrawl bc82c6a35d Use white color if told to use nonexisting vertexcolors (Fixes #3833) 7 years ago
scrawl 5d2fe5e887 Implement lightmode/vertmode of NiVertexColorProperty 7 years ago
scrawl 4fba157d3b Implement releaseGLObjects for cached resources 7 years ago
Kyle Cooley d3d04171f9 Fix seg fault, undo changes BsaArchive 7 years ago
Kyle Cooley 8c4b12a603 VFS changes, one VFS and resource system per document.
Added ability to reset a VFS::Manager.
Removed ability to rebuild the index for a VFS::Manager.
Moved VFS creation to CSM::Data.
7 years ago
Kyle Cooley 979b0d7211 Code cleanup and more cache clearing 7 years ago
Kyle Cooley 679a284735 Use scoped lock instead of directly locking/unlocking mutex 7 years ago
Kyle Cooley 3b9326d238 Clear terrain cache and reload terrain 7 years ago
Kyle Cooley b62cb0e2a4 Clear out GPU texture/stateset cache 7 years ago
Kyle Cooley 7914fd5c9c Re-index BSAs 7 years ago
Kyle Cooley d7744e8b16 A bit of cleanup 7 years ago
Kyle Cooley 5950b26912 Update scene assets 7 years ago
Kyle Cooley 742bd00ec6 Clear cached resources 7 years ago
Kyle Cooley d31ed83b54 Preliminary asset reloading 7 years ago
Thunderforge 54fe645703 Removing erroneous comment since Qt is not relevant here 7 years ago
Thunderforge 464c64a306 Swap the OIS Ctrl and Meta keys on macOS to match Qt 7 years ago
scrawl cef415509f Revert "Merge redundant input events" 8 years ago
Julian 3cfd9af945 merge redundant input events 8 years ago
scrawl c9d9461d3e Add Spacer class derived from AutoSizedWidget
Using a normal widget as a spacer with HStretch/VStretch may not work properly because for widgets not derived from AutoSizedWidget, the HBox/VBox treat the widget's current size as the requested minimum size. This leads the layout to break when resized more than once.

The new class sets HStretch and VStretch to true by default to save some typing.
8 years ago
PlutonicOverkill 5049fe4320 Pause game when minimised on Windows 8 years ago
scrawl 3e03a0d7bd Terrain: remove ref argument that is now always true 8 years ago
scrawl ac78d01b2b Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
8 years ago
scrawl ffb6dff6aa Merge pull request #1338 from akortunov/valuefix
Change mValue type for clothes to unsigned short (bug #3960)
8 years ago
Andrei Kortunov 2bd105f5e2 Change mValue type for clothes to unsigned short (fixes #3960) 8 years ago
scrawl 40dc1dd6f5 Fix checking a variable before it's assigned (Bug #3950) 8 years ago
scrawl be940656db Add '0' as an alias for 'OFF' for OPENMW_OPTIMIZE 8 years ago
scrawl 54bb1b13cb Change NCO/NCC flags to NC* (Fixes #3915) 8 years ago
Allofich 42402976e3 Fixes for building in MSVC 8 years ago
Bret Curtis c6805314c2 be explicit about what we are trying to catch instead of catching everything and fixed up formatting
use Allman style brackets not K&R style, additional formatting for fallback.cpp which needed some love

revert allman formatting changes
8 years ago
Bret Curtis 7c758a6293 std::stof can not handle comma in us localization and can not handle period in french localization, using std::replace is not a solution, going back to boost::lexical_cast 8 years ago
Bret Curtis f0b21cca22 use own inline hash_combine function 8 years ago
David Carlier 8a5c62de97 needs this head for getuid 8 years ago
Bret Curtis c781d1f8ed purge unnecessary imports
add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back
8 years ago
Bret Curtis 154d7cffa2 replace and purge boost::function 8 years ago
Bret Curtis d48b829b45 replace and purge boost::lexical_cast 8 years ago
Bret Curtis 98752a9702 replace boost::bind 8 years ago
Bret Curtis b7c27e5e96 remove boost/tuple 8 years ago
Bret Curtis 39185e6f8c purge the rest of boost::shared and any other boost related things that no longer are required
put boost system back in, clean others up

revert Qt

add back boost fstream
8 years ago
Bret Curtis d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 8 years ago
Bret Curtis 07f75e1104 replace boost::shared_ptr in extern and components 8 years ago
Ewan Higgs 38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
Julian Ospald 5d85fa9220
Fix build with osg >= 3.5.6 8 years ago
scrawl 813af876f6 Use a partial binary search in isReservedName (Fixes #3835) 8 years ago
scrawl 8d84869432 Fix commit 8f71b65d38 (don't overwrite the previous user data)
This resulted in a crash/corruption because the KeyframeController, for performance reasons, does not check that the expected user data is there and of correct type.

(Fixes #3829)
8 years ago
scrawl 45d9e38616 Fix check for default material 8 years ago
Allofich e095817ac2 Treat =< and => as == in scripts
(Fixes #3744)
8 years ago
Allofich ff3e307059 Pass parameters by const reference 8 years ago
scrawl 8f71b65d38 sceneutil/attach: inherit the UserDataContainer to avoid the resource cache from being cleared incorrectly 8 years ago
MiroslavR c962b6dd6d Fix correctActorModelPath to work properly when both backward and forward slashes are used in the path (Fixes #3822) 8 years ago
MiroslavR 395e97cf40 Remove evil "implicit GetJournalIndex" hack from expression parser 8 years ago
Allofich 3780d94214 Cast LAND_SIZE to integer to avoid linking error 8 years ago
Allofich 2a505b427d Remove second LAND_SIZE definition 8 years ago
scrawl f676b62711 Remove unused variable 8 years ago
scrawl c992cb6e82 Fix texture not being applied on rendering the composite map (Fixes #3791) 8 years ago
MiroslavR 06dc94552f Log a warning if size in SCHD (script header) does not match SCDT (bytecode) size instead of failing 8 years ago
scrawl a070551af3 Attempt to fix naming conflict on windows 8 years ago
scrawl 3d58ba7301 Fix boolean test 8 years ago
scrawl fd215caa02 Add local LandCache to cut down on store searches 8 years ago
scrawl 088d5604bf Use a shader if required to display the composite map
Fixes composited terrain not respecting the 'clamp lighting' setting.
8 years ago
scrawl 7f5beb3172 Remove unused includes 8 years ago
scrawl 5044816770 Remove unused code 8 years ago
scrawl b66c2abfe3 Build the bounding sphere in the loading thread (only relevant for TerrainGrid) 8 years ago
scrawl 9e9c028f1d Skip light collection for far away terrain 8 years ago
scrawl 0782839a42 Avoid redundant culling tests on the transform/drawable 8 years ago
scrawl fb8ac06524 Reduce the minSize of quad tree nodes for better performance 8 years ago
scrawl a041546b54 Use the quad tree's minSize in the LodCallback 8 years ago
scrawl e4e8821902 Refactor update of lodFlags 8 years ago
scrawl 2aa09639a9 Re-enable terrain intersections 8 years ago
scrawl db00d47ca2 Hold a ref to the intersection visitor's view if possible 8 years ago
scrawl 11bee6ee35 Avoid compiling composite maps that are no longer referenced 8 years ago
scrawl 9eed7fa6f5 Fix composite map when force shaders is enabled 8 years ago
scrawl d055dc25bf Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell 8 years ago
scrawl 7d50b6c2e2 Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps 8 years ago
scrawl 6ccb6009ee Use the View-based preloading for TerrainGrid as well 8 years ago
scrawl 3c29e2dbeb Refactor ownership of terrain views 8 years ago
scrawl 28fd492711 Don't use terrain LOD for the map camera 8 years ago
scrawl e7a0878c10 Add CompositeMapRenderer info to the stats panel 8 years ago
scrawl c921620ef3 Compile the drawables of a composite map one by one to avoid frame drops for larger maps 8 years ago
scrawl 47ca8aeee5 Use the time elapsed instead of # compiled as limit 8 years ago
scrawl 8a6d909b22 Fix composite map being compiled twice 8 years ago
scrawl 683e625c6c Rewrite CompositeMapRenderer to be based on Drawable and share the FBO 8 years ago