Commit Graph

15541 Commits (05ee76951823d4e30c6618e2ebc8517d49243b94)

Author SHA1 Message Date
Bret Curtis 05ee769518
Merge pull request #2357 from Capostrophic/overflow
Editor: Don't accept overflowing input in NPC fields
6 years ago
Ilya Zhuravlev 1d02c1ef37 engine: fix window creation when SDL returns different-sized window 6 years ago
Capostrophic 548d336933 Editor: Don't accept overflowing input in NPC fields 6 years ago
Andrei Kortunov c3fdccac1f Do not use the xbase_anim.kf as a fallback for werewolves (bug #5004) 6 years ago
Andrei Kortunov 0bec84342c
Merge pull request #2346 from Capostrophic/shaders
Make sure forcePPL and clamp are defined in the editor
6 years ago
Capostrophic 05d94d35f9 Make disabled shadow defines map static 6 years ago
Capostrophic 9f9b7cb0ae Init shadow defines in the editor too for a good measure 6 years ago
Capostrophic 158f4e23cb Make sure forcePPL and clamp are defined in the editor 6 years ago
Ilya Zhuravlev 16d2db8492 android: remove unused file 6 years ago
Ilya Zhuravlev 7865ffa1a7 android: Switch to C++ 6 years ago
Andrei Kortunov c610a58cf0 Improve reset of idle animations (bug #4847) 6 years ago
Andrei Kortunov 1832f1759d AI: use a consistent check if a target is hidden (bug #4920) 6 years ago
Alexei Dobrohotov b77bd9cf9b Merge branch 'issue-4971' into 'master'
Bug #4971: OpenMW-CS: Make rotations display as degrees instead of radians

See merge request OpenMW/openmw!100
6 years ago
Nat Meo a3b7a12fe7 Bug #4971: OpenMW-CS: Make rotations display as degrees instead of radians 6 years ago
Andrei Kortunov c36a22653f
Merge pull request #2348 from Capostrophic/music
Increase music crossfade time to 1 second
6 years ago
Capostrophic 6e98cd8eaa Increase music crossfade time to 1 second 6 years ago
Alexei Dobrohotov 5e405ca679
Merge pull request #2347 from akortunov/pinning
Make pinnable windows hiding persistent
6 years ago
Andrei Kortunov 8e48493264 Make pinnable windows hiding persistent (feature #4994) 6 years ago
Andrei Kortunov 28252bb359 Merge branch 'hashRefID' into 'master'
Remove string copy in CellStore::search

See merge request OpenMW/openmw!77
6 years ago
Capostrophic 8abe92fe41 Don't recover normalise speed setting every frame 6 years ago
Capostrophic 34ea9ea813 Add an option to restore MCP-like movement behavior 6 years ago
Capostrophic c7ac06b960 Always account for every follower travelling 6 years ago
Andrei Kortunov 95d6a99c7f Do not use the CPU affinity of OSG viewer (bug #4785) 6 years ago
Bret Curtis b43eb56b7c
Merge pull request #2336 from akortunov/logging
Use the logging system for compiler errors
6 years ago
Andrei Kortunov df94bfbf29
Merge pull request #2343 from Capostrophic/vfx
Tweak object VFX scaling (bug #4989)
6 years ago
Andrei Kortunov bd2188a0f8 Use the logging system for compiler errors 6 years ago
Bret Curtis 2cc359a205
Merge pull request #2339 from akortunov/mygui
Increase required MyGUI version to 3.2.2
6 years ago
Capostrophic f2638b58c1 Tweak object VFX scaling (bug #4989) 6 years ago
Andrei Kortunov 9059971a69 Increase required MyGUI version to 3.2.2 6 years ago
Andrei Kortunov 6a01e4cd8a Fix arguments order for raytracing in the getHitContact() (bug #4990) 6 years ago
Andrei Kortunov 626a05f825
Merge pull request #2128 from Capostrophic/blood
Support all eight possible blood types (feature #4958)
6 years ago
Alexei Dobrohotov 3e61ef32e7
Merge pull request #2332 from akortunov/particles
Apply looping particles when adding spell to existing actor
6 years ago
Andrei Kortunov 09686d684e Update background texture if a new one is empty (regression #4986) 6 years ago
Andrei Kortunov 5508e67aad Apply looping particles when adding spell to existing actor (bug #4918) 6 years ago
Capostrophic f0433704b4 Only collect every unique magic bolt sound once (bug #4964) 6 years ago
Alexei Dobrohotov 89a0b2d2d4 Merge branch 'issue-4805' into 'master'
Bug #4805: NPC movement speed calculations do not take race Weight into account

See merge request OpenMW/openmw!89

(cherry picked from commit 98f52fa8ad8d8746786c529373db81f8602135df)

61682570 Bug #4805: NPC movement speed calculations do not take race Weight into account
0c8308bc Revert "Bug #4805: NPC movement speed calculations do not take race Weight into account"
4b43e91f Change to only affect movement speed and not animation speed
a66ae118 Use adjustScale() to adjust movement calculation instead of using race weight
6295eadc Make sure height is also factored into movement speed
fde0ca8b Remove height from movement calculation and factor in cell reference scale
6 years ago
Andrei Kortunov e534153d00 Use friendly hits only for player's followers (bug #4984) 6 years ago
Capostrophic 7814bd1b76 Support eight possible blood types (feature #4958) 6 years ago
Andrei Kortunov 6b49ce965b Do not update drowning state for actors outside of AI distance (bug #4980) 6 years ago
Andrei Kortunov 4da21942af Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979) 6 years ago
Capostrophic 2c473d84ee Fix zero division in enchantment magnitude calculation 6 years ago
Alexei Dobrohotov 5b8fc5a151
Merge pull request #2314 from OpenMW/stdc++14
bump from C++11 to C++14
6 years ago
Capostrophic 0333cd2dd4 Fix frozen rain when water refractions are disabled 6 years ago
terabyte25 27292ef4a3 Disable quick keys when fighting and spellcasting are disabled (bug #4962) 6 years ago
Bret Curtis f4e113e7c1
Merge pull request #2277 from akortunov/terrain
Camera-related fixes
6 years ago
Bret Curtis 4fa529e093
Merge pull request #2320 from akortunov/cursorfix
[Regression] Fix disappearing cursor in the self-enchanting menu
6 years ago
Bret Curtis 785a667517
Merge pull request #2302 from akortunov/guifixes
Scalable UI textures
6 years ago
Andrei Kortunov f165d22cde Fix a regression with disappearing cursor in the self-enchanting menu 6 years ago
Andrei Kortunov 9b716a2f8d
Merge pull request #2311 from Capostrophic/random
Use dice rolls instead of chance for spell magnitude (bug #4945)
6 years ago
Bret Curtis 10643a10f2
Merge branch 'master' into lighting 6 years ago