Capostrophic
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e49232074b
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Shader adjustments
Clamp directional per-vertex diffuse lighting
Simplify vectors
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6 years ago |
Andrei Kortunov
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6e7bdfe329
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Make progress bar close to vanilla
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6 years ago |
Alexei Dobrohotov
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5e405ca679
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Merge pull request #2347 from akortunov/pinning
Make pinnable windows hiding persistent
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6 years ago |
Andrei Kortunov
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8e48493264
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Make pinnable windows hiding persistent (feature #4994)
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6 years ago |
Capostrophic
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34ea9ea813
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Add an option to restore MCP-like movement behavior
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6 years ago |
Capostrophic
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c7ac06b960
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Always account for every follower travelling
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6 years ago |
Andrei Kortunov
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7e0bf40dbe
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Allow to shrink tooltip width to its actual text width (bug #3812)
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6 years ago |
Capostrophic
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fcf679de49
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Make the default vertical FOV in line with vanilla (bug #4933)
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6 years ago |
Andrei Kortunov
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31ddb0a482
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Allow to calculate UI skin size based on texture resolution (feature #4968)
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6 years ago |
terrabyte25
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61c3847a12
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Add magic animation option to advanced page
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6 years ago |
Andrei Kortunov
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35facc5cde
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Add an option to use casting animations for magic items (feature #4962)
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6 years ago |
Capostrophic
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a1ec2aec26
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Update SDL controller mappings from upstream
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6 years ago |
Andrei Kortunov
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bbb1fdd92f
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Reduce default composite map distance to decrease GPU loading
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6 years ago |
Capostrophic
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02242ce66b
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Fix shader specular lighting (again)
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6 years ago |
Capostrophic
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168e758921
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Correct look and behavior of some setting sliders
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6 years ago |
AnyOldName3
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5b2691e744
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Actually use specular shininess parameter instead of hardcoded value.
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6 years ago |
elsid
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f2e47d640d
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Add option to limit max number of navmesh tiles
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6 years ago |
Andrei Kortunov
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5505582a97
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Fix localized 'Invert Y axis' label cutoff
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6 years ago |
Andrei Kortunov
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9398117ea7
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Allow to do not reflect terrain
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6 years ago |
Andrei Kortunov
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00ab552184
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Add more settings to water reflections in exteriors (feature #4859)
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6 years ago |
Andrei Kortunov
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56fea4b062
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Add setting to control composite geometry size
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6 years ago |
bzzt
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9d44e18af6
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Allow to configure terrain vertex LOD
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6 years ago |
bzzt
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fd94d7f7ff
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Make Distant Terrain more configurable (feature #4890)
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6 years ago |
Bret Curtis
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dc1c2358b9
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Merge pull request #2089 from akortunov/qthelp
Editor: Add basic info window
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6 years ago |
Bret Curtis
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df2de8a661
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Merge pull request #2068 from Capostrophic/normalweapons
Make normal weapon resistance behavior closer to vanilla (bug #4384)
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6 years ago |
Capostrophic
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4138e29ca4
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Add option to restore the previous ammo behavior
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6 years ago |
Bret Curtis
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942f7f776d
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Merge pull request #2168 from Capostrophic/gamepad
Option to disable controller (feature #3980)
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6 years ago |
Chris Djali
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cb5a57e41b
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Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
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6 years ago |
elsid
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9626b6ec42
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Add option to disable DetourNavigator component to find paths
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6 years ago |
Capostrophic
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39dcbacf44
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Option to disable controller (feature #3980)
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6 years ago |
AnyOldName3
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f3fc888ab9
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Merge branch 'osgshadow-test-vdsm-mesa-optimised-shader-2' into osgshadow-test-vdsm
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6 years ago |
AnyOldName3
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9b92943d1a
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Don't rely exclusively on a shadow map when out of its depth range
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6 years ago |
AnyOldName3
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abe9ba736e
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Add line breaks to make settings more readable.
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6 years ago |
AnyOldName3
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556c9a3382
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Add normal-offset shadow mapping to remove shadow acne (flicker)
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6 years ago |
Capostrophic
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731f91759e
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Account for inverted tangents on normal-mapped objects (bug #3733)
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6 years ago |
Andrei Kortunov
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8580a58ba0
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Optimize HUD update (do not do unnecessary work)
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6 years ago |
Andrei Kortunov
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8687a49c19
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Editor: Added basic info window
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6 years ago |
AnyOldName3
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e2515f6db7
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Merge branch 'master' into osgshadow-test-vdsm
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6 years ago |
Bret Curtis
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83e346e1e6
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add new bugtracker
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6 years ago |
Bret Curtis
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b8b1a52216
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add commit date; revert boost as we are not breaking anything yet
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6 years ago |
Bret Curtis
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fc10adb608
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makes openmw.appdata.xml a template that accepts @OPENMW_VERSION@ so we do not have to update it all the time; fix deprecated warning for boost header; un-ignore openmw.appdata.xml
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6 years ago |
AnyOldName3
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2d5da1a6fa
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Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal.
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6 years ago |
Capostrophic
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7b5932a49d
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Add Invert X Axis option (feature #3610)
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6 years ago |
AnyOldName3
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0a409c0ab8
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Make shadow map front-face culling configurable
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6 years ago |
AnyOldName3
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dd207d9e54
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Make the shadow polygon offset parameters configurable
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6 years ago |
AnyOldName3
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49487355a5
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Merge branch 'osgshadow-test-vdsm' of https://github.com/AnyOldName3/openmw into osgshadow-test-vdsm
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6 years ago |
AnyOldName3
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642002b302
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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6 years ago |
Bret Curtis
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caad388c26
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bump our versions to 0.46, keep this commit in mind when trying to automate this into one place
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6 years ago |
Stanislaw Halik
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caefe8cda0
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fix win32 app manifest copy-paste error
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6 years ago |
AnyOldName3
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02a8c6a7ce
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Merge branch 'master' into pr/fix-hidpi-resolution
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6 years ago |