Capostrophic
91514aed5d
Don't deliberately do redundant assignments
5 years ago
Capostrophic
1c50d25853
Minor shader fixes
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Don't initialize uniform bool to false explicitly
Attempt not to calculate specular lighting if the material specular color is black
5 years ago
Capostrophic
58d78fb126
Always pass the vertex color to the fragment shader
5 years ago
Capostrophic
c0b322b264
Improve color mode handling in shaders
5 years ago
psi29a
b72720f357
Merge branch 'shadow-transparency-rework' into 'master'
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Only alpha-test shadows when necessary
See merge request OpenMW/openmw!170
5 years ago
Bret Curtis
aaa8990006
Merge pull request #2799 from Capostrophic/simplewaterfog
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Fix simple water with radial fog enabled
5 years ago
Sisah
b19f53aab6
Fix parallax and specular for android
5 years ago
elsid
b150d681a9
Update same navmesh tile with limited frequency
5 years ago
Bret Curtis
3ba77b933a
"compute tight scene bounds" reset back to true until it is decided how best to handle this in settings
5 years ago
bzzt
dc33eeadf1
tightscenebound is uncessary after water bbfix
5 years ago
Capostrophic
688e804548
Fix simple water with radial fog enabled
5 years ago
AnyOldName3
53b9b41159
Rely on existing alpha test for non-blended shadow casting
5 years ago
Capostrophic
bbf6b4e517
Don't radialize underwater fog
5 years ago
Capostrophic
36d82abafd
Make book layer have lower priority than the layer for other GUI windows
5 years ago
AnyOldName3
12044a607b
Only alpha-test shadows when necessary
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Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
5 years ago
Bret Curtis
b243ee6f74
Merge pull request #2744 from OpenMW/debian_appstream
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add launchable type
5 years ago
Andrei Kortunov
e63325ebff
Support for camera rotation via gyroscope on Android (feature #5311 )
5 years ago
Bret Curtis
deac2abc0f
add launchable type; rename files to be conform to freedesktop.org and debian standards
5 years ago
Andrei Kortunov
9d254aefb3
Merge pull request #2731 from Capostrophic/gender
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Fix Gender column filtering (bug #4601 )
5 years ago
Capostrophic
18bfc6f2c5
Fix Gender column filtering (bug #4601 ) and correct filter descs
5 years ago
James Moore
a37bdfd492
Implement a refresh button on data files page
5 years ago
fredzio
e1b5dd97b8
Add a filter in the alchemy window.
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A button allow to switch between ingredient name and magic effect.
Switching reset the filter.
The default filter can be set in the layout file.
The player can show only ingredients whose either name or effect
match the filter
Only effect that are known to the player (via alchemy skill) are
taken into account
5 years ago
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
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Support for radial fog
5 years ago
Andrei Kortunov
02444add2a
Support for radial fog (feature #4708 )
5 years ago
elsid
7ae7cb181d
Support recast mesh rendering
5 years ago
Capostrophic
624a9ac353
Force shaders for objects affected by new envmap option
5 years ago
Capostrophic
2b3ecff004
Remove broken fixed function pipeline support
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Added by mistake
5 years ago
Capostrophic
6999f1fd28
Add an option to apply lighting to environment maps
5 years ago
Capostrophic
19a7245251
Add bump mapping support
5 years ago
Capostrophic
54334932d9
Move user string assignment to layout files
5 years ago
Frederic Chardon
78d58a344d
Item search in inventory (feature #4831 )
5 years ago
Capostrophic
122dffe4c1
Make uncapped Damage Fatigue optional (bug #5264 )
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Cap Absorb Fatigue
5 years ago
Andrei Kortunov
2b8e976c6a
Adjust settings menu
5 years ago
Andrei Kortunov
71e1d576cd
Allow to enchant multiple projectiles at once (feature #3517 )
5 years ago
elsid
6be103bc54
Increase recast scale factor and tile size
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Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
5 years ago
Capostrophic
ae1f456b0a
Default setting value tweaks
5 years ago
Andrei Kortunov
6a625b1dac
Scale magic items frames in the quick keys menu
5 years ago
Andrei Kortunov
bfc07afa28
Restore normal size of quests buttons in journal
5 years ago
Capostrophic
5a5bc0bef8
Uncheck sheathing checkboxes automatically when appropriate
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Fix their order and bogus saveSettingBool calls
5 years ago
Capostrophic
5eab913a9c
Make additional anim sources dependency more obvious
5 years ago
Capostrophic
7885b8c75e
Sheathing-related changes
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Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
5 years ago
Capostrophic
31e330c9a5
Revise shadow setting tooltips and correct fade start minimum value
5 years ago
Capostrophic
208608cbd0
Fix a typo and a mistake
5 years ago
Capostrophic
9b204fe227
Move shadow settings into a new tab
5 years ago
Capostrophic
0e2380d471
Add the most basic shadow settings into the launcher
5 years ago
bzzt
b6ed2f1718
Add optional shadow map max distance and fading
5 years ago
Bret Curtis
ec9a593fc3
Merge pull request #2578 from akortunov/mouse
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Implement mouse wheel bindings (bug #2679 )
5 years ago
Alexei Dobrohotov
f944c5b175
Merge pull request #2582 from ananace/add-oars
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Add OARS block for future packaging
5 years ago
Alexander Olofsson
165401465b
Add OARS block for future packaging
5 years ago
Michael Stopa
e4bec88a68
Implement mouse wheel bindings (bug #2679 )
5 years ago