David Cernat
0f0e8b7c08
[Client] Adjust log levels used for weather and global map
2018-07-21 12:08:31 +03:00
David Cernat
f1315ef30d
[Cllient] Differentiate itemPtr from actor Ptr in DedicatedActor methods
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2427a4f877
mistakenly used the variable name "ptr" for both the actor and the items in that actor's inventory.
2018-07-21 10:16:51 +03:00
David Cernat
b6324e3532
[Client] Clean up debug for spell usage
2018-07-21 09:41:36 +03:00
David Cernat
826e64b40e
[Server] Rename isPlayerExists() into doesPlayerExist()
2018-07-21 07:34:45 +03:00
David Cernat
21d5bb4d4e
Merge pull request #460 from OpenMW/master
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Add 0.7.0 commits up to 20 Jul 2018
2018-07-21 05:59:57 +03:00
David Cernat
6c50d4199b
Merge branch '0.7.0' of https://github.com/TES3MP/openmw-tes3mp into 0.7.0
2018-07-21 05:21:44 +03:00
David Cernat
421d0e7a99
[Client] Make forceWeather false by default for client-sent weather
2018-07-21 05:21:26 +03:00
David Cernat
892d71ce71
[General] Reimplement weather synchronization to allow soft transitions
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Although weather sync was added by Koncord to the rewrite in fd721143e2
in a way that used surprisingly few lines of code, it relied on the server requesting weather states every second from authority players and sending them to non-authority players, while also allowing only very sudden weather transitions across regions, i.e. if there was one player in the Ascadian Isles who had stormy weather, and another player with clear weather in the Bitter Coast Region walked across to the Ascadian Isles, that player was instantly made to have stormy weather with no kind of transition at all.
My approach solves both of those problems. It solves the packet spam by only sending weather updates to the server when weather changes happen or when there are new arrivals to a weather authority's region, and it allows for both sudden weather transitions when players teleport to a region and for soft, gradual transitions when players walk across to a region. It is inspired by my previous actor sync, and uses a WorldRegionAuthority packet to set players as region authorities in a similar way to how ActorAuthority sets players as cell AI authorities. Weather changes are created only by the region authority for a given region, and weather packets are also only sent by that authority.
However, it should be noted that gradual weather transitions are used by default in this implementation. To use sudden weather transitions, the serverside Lua scripts need to forward WorldWeather packets with the forceWeather boolean set to true. That is, however, already handled by our default Lua scripts in situations where it makes sense.
2018-07-21 05:20:26 +03:00
Bret Curtis
4c9e1295e8
Merge pull request #1811 from akortunov/fallfix
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Set movement speed to 0 when unconscious
2018-07-20 09:30:45 +02:00
Bret Curtis
a54b779672
Revert "Revert "remove breath/doxygen autodoc""
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This reverts commit 038d5a5566
.
2018-07-19 23:27:39 +02:00
Andrei Kortunov
8281fd903f
Set movement speed to 0 when unconscious (bug #4519 )
2018-07-19 20:17:32 +04:00
Bret Curtis
ee3aba149d
Force RTD to not build any other types of docs.
2018-07-19 14:34:06 +00:00
Bret Curtis
038d5a5566
Revert "remove breath/doxygen autodoc"
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This reverts commit f2fc8351bb
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small fixes
2018-07-19 15:51:29 +02:00
David Cernat
b6db570d9c
[Client] Display uniqueIndexes in a less confusing way in console
2018-07-19 11:57:06 +03:00
Bret Curtis
105b172fb5
Merge pull request #1809 from akortunov/enumfix
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Sort icons in the DataDisplayDelegate
2018-07-17 23:05:18 +02:00
Andrei Kortunov
5c16ce1d36
Sort icons in the DataDisplayDelegate
2018-07-17 22:49:51 +04:00
Marc Zinnschlag
78a2725169
Merged pull request #1806
2018-07-17 12:42:41 +02:00
Marc Zinnschlag
326a3e61f4
Merged pull request #1807
2018-07-17 12:42:12 +02:00
Marc Zinnschlag
0142525ea2
Merged merge request !26
2018-07-17 12:39:14 +02:00
Marc Zinnschlag
111407c282
Merged merge request !24
2018-07-17 12:26:23 +02:00
Andrei Kortunov
38fa4e0a8a
Do not play un-equipping animation when we switch to hand-to-hand
2018-07-17 14:10:04 +04:00
David Cernat
9823a77bf2
[General] Turn PlayerRegionAuthority into WorldRegionAuthority
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WorldRegionAuthority is a Worldstate packet.
2018-07-17 09:21:13 +03:00
Miloslav Číž
3ff2740e59
Update CHANGELOG
2018-07-16 20:29:00 +02:00
Koncord
2e227c7af5
[Server] Do not allow to connect with an empty plugin list
2018-07-17 01:08:23 +08:00
Koncord
b5c957c473
[Server] Move PreInit code to preInit method
2018-07-17 00:58:37 +08:00
Koncord
1a9bf253f6
[Server] Simplify getPlayer methods, add isPlayerExists method
2018-07-17 00:29:45 +08:00
Koncord
193034f09c
[Documentation] Add copyrigts
2018-07-16 21:07:59 +08:00
Bret Curtis
e7e3dab130
Merge pull request #1804 from akortunov/guifixes
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Show magic items count in spells window (feature #4509 )
2018-07-16 14:16:35 +02:00
Andrei Kortunov
edd5769022
Show magic items count in spells window (feature #4509 )
2018-07-16 14:11:03 +04:00
Bret Curtis
1430b64aaa
Merge pull request #1805 from akortunov/editor_markers
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Use editor markers for lights and creatures levelled lists
2018-07-16 12:05:42 +02:00
Andrei Kortunov
30716344f2
Fix possible division by zero in the fatigue calculation (bug #4510 )
2018-07-16 13:24:12 +04:00
David Cernat
d5d3c0937f
[Client] Adjust log level for actor transfers in CellStore
2018-07-16 03:53:09 +03:00
David Cernat
35fdb833df
[Client] Verify integrity of credits file
2018-07-16 03:25:01 +03:00
David Cernat
72d286473b
[General] Move credits integrity error message to new ErrorMessages file
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Additionally, use correct log level for credit integrity message on server.
2018-07-16 03:21:14 +03:00
David Cernat
0b5cb15f71
[General] Turn GameWeather into WorldWeather, now a WorldstatePacket
2018-07-16 02:20:43 +03:00
David Cernat
646111d998
[General] Use correct credits checksum and move it to Version.hpp
2018-07-16 01:05:56 +03:00
David Cernat
0f36c3ea24
[Server] Verify integrity of credits file
2018-07-15 22:50:16 +03:00
David Cernat
22b2b7a9c6
[General] Add Utils methods for checksums
2018-07-15 22:39:57 +03:00
David Cernat
9445db61b4
[Documentation] Update credits
2018-07-15 20:16:22 +03:00
Andrei Kortunov
6ddf6eb885
Use editor markers for lights and creatures levelled lists
2018-07-15 17:25:18 +04:00
Nikolay Kasyanov
21f198af7a
Fix debugger detection on macOS ( #4511 )
2018-07-15 12:36:01 +02:00
David Cernat
4ac371d292
[Server] Delete duplicate WorldKillCount processor with old filename
2018-07-15 05:49:19 +03:00
David Cernat
3649cf553f
[General] Rename PlayerKillCount into WorldKillCount
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This should clarify the real meaning of the packet and its associated event.
The event itself has been renamed from OnPlayerKillCount to OnWorldKillCount.
2018-07-15 05:34:59 +03:00
David Cernat
18a2d238ab
[Client] Don't pop up dialogue screen when an NPC activates another NPC
2018-07-15 04:36:42 +03:00
David Cernat
4ef2aff11e
[Client] Remove "Not implemented" message when activating other player
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Serverside scripts can now make lots of different things happen as the result of such activation, which is why the message was no longer current.
2018-07-15 04:16:40 +03:00
David Cernat
f13705e8be
[Client] Improve debug for ObjectActivate and ConsoleCommand
2018-07-15 04:09:19 +03:00
David Cernat
6ebe09375f
[General] Implement ObjectActivate packet & associated script functions
2018-07-15 03:16:04 +03:00
David Cernat
81b160cae8
[General] Add placeholder for ObjectActivate packet
2018-07-15 01:08:31 +03:00
David Cernat
61da0d2475
[General] Turn PlayerInteraction into PlayerInput
2018-07-15 00:36:07 +03:00
David Cernat
32b6134fad
[General] Add placeholder for CellReplace packet
2018-07-15 00:17:13 +03:00