NeveHanter
e82d542d89
Merge remote-tracking branch 'upstream/master' into bugfix-3617
2017-01-15 09:49:45 +01:00
NeveHanter
811e9ad9f3
Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
...
Also allowed projectiles to fly through the dead bodies as in vanilla.
2017-01-15 09:49:25 +01:00
Allofich
f2240dde9c
Allow command spells to work when cast by AI on AI
...
(Fixes #3723 )
2017-01-15 01:56:22 +09:00
Allofich
e825010107
Apply command spell effects on impact
...
Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
2017-01-15 01:53:22 +09:00
Allofich
a46c4de918
Stop combat when adding an AI package to an actor
...
(Fixes #3722 )
2017-01-15 01:53:22 +09:00
scrawl
73aa07b81b
Merge pull request #1189 from Allofich/attack
...
Match best attack selection to vanilla behavior
2017-01-11 18:36:10 +01:00
Allofich
2322ab3125
Don't make Command spells cancel AI packages
...
(Fixes #3649 )
2017-01-12 00:07:22 +09:00
Allofich
c10585fb07
Match best attack selection to original MW
...
(Fixes #3721 )
2017-01-11 22:22:46 +09:00
Assumeru
1a073ca642
Fix teleportation being unreachable
2017-01-03 22:02:23 +01:00
Allofich
eee49b7ea7
Make dispel an instant effect again ( Fixes #3695 )
2017-01-02 17:35:50 +09:00
scrawl
212e85e810
Merge pull request #1174 from Allofich/combat
...
Adjustments to AI combat engaging and disengaging
2017-01-01 19:36:09 +01:00
MiroslavR
c9dd63af8d
Merge pull request #1171 from NeveHanter/travel-followers-cost
...
Implemented "paying" for travelling followers
2016-12-26 22:34:39 +01:00
Allofich
54fa921dad
Change some AI combat engagements to not need LOS
2016-12-26 22:42:46 +09:00
Allofich
6fa0354a17
Make AI attack player also if it attacks follower
2016-12-26 22:42:45 +09:00
Allofich
5a6ea4e84e
Cleanup
2016-12-26 22:42:44 +09:00
Allofich
e10c4d8814
Stop combat between AI when canFight is false
2016-12-26 22:42:42 +09:00
Allofich
e8c7ad2f4b
Change environment check to canFight check
...
Instead of just checking that combatants are in compatible environments,
allow combat if in attack range using canFight. Together with previous
commit, fixes #3690 .
2016-12-26 02:14:01 +09:00
Allofich
588442b6cc
Make enemies start combat with player followers
...
Recreates vanilla behavior of enemies starting combat with player
followers and escorters. (Fixes #3691 )
2016-12-26 02:13:54 +09:00
NeveHanter
8902bb5b13
Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
2016-12-20 12:38:51 +01:00
Aussiemon
2f66b91ac5
Added check to prevent attempted wandering of empty paths
2016-12-16 15:18:28 -07:00
Leon Krieg
12c8c3276a
Disable NPC collision only when death animation has finished ( #3666 )
2016-12-15 19:33:14 +01:00
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
Leon Krieg
c7b4b2cdd7
Fixed multiple spelling mistakes
2016-12-14 16:39:33 +01:00
MiroslavR
76ee5845ac
Fix swish sound ID and play swish sound effects for all creatures ( Fixes #3653 )
2016-12-11 19:35:53 +01:00
mrohrlach
9624d8aade
Added new method and variable to track float remainders of disintegration effections
2016-12-09 19:48:56 -07:00
scrawl
876d9c6a84
Merge pull request #1148 from Allofich/aicombat
...
Require line of sight for AI attacks
2016-12-06 20:02:39 +01:00
Allofich
a6dae51d87
Require line of sight for AI attacks ( Fixes #3646 )
2016-12-07 01:35:30 +09:00
Allofich
6816e935f1
Fix fortify maximum magicka expiration ( Fixes #3648 )
2016-12-06 21:00:03 +09:00
Kurnevsky Evgeny
28639c3b2f
Crash fix when item is disabled before it casts spell.
2016-12-03 17:13:31 +03:00
scrawl
b6d02d9b14
Fix order of operations when undoing werewolf transformation of an NPC
2016-11-22 16:37:49 +01:00
scrawl
385db50f2d
Merge pull request #1131 from Allofich/waterwalking
...
Make water walking mechanics closer to original MW
2016-11-20 17:19:15 +01:00
Allofich
0e429ae41d
Make water walking mechanics closer to original MW
2016-11-20 22:21:33 +09:00
MiroslavR
8f91732b09
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
2016-11-19 21:51:19 +01:00
MiroslavR
5e46121046
Implement fleeing AI ( Closes #1118 )
2016-11-16 20:15:25 +01:00
Allofich
125e94ef0e
Fix shadowing warnings
2016-10-31 00:39:31 +09:00
Allofich
610f36f47b
Set magic effects that don't support variable durations to use duration of 1
2016-10-14 00:13:08 +09:00
Allofich
675bd09462
Change several instant effects to be non-instant ( Fixes #2054 )
2016-10-13 23:38:21 +09:00
scrawl
454d1ffaef
Make the cell change check during actor update more robust
2016-10-13 14:39:58 +02:00
scrawl
37bfa88b2d
Merge pull request #1094 from Allofich/alchemy
...
Fix reversed use of alembics and retorts
2016-10-06 19:02:24 +02:00
Allofich
498976775a
Fix reversed use of alembics and retorts
2016-10-07 01:38:50 +09:00
scrawl
73b6c34a23
Merge pull request #1092 from Allofich/warnings
...
Fix shadowing warnings
2016-10-06 17:50:26 +02:00
Allofich
53e94b7c3f
Fix shadowing warnings
2016-10-06 23:33:52 +09:00
Allofich
df03b32205
Coverity fixes
2016-10-05 23:32:26 +09:00
MiroslavR
a05649e1d5
Use loop fallback for movement animations ( Fixes #3578 )
2016-10-03 22:36:56 +02:00
scrawl
44dffe55ab
Merge pull request #1083 from Allofich/onhit
...
Make AI response to spell hits more like original MW
2016-10-02 14:06:51 +02:00
Allofich
6ec37b5cfb
Fix shadowing warnings
2016-10-02 17:48:54 +09:00
Allofich
e78f02aaf2
Consider reflected/absorbed hostile spells as assaults
2016-10-02 16:08:24 +09:00
Allofich
a81a04e6d0
Remove unused line
2016-10-02 01:11:01 +09:00
Allofich
fa17784722
Change breaks to continues
2016-10-02 00:54:01 +09:00
scrawl
140be70a90
Merge pull request #1082 from Gladdy/master
...
Fix for segmentation fault on entering a cell
2016-10-01 16:42:47 +02:00