Phillip Andrews
|
c18fc113e5
|
Changed missing library dependencies to simple fix
|
2016-11-14 00:01:22 -06:00 |
|
MiroslavR
|
301dd77efb
|
Save controls state (Fixes #3598)
|
2016-10-20 02:12:01 +02:00 |
|
scrawl
|
a44ba0e461
|
Merge pull request #966 from kpp/find_mygui
Find mygui
|
2016-08-15 16:36:48 +02:00 |
|
Roman Proskuryakov
|
4cffdb67d8
|
Uses case-sensitive MyGUI_* variables
|
2016-08-15 15:59:02 +03:00 |
|
Marc Zinnschlag
|
aa1ed9b172
|
Merge remote-tracking branch 'aesylwinn/RenderWater'
|
2016-08-07 17:03:58 +02:00 |
|
Aesylwinn
|
5753f52b47
|
Move water mesh + simple state generation to components library.
|
2016-08-05 13:25:05 -04:00 |
|
MiroslavR
|
b65f379b7f
|
Save scripted animation state (Fixes #1931, #2150, #3393)
|
2016-08-03 03:52:35 +02:00 |
|
AnyOldName3
|
20f73f4a32
|
Relocate escape-related code to new files escape.hpp and escape.cpp.
|
2016-07-27 00:58:31 +01:00 |
|
MiroslavR
|
f6f3f71db5
|
Improve format specifiers for message boxes
|
2016-07-09 03:18:45 +02:00 |
|
Roman Proskuryakov
|
3bcd23022a
|
Rewrites FindBullet using LibFindMacros handling version properly
|
2016-05-31 07:18:37 +03:00 |
|
Aesylwinn
|
d141672b53
|
Pathgrid geometry creator
|
2016-05-02 22:09:48 -04:00 |
|
scrawl
|
a9ad1b09e2
|
Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
|
2016-02-18 19:37:56 +01:00 |
|
scrawl
|
e28dc3e72f
|
Preload instances in SceneManager
|
2016-02-09 18:35:26 +01:00 |
|
scrawl
|
d11c2864df
|
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
|
2016-02-09 15:45:35 +01:00 |
|
scrawl
|
6f9ca0f68f
|
Add basic cell preloader class
Not properly in use yet, but seems to be working.
|
2016-02-07 00:14:13 +01:00 |
|
scrawl
|
df57d4bfba
|
Use a common base class for resource managers
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
|
2016-02-06 17:22:17 +01:00 |
|
scrawl
|
f99f403dda
|
Rename TextureManager to ImageManager
|
2016-02-05 23:03:53 +01:00 |
|
scrawl
|
438b30d6f0
|
Move configureLight to a separate file
|
2016-01-11 23:10:16 +01:00 |
|
scrawl
|
6546c05428
|
Move Fallback map to components/
|
2016-01-11 23:10:16 +01:00 |
|
scrawl
|
64424e7262
|
Move keyframe loading out of SceneManager to new KeyframeManager
|
2015-12-13 15:31:07 +01:00 |
|
sandstranger
|
7d374b36fd
|
change cmake variables
|
2015-12-03 21:29:50 +03:00 |
|
sandstranger
|
238a5824be
|
add custom new variable fot Qt
|
2015-12-03 08:54:14 +03:00 |
|
sandstranger
|
bd5057aa3c
|
enable opengl es1
|
2015-12-02 22:40:04 +03:00 |
|
scrawl
|
d3fa8a8602
|
Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2
|
2015-12-02 15:14:39 +01:00 |
|
scrawl
|
3d12b2ca9d
|
Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
|
2015-12-02 14:59:32 +01:00 |
|
scrawl
|
f962ce0bbe
|
Don't link against unnecessary OSG libraries
|
2015-11-29 19:56:43 +01:00 |
|
scrawl
|
62169a7039
|
Use a single-precision PositionAttitudeTransform in speed critical places
|
2015-11-22 19:54:26 +01:00 |
|
scrawl
|
8cf57ef6ac
|
Move BulletShapeManager and BulletShape to resource/
|
2015-11-17 00:20:15 +01:00 |
|
scrawl
|
59aee04ddb
|
Implement ScalingLayer, for layouting of widgets in screen-relative coordinates
|
2015-11-08 18:30:21 +01:00 |
|
scrawl
|
51f3a8fec6
|
osgMyGUI: move Platform methods to the .cpp file
|
2015-11-07 17:39:31 +01:00 |
|
Alexander "Ace" Olofsson
|
7d4125d97f
|
Fixes for building with unity build
|
2015-09-24 15:21:42 +02:00 |
|
scrawl
|
3a7d0d8dc8
|
Remove a file that isn't in use yet from build
|
2015-07-28 23:34:55 +02:00 |
|
Koncord
|
7924ecef3e
|
Fix definition conflict
|
2015-07-19 23:37:20 +09:00 |
|
scrawl
|
f09e4620b6
|
Move OpenMW version information to a textfile instead of compiling it in
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
|
2015-07-18 03:09:04 +02:00 |
|
Koncord
|
73731d27e9
|
Add ${MYGUI_LIBRARIES} to components/CMakeLists.txt
|
2015-07-14 23:54:47 +09:00 |
|
scrawl
|
f70250a296
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/launcher/CMakeLists.txt
apps/opencs/CMakeLists.txt
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/CMakeLists.txt
components/CMakeLists.txt
extern/osg-ffmpeg-videoplayer/CMakeLists.txt
|
2015-06-13 21:11:24 +02:00 |
|
scrawl
|
89c2a7e26b
|
Fix for possibly missing library on windows
|
2015-06-12 15:22:19 +02:00 |
|
scrawl
|
e13a938896
|
Add support to build with Qt5 (Task #2665)
Known issue: the render view doesn't work in Qt5. With the switch to OSG around the corner, this isn't worth fixing.
|
2015-06-12 15:13:42 +02:00 |
|
scrawl
|
cf95d3fc35
|
Refactor cmake scripts, reducing the amount of find_package(Boost)
|
2015-06-12 01:45:19 +02:00 |
|
scrawl
|
fc5176dc38
|
Refactor cmake scripts, reducing the amount of find_package(Qt4)
|
2015-06-11 23:38:08 +02:00 |
|
scrawl
|
cc71e894e1
|
Add WorkQueue class
|
2015-06-10 18:15:31 +02:00 |
|
scrawl
|
4bb3cbf0fb
|
Remove last remains of Ogre
|
2015-06-03 23:04:35 +02:00 |
|
scrawl
|
974fda5bde
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
|
2015-06-03 03:18:29 +02:00 |
|
scrawl
|
cdd0623009
|
Terrain rendering
|
2015-06-03 01:35:41 +02:00 |
|
scrawl
|
025a1a7866
|
Restore savegame screenshot display
|
2015-05-28 02:34:38 +02:00 |
|
scrawl
|
5442bf23a6
|
Apply video mode & gamma setting changes
|
2015-05-14 20:31:16 +02:00 |
|
scrawl
|
9ea416b852
|
Readded HW cursor manager (no image rotation yet)
|
2015-05-13 18:56:14 +02:00 |
|
scrawl
|
39fb46601a
|
Readded input & event handling
|
2015-05-13 16:50:47 +02:00 |
|
scrawl
|
0498e6e5f0
|
Readded window icon
|
2015-05-13 15:03:21 +02:00 |
|
scrawl
|
375b736e74
|
Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
|
2015-05-13 02:53:09 +02:00 |
|