AnyOldName3
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0f6f097cf2
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-11-17 18:24:08 +00:00 |
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AnyOldName3
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3d18ddc8e4
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Take into account previous #line directives when expanding @foreach shader macros
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2017-11-17 17:18:33 +00:00 |
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scrawl
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36f4f0ef85
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Don't increase simulationTime while the game is minimized (Fixes #4211)
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2017-11-16 18:48:49 +00:00 |
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scrawl
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cf40d19d7d
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Merge pull request #1551 from thegriglat/abs
Change abs to std::abs
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2017-11-15 17:34:59 +00:00 |
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scrawl
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60fba7acd8
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Fix reorder warning
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2017-11-15 17:20:08 +00:00 |
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scrawl
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c36d250044
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Parse dialogue text for keywords after the resultscript runs (Fixes #4210)
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2017-11-15 17:20:06 +00:00 |
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scrawl
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7c5d2a1ac4
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Update dialogue topics list after result script is run
Regression from 0.42.
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2017-11-15 17:20:06 +00:00 |
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scrawl
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5a93b6a324
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Enable word-wrapping for the console history
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2017-11-15 17:20:05 +00:00 |
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Grigorii Latyshev
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6e4f6c4bd5
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Change abs to std::abs
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2017-11-13 21:36:55 +01:00 |
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scrawl
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a7fd27f413
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Merge pull request #1544 from rexelion/archerrangefix
use fProjectileMaxSpeed for ranged weapons distance (fixes #4192)
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2017-11-11 22:30:59 +00:00 |
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scrawl
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98b4f9c596
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Merge pull request #1549 from akortunov/itemmodels
Item models reworking
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2017-11-11 22:12:07 +00:00 |
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scrawl
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ae9f79c192
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Merge pull request #1550 from akortunov/trackingfix
Do not track a nearest actor during combat and pursue
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2017-11-11 22:10:33 +00:00 |
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Andrei Kortunov
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8c0dcd8b2b
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Do not track a nearest actor during combat and pursue (bug #4179)
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2017-11-11 19:46:59 +04:00 |
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rexelion
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f0649849b8
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changed variable name to be more descriptive
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2017-11-11 12:00:23 +00:00 |
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Andrei Kortunov
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03f129b53c
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remove redundant allowedToInsertItems() function from ItemModel
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2017-11-11 11:58:22 +04:00 |
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Andrei Kortunov
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99517d83ea
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Bound items detection refactoring
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2017-11-11 11:58:22 +04:00 |
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Andrei Kortunov
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a02124f884
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Handle item owners during pickpocketing
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2017-11-11 11:58:18 +04:00 |
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scrawl
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a5ba1caed1
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Merge pull request #1541 from astillich/4189
Fixed escaping @ in boost program options filter
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2017-11-10 23:08:54 +00:00 |
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scrawl
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f1aeb416ec
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Disable Activate key when textinput is active (Bug #4151)
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2017-11-10 22:54:53 +00:00 |
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scrawl
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a5adc5b018
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Add NPC base skeleton files to the optimizer blacklist (Fixes #4159)
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2017-11-10 22:51:32 +00:00 |
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scrawl
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b06512a60d
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Fix error message that referred to the wrong file (Bug #4159)
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2017-11-10 22:51:32 +00:00 |
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scrawl
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1afbf99f74
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Make movement keys not function in text input mode
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2017-11-10 22:51:31 +00:00 |
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scrawl
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b9baee51d5
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Fix overlapping widgets in trade window layout (Fixes #4205)
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2017-11-10 22:51:29 +00:00 |
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rexelion
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69a56eaea3
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don't initialise rangeAttackOfTarget
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2017-11-10 10:44:53 +00:00 |
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Andrei Kortunov
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3694b6ec90
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Move onClose() check to item models
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2017-11-10 10:58:43 +04:00 |
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Andrei Kortunov
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ac33ff9482
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Move onDropItem() check to item models
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2017-11-10 10:58:43 +04:00 |
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Andrei Kortunov
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3604b73d60
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Move onTakeItem() to item models
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2017-11-10 10:58:40 +04:00 |
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AnyOldName3
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590531595b
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Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
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2017-11-10 02:02:27 +00:00 |
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rexelion
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983c33c4c8
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don't use a pointer for ActionWeapon
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2017-11-09 14:23:26 +00:00 |
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AnyOldName3
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548c42b5fd
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Disable over-zealous shadows in the character preview.
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2017-11-08 13:38:30 +00:00 |
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AnyOldName3
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64d5d0fd66
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Prevent the local map from being considered to be shadowed.
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2017-11-08 13:30:13 +00:00 |
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AnyOldName3
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6e0b61d084
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Add missing libraries to components target
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2017-11-08 04:09:14 +00:00 |
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AnyOldName3
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e201e359a9
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Move Shadow to Components
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2017-11-08 01:44:49 +00:00 |
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AnyOldName3
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1a30a917af
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Merge upstream/master
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2017-11-08 01:31:38 +00:00 |
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AnyOldName3
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2e7951c83f
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Remove unused mask
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2017-11-08 01:28:10 +00:00 |
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AnyOldName3
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aa31cbba4f
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Attempt (and fail) to make the local map show without unwanted shadow
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2017-11-08 01:20:52 +00:00 |
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AnyOldName3
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c3616ca78b
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Merge branch 'osgshadow-test-vdsm-sky-method-two' into osgshadow-test-vdsm
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2017-11-08 00:35:54 +00:00 |
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scrawl
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9ecdcc187f
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Clarify a warning message refers to inventory objects
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2017-11-08 00:26:09 +00:00 |
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scrawl
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95b3c1181a
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Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190)
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2017-11-08 00:24:52 +00:00 |
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scrawl
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e42bd71081
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Add missing WaitDialog::clear() (Fixes #4196)
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2017-11-08 00:24:04 +00:00 |
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scrawl
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244cc5b861
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Reduce error spam
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2017-11-08 00:24:03 +00:00 |
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scrawl
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7b4add2ae4
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Fall back to non-shader material if creating the shader fails
Also fixes an uncaught exception that will break the whole game.
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2017-11-08 00:24:03 +00:00 |
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Alexander Stillich
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43b5c2e36b
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Fixed parameter naming
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2017-11-07 23:20:10 +01:00 |
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Alexander Stillich
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70d578d050
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Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all
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2017-11-07 23:10:58 +01:00 |
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AnyOldName3
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25432146f7
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-11-07 22:08:21 +00:00 |
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Alexander Stillich
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af3e1f92ec
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Added StringUtil::replaceAll()
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2017-11-07 23:06:23 +01:00 |
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AnyOldName3
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3403205231
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Use three shadow maps per light
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2017-11-07 20:34:48 +00:00 |
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AnyOldName3
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715f29165b
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Dynamically adjust shaders to have the required number of shadow maps.
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2017-11-07 20:22:45 +00:00 |
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rexelion
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cab0002461
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Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents
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2017-11-07 17:57:23 +00:00 |
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AnyOldName3
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3106159721
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Turn off all shadow texture units for the sky now it is possible for there to be more than one
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2017-11-07 16:40:32 +00:00 |
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