PLkolek 
								
							 
						 
						
							
							
							
							
								
							
							
								8f4506f5b6 
								
							 
						 
						
							
							
								
								Implemented drowning.  
							
							... 
							
							
							
							Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red. 
							
						 
						
							2013-08-07 16:46:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								076e7d8e16 
								
							 
						 
						
							
							
								
								Make insertBegin internal  
							
							
							
						 
						
							2013-08-07 03:56:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2b2101958d 
								
							 
						 
						
							
							
								
								Destroy the scene node we create  
							
							
							
						 
						
							2013-08-07 03:56:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0458fd5531 
								
							 
						 
						
							
							
								
								Remove unused/unneeded parameters  
							
							
							
						 
						
							2013-08-07 03:56:06 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								932fffd1a7 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'kcat/light-objects'  
							
							
							
						 
						
							2013-08-07 11:21:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b4b095ca72 
								
							 
						 
						
							
							
								
								Don't try to get the center of a null bounding box  
							
							
							
						 
						
							2013-08-07 01:32:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								80d271aeb1 
								
							 
						 
						
							
							
								
								Remove unused stuff  
							
							
							
						 
						
							2013-08-07 01:31:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3555476dfd 
								
							 
						 
						
							
							
								
								Use Animation-derived objects for generic objects  
							
							
							
						 
						
							2013-08-06 19:49:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a9dca21d05 
								
							 
						 
						
							
							
								
								Create the Animation SceneNode in the constructor  
							
							
							
						 
						
							2013-08-06 19:49:05 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								48784c7e2f 
								
							 
						 
						
							
							
								
								Use for_each and functors to avoid some for loops  
							
							
							
						 
						
							2013-08-06 19:49:05 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								de95926e9f 
								
							 
						 
						
							
							
								
								Use controllers to animate lights in ObjectLists  
							
							
							
						 
						
							2013-08-06 19:49:04 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8984d8f8ee 
								
							 
						 
						
							
							
								
								Use a map to simplify NPC part referencing  
							
							
							
						 
						
							2013-08-06 19:49:02 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e976bb16c5 
								
							 
						 
						
							
							
								
								Add a light for torches  
							
							
							
						 
						
							2013-08-06 19:49:02 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								57fb065a86 
								
							 
						 
						
							
							
								
								Add Ogre::Light objects to the object list  
							
							... 
							
							
							
							Note that NIFs actually have NiLight-based light records which could be
used to create Ogre::Light objects. However, no Morrowind NIF uses them,
as far as I can tell. 
							
						 
						
							2013-08-06 19:49:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a9cc3a2844 
								
							 
						 
						
							
							
								
								Ensure a valid CellStore for Ptr::isInCell  
							
							
							
						 
						
							2013-08-06 19:49:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1f436f9886 
								
							 
						 
						
							
							
								
								Render torches  
							
							
							
						 
						
							2013-08-06 19:49:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8f69c51b24 
								
							 
						 
						
							
							
								
								Avoid some unnecessary references  
							
							
							
						 
						
							2013-08-06 19:49:00 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2c03fec4bb 
								
							 
						 
						
							
							
								
								Use the fatigue term for jumping  
							
							
							
						 
						
							2013-08-06 19:49:00 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								eab4e09566 
								
							 
						 
						
							
							
								
								Handle the pick/probe in the character controller  
							
							
							
						 
						
							2013-08-06 19:48:59 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3f7daa4884 
								
							 
						 
						
							
							
								
								Forgot to change initTerrainTextures  
							
							
							
						 
						
							2013-08-07 02:58:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								76e538c22a 
								
							 
						 
						
							
							
								
								Unused variable fix  
							
							
							
						 
						
							2013-08-07 02:03:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								726c93c365 
								
							 
						 
						
							
							
								
								Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10  
							
							
							
						 
						
							2013-08-07 01:34:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								03af7175dd 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'potatoesmaster/bug-839'  
							
							
							
						 
						
							2013-08-06 17:39:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4caac0d859 
								
							 
						 
						
							
							
								
								Fix idle animations repeating  
							
							
							
						 
						
							2013-08-05 02:06:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									vorenon 
								
							 
						 
						
							
							
							
							
								
							
							
								76a1abe9fa 
								
							 
						 
						
							
							
								
								Don't allow the use of the "jump" key while sneaking - Update  
							
							
							
						 
						
							2013-08-04 20:10:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									vorenon 
								
							 
						 
						
							
							
							
							
								
							
							
								56cb36caf1 
								
							 
						 
						
							
							
								
								Don't allow the use of the "jump" key while sneaking  
							
							
							
						 
						
							2013-08-04 19:45:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								71da2f0a12 
								
							 
						 
						
							
							
								
								Do not allow magic/combat stance unless magic/inventory window are accessible  
							
							
							
						 
						
							2013-08-04 00:21:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								41b2fa985b 
								
							 
						 
						
							
							
								
								silenced some warnings  
							
							
							
						 
						
							2013-08-03 15:26:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								9123afa863 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'gus/MeleeCombat2'  
							
							
							
						 
						
							2013-08-03 15:23:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								a23e7fac93 
								
							 
						 
						
							
							
								
								clean up  
							
							
							
						 
						
							2013-08-03 13:58:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								982f743ddd 
								
							 
						 
						
							
							
								
								Fix wrong idle animations played  
							
							
							
						 
						
							2013-08-03 13:13:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								c8bb32c40d 
								
							 
						 
						
							
							
								
								small maths correction  
							
							
							
						 
						
							2013-08-03 12:29:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								a25ee360dc 
								
							 
						 
						
							
							
								
								use angles and GMST. not sure this work as it should  
							
							
							
						 
						
							2013-08-03 12:16:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								8f330e7e3c 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'potatoesmaster/sneak'  
							
							
							
						 
						
							2013-08-03 11:49:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								830762722d 
								
							 
						 
						
							
							
								
								first attempt: hit detection with a sphere (not finished)  
							
							
							
						 
						
							2013-08-03 11:26:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								a9483dbdf1 
								
							 
						 
						
							
							
								
								Show sneak indicator when sneaking  
							
							... 
							
							
							
							Temporary solution, as the indicator should be shown only when the
player is not detected by any other actor. 
							
						 
						
							2013-08-03 03:03:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								8f8362d2c4 
								
							 
						 
						
							
							
								
								Expose sneak indicator widget through WindowManager  
							
							
							
						 
						
							2013-08-03 03:03:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								9757694060 
								
							 
						 
						
							
							
								
								Update sneaking indicator position with other widgets  
							
							
							
						 
						
							2013-08-03 02:43:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								4685aea2a1 
								
							 
						 
						
							
							
								
								mwiniimport: ignore empty values  
							
							
							
						 
						
							2013-08-03 00:21:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									vorenon 
								
							 
						 
						
							
							
							
							
								
							
							
								aa45127895 
								
							 
						 
						
							
							
								
								Adjusted swish sounds  
							
							... 
							
							
							
							Sorry Chris, I was wrong. The game actually uses SwishM for every attack, but at a different pitch depending on the force of the attack. I realized it after testing your changes. 
							
						 
						
							2013-08-02 16:33:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f57c829cba 
								
							 
						 
						
							
							
								
								Play the appropriate swish sound and follow-up animation  
							
							
							
						 
						
							2013-08-02 00:21:02 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b70975a74d 
								
							 
						 
						
							
							
								
								Move getEvasion to CreatureStats  
							
							
							
						 
						
							2013-08-02 00:21:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9e7d670745 
								
							 
						 
						
							
							
								
								Inline Class::get(const Ptr& ptr)  
							
							
							
						 
						
							2013-08-02 00:20:59 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								ca94d1a2fb 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'swick/inventorypos'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwgui/inventorywindow.cpp 
							
						 
						
							2013-07-31 22:16:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								24273f338b 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2013-07-31 22:12:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastian Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								7ed763262f 
								
							 
						 
						
							
							
								
								GUI mode dependent position  
							
							
							
						 
						
							2013-07-31 21:40:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fe51a00112 
								
							 
						 
						
							
							
								
								Fix the initial player inventory being added twice when starting a new game  
							
							
							
						 
						
							2013-07-31 21:00:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1f6336a4a 
								
							 
						 
						
							
							
								
								Fixed screenshot keybinding, and make it bindable  
							
							
							
						 
						
							2013-07-31 20:24:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								5cafe65cd7 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/cppcheck'  
							
							
							
						 
						
							2013-07-31 20:00:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d106ed3b08 
								
							 
						 
						
							
							
								
								Fixed alchemy  
							
							
							
						 
						
							2013-07-31 19:03:51 +02:00