Commit Graph

13447 Commits (0fe2d743a7c9f1e21183b583e49c0e909d464942)

Author SHA1 Message Date
David Cernat 0fe2d743a7 Rename tes3mp-netlauncher into tes3mp-browser 8 years ago
David Cernat cf8a507860 Set window title for netlauncher 8 years ago
David Cernat b2577498a9 Use tes3mp icon for netlauncher 8 years ago
David Cernat fa8650f99a Merge pull request #128 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/combat.cpp
8 years ago
scrawl c6822b9eb6 Merge pull request #1192 from damiel/water_refactor
Added refactoring of shader handling from visvalda's fog shader
8 years ago
Martin-Kevin Neumann 5a8efa1649 added refactoring of shader handling from visvalda's fog shader 8 years ago
NeveHanter e82d542d89 Merge remote-tracking branch 'upstream/master' into bugfix-3617 8 years ago
NeveHanter 811e9ad9f3 Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
8 years ago
David Cernat f376b8416e Merge pull request #127 from OpenMW/master
Add OpenMW commits up to 15 Jan
8 years ago
Allofich f2240dde9c Allow command spells to work when cast by AI on AI
(Fixes #3723)
8 years ago
Allofich e825010107 Apply command spell effects on impact
Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
8 years ago
Allofich a46c4de918 Stop combat when adding an AI package to an actor
(Fixes #3722)
8 years ago
David Cernat afebc9c60f Don't require C++14 for netlauncher 8 years ago
David Cernat ba493435f3 Prevent crash when trying to remove -1 rows in netlauncher 8 years ago
scrawl b87abb0456 Reset activation flags when an object is copied (Fixes #3671, Fixes #3719) 8 years ago
David Cernat 70b43ecef6 Merge pull request #126 from OpenMW/master
Add OpenMW commits up to 14 Jan
8 years ago
Koncord 0ab02006de Detect ARM CPUs 8 years ago
scrawl 69ce9f32bc Activate/OnActivate fix (Bug #3712) 8 years ago
David Cernat 2e3f508a56 Fix broken default keys and enable master server in configs 8 years ago
David Cernat 253ded1ee3 Use new getFilenameStamp() method to generate timestamps for filenames 8 years ago
David Cernat 3932654d5d Use log filenames w/ timestamps instead of adding numbers to their ends 8 years ago
David Cernat 10a0f165dd Print paths used for server dependencies in CMake, change tabs to spaces 8 years ago
Koncord 3c9eaad5ce Rename Main class to MainWindow 8 years ago
David Cernat 610ba1d867 Merge pull request #125 from OpenMW/master
Add OpenMW commits up to 12 Jan
8 years ago
Koncord f7dc30387c Run tes3mp-netlauncher instead openmw in the OpenMW Launcher 8 years ago
Koncord 90908ed113 rename openmw-netlauncher to tes3mp-netlauncher 8 years ago
scrawl 73aa07b81b Merge pull request #1189 from Allofich/attack
Match best attack selection to vanilla behavior
8 years ago
Allofich 2322ab3125 Don't make Command spells cancel AI packages
(Fixes #3649)
8 years ago
Koncord 4604ee49bf Fix waiting answer when browser not connected to the master server 8 years ago
Koncord 968546b20c Use master server address from config file 8 years ago
Koncord cb799ee446 Server browser 8 years ago
Allofich c10585fb07 Match best attack selection to original MW
(Fixes #3721)
8 years ago
David Cernat dfb87e9e0d Merge pull request #124 from OpenMW/master
Add OpenMW commits up to 11 Jan
8 years ago
Koncord b6f9a21d7f Do not allow 0 update rate 8 years ago
Koncord 03a92b3a91 Use LOG_VERBOSE instead LOG_INFO 8 years ago
Koncord 01900c2be8 Use modname in Send function 8 years ago
Koncord 2b0ae7b9ca Fix variable name in JSON 8 years ago
Koncord e92df0c465 Implement SetModname, SetHostname functions 8 years ago
Koncord f510a5583f Move MasterClient to Networking class
Rename MOTD to hostname
8 years ago
Koncord b5c586d5b7 Add and implement ID_MASTER_QUERY 8 years ago
Koncord 32615d05cf Prevent allocate memory if player doesn't exists 8 years ago
MiroslavR f1f9209814 Creatures now auto-equip shields (Fixes #3704) 8 years ago
Koncord 97dd8704a3 Ignore ping packets 8 years ago
Allofich 5e992a0342 Fix attempting to access NPC stats on creatures 8 years ago
Assumeru 1a073ca642 Fix teleportation being unreachable 8 years ago
Koncord dbbdb1071c Use default FindLua51 instead homebrew 8 years ago
Allofich eee49b7ea7 Make dispel an instant effect again (Fixes #3695) 8 years ago
scrawl 80c008906b Fix texture coordinates 8 years ago
scrawl 48a23d61b2 Mask out water in global map overlay 8 years ago
scrawl 7b5f3e3cdc Fix crash in ProjectileManager when a sound id fails to play or is not found 8 years ago