David Cernat
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dfb87e9e0d
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Merge pull request #124 from OpenMW/master
Add OpenMW commits up to 11 Jan
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2017-01-11 13:30:22 +02:00 |
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MiroslavR
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f1f9209814
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Creatures now auto-equip shields (Fixes #3704)
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2017-01-08 20:52:04 +01:00 |
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David Cernat
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973db7c78a
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Merge pull request #113 from OpenMW/master
Add OpenMW commits up to 17 Dec
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2016-12-17 23:27:09 +02:00 |
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Koncord
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536715cf46
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Cleanup tes3mp headers
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2016-12-16 16:59:15 +08:00 |
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Leon Krieg
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739cd5ba45
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
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David Cernat
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3a733eb122
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Make tes3mp includes consistent
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2016-11-17 17:16:25 +02:00 |
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David Cernat
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fa9d6e810e
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Use lowerCamelCase in tes3mp client function names like OpenMW does
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2016-11-15 21:54:06 +02:00 |
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Koncord
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799842b5da
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Reduce using of the CPU
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2016-11-12 20:11:27 +08:00 |
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Koncord
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56959ebfda
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Implement magic
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2016-11-12 19:39:16 +08:00 |
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David Cernat
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cd798d5f23
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Merge pull request #89 from OpenMW/master
Add OpenMW commits up to 30 Oct
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2016-10-30 21:49:07 +02:00 |
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Allofich
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125e94ef0e
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Fix shadowing warnings
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2016-10-31 00:39:31 +09:00 |
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David Cernat
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e27d1857ef
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Fix formatting in previous changes made by tes3mp to OpenMW's core
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2016-10-19 22:06:11 +03:00 |
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David Cernat
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6eae017561
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Merge pull request #74 from OpenMW/master
Add OpenMW commits up to 5 Oct
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2016-10-06 06:16:09 +03:00 |
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Allofich
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506d0e8e54
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Correction to display of 0-weight tooltips
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2016-10-04 23:02:45 +09:00 |
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Allofich
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160da0b149
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Treat 0-weight armor as light armor in some respects
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2016-10-04 23:02:25 +09:00 |
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David Cernat
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728a09e423
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Reorder functions in LocalPlayer and make their names more consistent
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2016-09-30 08:59:58 +03:00 |
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David Cernat
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ce4b326b02
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Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
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2016-09-28 07:50:16 +03:00 |
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David Cernat
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7e4543ffcb
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Merge pull request #64 from OpenMW/master
Add OpenMW commits up to 24 Sep
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2016-09-25 11:06:07 +03:00 |
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MiroslavR
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52e00f5fef
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Do not show uncarriable lights in item views
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2016-09-24 18:01:31 +02:00 |
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David Cernat
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cdada00a8a
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Merge pull request #56 from OpenMW/master
Add OpenMW commits up to 15 Sep
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2016-09-15 22:19:02 +03:00 |
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MiroslavR
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f323f231db
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Allow activating actors without a name (Fixes #3551)
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2016-09-15 16:47:50 +02:00 |
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David Cernat
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3b7693c719
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Resolve conflicts in pull request #55
# Conflicts:
# README.md
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/combat.cpp
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2016-09-15 08:49:57 +03:00 |
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Allofich
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34851349de
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Pass hitPosition by const reference
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2016-09-13 00:59:56 +09:00 |
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Allofich
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bce0166931
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Don't play blood effects for resisted hits
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2016-09-12 22:46:32 +09:00 |
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David Cernat
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4d2ca20445
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Resolve conflicts in pull request #43
# Conflicts:
# README.md
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2016-08-24 22:03:35 +03:00 |
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Allofich
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7db31ab58a
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Correct telekinesis glow length
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2016-08-24 01:21:15 +09:00 |
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David Cernat
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d9cfd5bac2
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Resolve conflicts with OpenMW
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2016-08-15 19:14:13 +03:00 |
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scrawl
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8c44334409
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Merge pull request #1021 from Allofich/weight
Corrections to tooltip displays of zero-weight items
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2016-08-14 15:14:58 +02:00 |
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Allofich
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7bf04b5014
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Allow showing value of zero-weight lights
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2016-08-14 21:15:22 +09:00 |
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Allofich
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502a26a7ff
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Use getWeightString() to avoid casting to int
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2016-08-14 19:38:53 +09:00 |
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Allofich
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4f5d676b4e
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Allow weight tooltips for gold and keys if not 0
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2016-08-14 19:32:43 +09:00 |
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Allofich
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caf025f93d
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Don't show 0 weight tooltips except for potions
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2016-08-14 19:27:59 +09:00 |
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Allofich
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cf7278f8ae
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Don't show weight tooltip for 0-weight equipment
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2016-08-14 18:37:41 +09:00 |
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Allofich
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ee2702087c
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Make zero-weight boots play light boot footsteps
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2016-08-14 17:27:47 +09:00 |
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Allofich
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cb9bb92b26
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Play locked sounds on locked objects instead of actors
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2016-08-10 21:31:14 +09:00 |
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Allofich
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cad41599cf
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Fix travis build error and warnings
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2016-08-09 22:56:53 +09:00 |
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Allofich
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35c14bb9bb
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Minor rewrite, make "open" spells play glow effect
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2016-08-09 22:56:53 +09:00 |
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Allofich
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e132b52a69
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Handle spell glows within updatecallback
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2016-08-09 22:56:53 +09:00 |
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Allofich
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123c626f2d
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Add glow when using telekinesis on doors
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2016-08-09 22:56:53 +09:00 |
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David Cernat
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09d564424f
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Translate Russian code comment into English
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2016-08-01 19:26:42 +03:00 |
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Aesylwinn
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b4a000913c
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Merge remote-tracking branch 'yar/master' into Even
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwdialogue/filter.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/localscripts.cpp
# components/CMakeLists.txt
# components/compiler/exprparser.cpp
# components/sceneutil/workqueue.cpp
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2016-07-17 23:50:52 -04:00 |
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Allofich
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599e6708ec
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Allow using keys to open trapped objects of lock level 0
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2016-07-10 23:08:11 +09:00 |
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Allofich
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249918612d
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Play trap disarm sound when key used on trapped object
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2016-07-10 22:06:35 +09:00 |
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Allofich
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d4e656ceaf
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Play trap activation sound on trapped object, not actor
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2016-07-10 21:39:53 +09:00 |
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Allofich
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53ceefa46a
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Allow some telekinesis on teleport doors
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2016-07-09 01:08:00 +09:00 |
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Koncord
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1b259e2d33
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Syncing inventory, animations, position, 8 key attributes
Created Package system
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2016-07-07 23:50:48 +08:00 |
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scrawl
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0720a19fc0
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Add support for placing BodyParts in a cell (Bug #3118)
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2016-07-07 23:50:48 +08:00 |
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Allofich
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35a23c3b49
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Implement and use new method allowTelekinesis()
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2016-07-07 21:54:31 +09:00 |
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scrawl
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a825882c6b
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Process death events at the end of the death animation (Fixes #1873)
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2016-06-12 00:04:50 +02:00 |
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scrawl
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8fcc1911d9
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Use fCombatDistance as the creature attack range
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2016-06-10 23:47:01 +02:00 |
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