Andrei Kortunov
12f9184d00
Allow to interrupt terrain preloading
2019-03-09 13:15:23 +04:00
Andrei Kortunov
b214c54b3a
Calculate bounding volumes when preloading model instance
2019-03-09 13:15:16 +04:00
Bret Curtis
c20e69ef24
Merge pull request #2227 from elsid/fix_twitchy_massive_creatures
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Fix twitchy movement for massive creatures (bug #4907 )
2019-03-09 02:11:11 +01:00
Bret Curtis
e3bde5ec91
Merge pull request #2226 from akortunov/projectilefix
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Use relative animation time only for bows and crossbows
2019-03-08 22:52:10 +01:00
Bret Curtis
c2a7aa2932
Merge pull request #2225 from elsid/retry_async_navmesh_update_job
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Support explicit limit of navmesh tiles for scene
2019-03-08 22:39:45 +01:00
elsid
ea80a81538
Drop path points while tolerance allows
2019-03-08 22:33:34 +03:00
elsid
b9f21ec81a
Use custom steps size to make smooth path depending on half extents
2019-03-08 22:33:34 +03:00
elsid
8fd6b37e34
Make path point tolerance depending on actor half extents
2019-03-08 22:33:33 +03:00
Andrei Kortunov
4c21776b94
Use relative animation time only for bows and crossbows (bug #3778 )
2019-03-08 20:16:02 +04:00
elsid
f2e47d640d
Add option to limit max number of navmesh tiles
2019-03-08 17:39:04 +03:00
elsid
ff47df4f2c
Repost navmesh update jobs when failed because of out of memory
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DT_OUT_OF_MEMORY error is returned when limit of tiles is reached.
2019-03-08 17:39:04 +03:00
Bret Curtis
1e4bbe8997
Merge pull request #2223 from Capostrophic/animation
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Fix raki creatures in Skyrim: Home of the Nords (bug #4810 )
2019-03-08 15:25:45 +01:00
Bret Curtis
95e5fd0699
Merge pull request #2215 from akortunov/menufix
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Partially revert recent changes in the menu handling
2019-03-08 15:20:50 +01:00
elsid
82e2739bae
Notify workers when only at least one job is posted
2019-03-08 15:27:16 +03:00
elsid
b9b8ed177c
Store priority values as named fields
2019-03-08 15:23:36 +03:00
elsid
0c16fef285
Add navmesh update status builder
2019-03-08 15:07:07 +03:00
elsid
14c9190f49
Move tile replacement into separate function
2019-03-08 15:06:11 +03:00
elsid
b6243e7d1f
Fix name styleguide
2019-03-08 15:02:49 +03:00
Andrei Kortunov
de41c98022
Refactor menu toggling
2019-03-08 13:36:44 +04:00
Bret Curtis
551563cbfb
Merge branch 'clsb-warning' into 'master'
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Hopefully fix Clang warning about hiding overloaded virtual functions
See merge request OpenMW/openmw!82
2019-03-08 08:50:03 +00:00
Bret Curtis
0764271999
Merge pull request #2224 from elsid/fix_odr_violation
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Fix ODR violation for VDSMCameraCullCallback
2019-03-08 09:09:36 +01:00
Bret Curtis
a381a1aff4
Merge pull request #2222 from akortunov/warnfix
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Attempt to fix Clang warnings about hidden virtual methods
2019-03-08 00:09:31 +01:00
elsid
47e87cc2bd
Fix ODR violation for VDSMCameraCullCallback
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This class is also defined in OpenSceneGraph at global namespace.
2019-03-07 23:49:23 +03:00
AnyOldName3
d34724a3c4
Hopefully fix Clang warning about hiding overloaded virtual functions
2019-03-07 20:46:10 +00:00
Capostrophic
b05531818c
Fix raki creatures in Skyrim: Home of the Nords (bug #4810 )
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Make bip01 have higher priority than 'root node' node when determining the movement accumulation root
2019-03-07 21:09:00 +03:00
Bret Curtis
c55141d18d
Merge pull request #2217 from Capostrophic/shader
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Move forcePPL and clamp to global shader defines (task #4869 )
2019-03-07 16:56:09 +01:00
Bret Curtis
df6112aa35
Merge pull request #2221 from akortunov/iter
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Use C++11-style loops in the game world instead of iterators
2019-03-07 16:53:18 +01:00
Andrei Kortunov
72db11b56c
Fix Clang warnings about hidden virtual methods
2019-03-07 17:53:59 +04:00
Bret Curtis
8c1a73ff11
Merge pull request #2220 from elsid/ccache
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Use ccache for linux CI build
2019-03-07 12:21:05 +01:00
Bret Curtis
218ccf4a67
Merge pull request #2216 from elsid/fix_ci
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Fix windows CI scripts
2019-03-07 12:20:53 +01:00
Perry Hugh
b8b7568ce5
Correct odd toggling menu behavior.
2019-03-07 11:41:48 +01:00
Bret Curtis
088de40365
Merge pull request #2218 from akortunov/warnfix
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Fix MSVC warning about variable re-declaration
2019-03-07 11:37:07 +01:00
Bret Curtis
a5d7efc009
Merge pull request #2207 from CyberShadow/gettooltipinfo-var
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[Trivial] Reuse a previously-saved value
2019-03-07 11:36:44 +01:00
Bret Curtis
ca4c238c98
Merge pull request #2219 from akortunov/authors
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Update AUTHORS.md
2019-03-07 11:36:10 +01:00
Andrei Kortunov
19092afa94
Add bzzt to the AUTHORS.md
2019-03-07 14:14:06 +04:00
Bret Curtis
9adb557833
Merge pull request #2211 from Capostrophic/messages
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Small script verifier tweaks
2019-03-07 10:11:56 +01:00
Andrei Kortunov
d23a0ce2ae
Use C++11-style loops in the game world instead of iterators
2019-03-07 12:39:57 +04:00
elsid
26dfa287f9
Use ccache for linux CI build
2019-03-07 11:17:51 +03:00
Andrei Kortunov
771a45174b
Update AUTHORS.md
2019-03-07 10:18:17 +04:00
Andrei Kortunov
dcec9df345
Fix MSVC warning about variable re-declaration
2019-03-07 08:08:13 +04:00
elsid
7d2c741d1d
Fix compare with empty value
2019-03-07 00:33:26 +03:00
elsid
e99f783c65
Remove white spaces and trailing spaces
2019-03-07 00:33:26 +03:00
elsid
be57da3b1a
Fix version of cached archives for appveyor
2019-03-07 00:33:22 +03:00
Bret Curtis
8bd7effae1
Merge pull request #2212 from elsid/navigator_log_spam
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Do not build path by navigator for pure water and flying creatures
2019-03-06 21:37:41 +01:00
Bret Curtis
41d1521f1d
Merge pull request #2213 from elsid/min_path_point_tolerance
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Use min point tolerance to prevent face wrong direction (bug #4814 )
2019-03-06 21:36:43 +01:00
Bret Curtis
7e5c7064af
Merge pull request #2214 from CyberShadow/pull-20190305-225227
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DRY skill widget updates in stats window
2019-03-06 21:36:16 +01:00
Vladimir Panteleev
9d5fc7954f
DRY skill widget updates in stats window
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The skill widgets were configured in two places: initial creation, and
updates. The former was redundant, and duplicated the functionality of
the latter.
To fix this redundancy, replace the duplicate code with a call to
setValue.
2019-03-05 22:52:30 +00:00
Capostrophic
0cdc46dfd6
Move forcePPL and clamp to global shader defines (bug #4869 )
2019-03-05 23:36:08 +03:00
elsid
cf1e1d9f4b
Use min point tolerance to prevent face wrong direction (bug #4814 )
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When next path point is too close to actor and it has speed 0,
it can face direction not pointing to path target.
2019-03-05 23:18:55 +03:00
elsid
eb45f99880
Remove unused code
2019-03-05 23:18:55 +03:00