scrawl
de3c76a54b
Revert "reworked NIFStream to use a type-handler"
...
This reverts commit 03ee7663a3
.
12 years ago
Marc Zinnschlag
61e476118d
Merge remote-tracking branch 'kcat/animations'
12 years ago
Marc Zinnschlag
2cb7e1f3d5
Merge remote-tracking branch 'glorf/bugfix-4'
12 years ago
scrawl
c0dd383cd0
Fix door collision to work with all possible movement directions
12 years ago
Chris Robinson
05060e57ec
Add a weapon state to the character controller
12 years ago
Glorf
d283f8d85f
Bugfix #748
12 years ago
Chris Robinson
020e3e8a8e
Show the equipped weapon in the inventory screen
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And use the proper pose based on what's equipped.
12 years ago
Chris Robinson
854de1c6c1
Make sure the weapon is in the proper group
12 years ago
Chris Robinson
15a2eeebb8
Merge remote-tracking branch 'zini/master' into animations
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Conflicts:
apps/openmw/mwworld/worldimp.cpp
12 years ago
Chris Robinson
063322b081
Declare some variables closer to where they're used
12 years ago
Chris Robinson
0cf531ba12
Make sure to update parts when the weapon changes
12 years ago
Marc Zinnschlag
93868c8bca
Merge remote-tracking branch 'scrawl/master'
12 years ago
Marc Zinnschlag
bab899513a
Merge remote-tracking branch 'glorf/bugfix-4'
12 years ago
Glorf
74de8b83b6
Enabled collision when new game
12 years ago
Marc Zinnschlag
236751ec45
some IdCollection and IdTable cleanup
12 years ago
Chris Robinson
a15758ac85
Fix preview and vanity cameras
12 years ago
Glorf
6222b3f52a
Bugfix #744
12 years ago
Chris Robinson
d17e1e83d5
Rename MWRender's Player to Camera
12 years ago
Chris Robinson
dbba126344
Use a method to check if the view should be first person
12 years ago
scrawl
d5c7a26041
Fix broken loose file resources when using Ogre 1.9
12 years ago
Chris Robinson
bb8277920b
Manage the player's NpcAnimation object in the RenderingManager
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It may be more appropriate to manage it in MWRender::Actors with the other
Animation-based objects, but that will need some (minor) interface changes.
12 years ago
scrawl
6c5ea1ea7a
Fix incorrect weapon health meter for fully repaired weapons, fix exception when equipping lockpicks or probes
12 years ago
scrawl
5ff098b8fb
Fix quick keys being triggered when in UI mode
12 years ago
scrawl
867c7db014
Fix wrong door sounds
12 years ago
scrawl
9648804af5
Fix terrain material leak, this should in theory allow the terrain to free its temporary resources
12 years ago
scrawl
78596cad83
Fix enchantment points value
12 years ago
Chris Robinson
ba3a67f84b
Don't store the player base node in MWRender::Player
12 years ago
Chris Robinson
4cedf0fbab
Avoid colliding with AvoidNodes
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These are placed under the RootCollisionNode hierarchy, but the shapes they
hold aren't collided with. Their exact function is unknown, but seems to be
related to lava? Maybe damage avoidance info for the AI.
12 years ago
Chris Robinson
24e503330b
Merge remote-tracking branch 'zini/master' into animations
12 years ago
Marc Zinnschlag
11a45b3034
Merge remote-tracking branch 'scrawl/doors'
12 years ago
scrawl
67e5e939a1
Fix some doors
12 years ago
Marc Zinnschlag
f2a5377b2b
Merge remote-tracking branch 'glorf/bugfix-4'
12 years ago
Marc Zinnschlag
116ac05677
Merge remote-tracking branch 'scrawl/doors'
12 years ago
Glorf
6ea82333d4
Headers cleanup
12 years ago
Glorf
98baf9fac1
Bugfix #718
12 years ago
scrawl
2e1dda9010
Fix old bullet versions
12 years ago
scrawl
6ecd88af14
More fixes
12 years ago
scrawl
208f9ca8c5
Fix problem with newer (or older?) bullet version (thanks travis)
12 years ago
scrawl
4ee1a6ee02
Put door physics in a separate method, some fixes
12 years ago
Marc Zinnschlag
cd61177eed
Merge remote-tracking branch 'gus/renderWeaponShield'
12 years ago
scrawl
9343b4459e
Opening doors
12 years ago
Marc Zinnschlag
a6b7f8e904
Merge remote-tracking branch 'scrawl/fall'
12 years ago
Marc Zinnschlag
93c98e1df4
Merge remote-tracking branch 'scrawl/athletics'
12 years ago
Marc Zinnschlag
738a54337d
removed redundant case smashing
12 years ago
gus
3d9ceede77
little fix (weapons disapeared when tab was pressed)
12 years ago
gus
5388c25e64
Fix or lockpicks.
12 years ago
gus
766d1efa84
Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out.
12 years ago
scrawl
7d61459ccd
Added stub implementation for 'Fall'. There is no use for this function because our physics controller applies gravity constantly anyway.
12 years ago
scrawl
fdf80c1c4f
Fix unused variable
12 years ago
scrawl
db78d15fc4
Fix changeWeather
12 years ago