Marc Zinnschlag
|
15124601aa
|
stop local scripts from being run twice in case of activation
|
2010-08-05 15:46:50 +02:00 |
|
Marc Zinnschlag
|
7a313f24ab
|
integrated activation into script system
|
2010-08-05 15:40:03 +02:00 |
|
Marc Zinnschlag
|
f630157bf8
|
implemented basic object activation
|
2010-08-05 13:51:26 +02:00 |
|
Marc Zinnschlag
|
2d695cc806
|
routed activate signal from input sub-system to engine-class
|
2010-08-05 13:36:33 +02:00 |
|
Marc Zinnschlag
|
87c84e6fcd
|
limited activation range according to GMST settings
|
2010-08-05 13:29:49 +02:00 |
|
Marc Zinnschlag
|
7ba6bdb56c
|
prepared InterpreterContext for activation implementation
|
2010-08-03 22:43:53 +02:00 |
|
Marc Zinnschlag
|
052d049a6c
|
integrated name-lookup into ape's code; added missing implementation of a function
|
2010-08-03 22:06:48 +02:00 |
|
Marc Zinnschlag
|
5827591d05
|
Merge commit 'ape/master'
Conflicts:
apps/openmw/mwworld/world.hpp
|
2010-08-03 21:52:19 +02:00 |
|
Marc Zinnschlag
|
69ea00455f
|
Merge branch 'poly'
Conflicts:
apps/openmw/mwworld/world.cpp
|
2010-08-03 21:43:05 +02:00 |
|
Armin Preiml
|
adc209d135
|
Implemented the faced handle method to the engine. Faced handles will
be written to stdout every 10th frame.
|
2010-08-03 20:40:45 +02:00 |
|
Armin Preiml
|
c000bfb43d
|
moved object focus code to mwscene
|
2010-08-03 20:17:31 +02:00 |
|
Marc Zinnschlag
|
d1c000313f
|
added getPtr function that works via Ogre handle
|
2010-08-03 20:01:52 +02:00 |
|
Marc Zinnschlag
|
002345270b
|
implemented teleport doors (only for the player for now)
|
2010-08-03 18:44:52 +02:00 |
|
Marc Zinnschlag
|
7e5ddae3b3
|
modified action interface to allow other actors besides the player
|
2010-08-03 18:22:01 +02:00 |
|
Marc Zinnschlag
|
c38b02bd5c
|
added action interface
|
2010-08-03 18:20:15 +02:00 |
|
Marc Zinnschlag
|
239498bcd4
|
added getName function
|
2010-08-03 17:11:41 +02:00 |
|
Armin Preiml
|
b50c7e0788
|
Some experimental implementation of a RaySceneQuery.
|
2010-08-03 16:26:43 +02:00 |
|
Marc Zinnschlag
|
f50ced4616
|
added missing record classes
|
2010-08-03 15:24:44 +02:00 |
|
Marc Zinnschlag
|
0851044fa6
|
removed superfluous includes
|
2010-08-03 14:43:14 +02:00 |
|
Marc Zinnschlag
|
bfc282779b
|
added item health interface
|
2010-08-03 14:14:04 +02:00 |
|
Marc Zinnschlag
|
93754b2851
|
moved some includes around
|
2010-08-03 13:32:37 +02:00 |
|
Marc Zinnschlag
|
33b6a0b800
|
moved concrete record classes to separate sub-system (mwclass)
|
2010-08-03 13:17:31 +02:00 |
|
Marc Zinnschlag
|
9d6e658e05
|
previous commit was missing some files
|
2010-08-03 13:03:08 +02:00 |
|
Marc Zinnschlag
|
ca842d1b4d
|
reimplemented access to creature stats via new class interface
|
2010-08-03 11:49:12 +02:00 |
|
Marc Zinnschlag
|
a70c3876a2
|
added foundation for esm record class hierarchy
|
2010-08-03 11:14:57 +02:00 |
|
Nicolay Korslund
|
69cc88bcaf
|
Merge branch 'master' of http://github.com/apreiml/openmw
|
2010-08-03 08:30:03 +02:00 |
|
Armin Preiml
|
389a28a836
|
Added const reference to esmstore to some methods down to CellRenderImp.
Body part mesh names will be now obtained by the bodypart id.
|
2010-08-02 09:59:59 +02:00 |
|
Armin Preiml
|
fb3bf91dfb
|
Added inserting of NPC meshes. Only heads and bodys and not well placed for now.
|
2010-08-01 20:46:51 +02:00 |
|
Marc Zinnschlag
|
b584215680
|
moved stats label <-> GMST text mapping from mwmechanics to mwgui; added missing stats window labels
|
2010-08-01 10:25:50 +02:00 |
|
Marc Zinnschlag
|
9fafac1ef8
|
removed encoding workaround for attribute names
|
2010-07-31 19:41:15 +02:00 |
|
Marc Zinnschlag
|
00c0a50f7f
|
Merge commit 'ape/master'
|
2010-07-31 19:37:49 +02:00 |
|
Armin Preiml
|
f3ee9ced5c
|
Added cmake file for the iconv library and extended relevant
cmake files to use it.
Added convertToUTF8 to esm_reader. getString(int size) uses this
method now.
|
2010-07-31 19:02:29 +02:00 |
|
Marc Zinnschlag
|
ebedef49c9
|
removed a special case, that wasn't a special case (MW Scripting for Dummies seems to be wrong here)
|
2010-07-28 19:45:06 +02:00 |
|
Marc Zinnschlag
|
6e3fdc5816
|
added special case implementation for GetHealth (max weapon and armor health)
|
2010-07-28 19:38:14 +02:00 |
|
Marc Zinnschlag
|
913d55a44e
|
added GetHealthGetRatio
|
2010-07-28 19:12:50 +02:00 |
|
Marc Zinnschlag
|
a542ca22fd
|
added ModCurrentHealth, ModCurrentMagicka, ModCurrentFatigue
|
2010-07-28 19:00:54 +02:00 |
|
Marc Zinnschlag
|
3b6b343c9b
|
added GUI update for health, magicka and fatigue
|
2010-07-28 18:48:01 +02:00 |
|
Marc Zinnschlag
|
455bcf3b01
|
added get, set and mod instructions for health, magicka and fatigue
|
2010-07-28 18:27:46 +02:00 |
|
Marc Zinnschlag
|
63f686ffab
|
update attribute values in stats window
|
2010-07-27 15:59:41 +02:00 |
|
Marc Zinnschlag
|
335425bb12
|
added MechanicsManager::update function (doesn't update anything yet)
|
2010-07-27 14:46:05 +02:00 |
|
Marc Zinnschlag
|
1d9df6cf40
|
implemented handling of disabled actors
|
2010-07-27 14:43:46 +02:00 |
|
Marc Zinnschlag
|
3d987f1b7a
|
register actors in active cells with MechanicsManager
|
2010-07-27 14:05:05 +02:00 |
|
Marc Zinnschlag
|
8bbcbc05d5
|
removed duplicate code from World class
|
2010-07-27 13:09:35 +02:00 |
|
Marc Zinnschlag
|
5d40055b44
|
added comparison operators for Ptr class
|
2010-07-27 12:04:52 +02:00 |
|
Marc Zinnschlag
|
77a0215d53
|
added get-, set- and mod-instructions for attributes
|
2010-07-26 23:09:37 +02:00 |
|
Marc Zinnschlag
|
aa4e79c0de
|
fixed a reclist bug induced a couple of commits ago
|
2010-07-26 22:00:50 +02:00 |
|
Marc Zinnschlag
|
e43b475ade
|
changed PlayerPos::getPlayer return type from CellRef to Ptr
|
2010-07-26 13:09:44 +02:00 |
|
Marc Zinnschlag
|
fa50bbc77b
|
added a CellStore pointer to PlayerPos
|
2010-07-26 12:59:50 +02:00 |
|
Marc Zinnschlag
|
04b86f7e1e
|
added first set of character and creature stats (attributes)
|
2010-07-26 12:52:32 +02:00 |
|
Marc Zinnschlag
|
ecd05fd15e
|
fixed an include guard
|
2010-07-26 11:58:49 +02:00 |
|