scrawl
|
166cced22f
|
Merge pull request #957 from svaante/master
Added 1.5 bonus for ranged weapons when weapons are rated
|
9 years ago |
scrawl
|
a14f1bc222
|
Merge pull request #954 from Allofich/AIWanderDuration
Improve duration calculations in Wander AI
|
9 years ago |
Allofich
|
55ac1fab68
|
Change Wander duration to run on a counter
|
9 years ago |
Daniel Pettersson
|
256439f884
|
Added 1.5 bonus for ranged weapons when weapons are rated
|
9 years ago |
Marc Zinnschlag
|
3dce406829
|
Merge remote-tracking branch 'aesylwinn/FixFocus'
|
9 years ago |
scrawl
|
abcd2219e8
|
Ignore the calling actor in getEnemiesNearby / getActorsFighting
|
9 years ago |
Aesylwinn
|
2f39a6e20d
|
Fix camera input not being reset when focus for widget is lost.
|
9 years ago |
Marc Zinnschlag
|
447ba08be5
|
Merge remote-tracking branch 'aesylwinn/FixTracking'
|
9 years ago |
scrawl
|
165f048792
|
Do not count dead NPCs as observers (Fixes #3434)
|
9 years ago |
Aesylwinn
|
7657684dad
|
Fix mouse tracking to fix tooltip behavior. Also hide tooltips
when the mouse is moved.
|
9 years ago |
scrawl
|
12eea9ed69
|
Remove magic number in getMaxActivationDistance
|
9 years ago |
Marc Zinnschlag
|
b079db7913
|
Merge remote-tracking branch 'aesylwinn/EditPathgrid'
|
9 years ago |
scrawl
|
8fb8c2bae5
|
Fix "part has no parents" warning message caused by nodes being destroyed in the incorrect order
|
9 years ago |
scrawl
|
f417d7780a
|
Fix the enemy nearby check (Bug #3423)
|
9 years ago |
scrawl
|
dfc2f3469a
|
Don't play music if no playlist is set
|
9 years ago |
scrawl
|
f64bc3c7ef
|
Pass the victim to commitCrime on pickpocket detection (Fixes #3424)
|
9 years ago |
scrawl
|
9eab3b1728
|
Fix crash in race dialog when no head or hair are available
|
9 years ago |
scrawl
|
a45643f150
|
Merge pull request #949 from Allofich/master
Fix return values for AITravel
|
9 years ago |
Allofich
|
065d6a391d
|
Don't repeat sequences of only one non-wander AI
|
9 years ago |
scrawl
|
2ee414abe4
|
Merge pull request #943 from kpp/find_bullet
Find bullet
|
9 years ago |
Aesylwinn
|
3409d8a922
|
Change pathgrid node movement to be visually consistent, some
renaming
|
9 years ago |
Ben Shealy
|
5085afa3d7
|
Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
|
9 years ago |
scrawl
|
3645b3357e
|
Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417)
|
9 years ago |
scrawl
|
ab2089bbf3
|
Throw an exception if placeAt is passed an invalid direction parameter
|
9 years ago |
scrawl
|
2ce1da688f
|
ESS-Import: fix handling of first person camera state (Bug #3416)
|
9 years ago |
Roman Proskuryakov
|
3bcd23022a
|
Rewrites FindBullet using LibFindMacros handling version properly
|
9 years ago |
Aesylwinn
|
83c86cd1be
|
Implement context-select functionality.
|
9 years ago |
Aesylwinn
|
b83f522ecd
|
Changes to color scheme, slight change to drag indicator,
change tooltip description.
|
9 years ago |
Allofich
|
bce66c629a
|
Change editor-placed AI packages to cycle
|
9 years ago |
scrawl
|
496cb85b01
|
Do not cancel Ai packages when on loading (Fixes #3409)
This piece of code was an attempt to fix up save games made before commit d3b76b7006 , but ended up introducing a new bug.
|
9 years ago |
Aesylwinn
|
90620081c7
|
Fix handling of deleted pathgrids.
|
9 years ago |
Aesylwinn
|
bded4f86f0
|
Remove connection number check
|
9 years ago |
scrawl
|
d487007167
|
Remove debug code
|
9 years ago |
scrawl
|
e396e6f2ea
|
Adjust the eye level for line of sight checks (Fixes #3407)
|
9 years ago |
Aesylwinn
|
ded8862e9d
|
Insert nested rows after selected row, or at start if none selected.
|
9 years ago |
Aesylwinn
|
d0ef95a1e1
|
Make adjustments to pathgrid modification code.
|
9 years ago |
Aesylwinn
|
564d0db68c
|
Move pathgrid abstraction handling to save code.
|
9 years ago |
Aesylwinn
|
239727531f
|
Revert "Fix data corruption issues."
This reverts commit 6199663bd8 .
|
9 years ago |
Aesylwinn
|
9a567b3712
|
Revert "Fix editor undo for nested data."
This reverts commit 774e1497b6 .
|
9 years ago |
Aesylwinn
|
ec90da731c
|
Redo slight change to pathgrid editing controls, lost in revert
|
9 years ago |
Aesylwinn
|
bb81e89c08
|
Revert "Cleanup and slight change to pathgrid editing controls."
This reverts commit cc4655e9c7 .
|
9 years ago |
scrawl
|
a2153a6213
|
Remove outdated comment
|
9 years ago |
scrawl
|
5d4f58c828
|
Fix being unable to activate objects when scripts are disabled
The if statement was a leftover of the previous activate implementation and is no longer needed.
|
9 years ago |
Aesylwinn
|
cc4655e9c7
|
Cleanup and slight change to pathgrid editing controls.
Now that there is a drag indicator, it is easy to tell if an
operation is active or not.
|
9 years ago |
Aesylwinn
|
5eaaed05fc
|
Improve mouse pick culling.
|
9 years ago |
scrawl
|
3f1df4caa6
|
Don't auto-equip ammunition (Fixes #3401)
|
9 years ago |
Aesylwinn
|
18897348d7
|
Fix weapon values not being properly set in editor.
|
9 years ago |
Aesylwinn
|
774e1497b6
|
Fix editor undo for nested data.
|
9 years ago |
Aesylwinn
|
6199663bd8
|
Fix data corruption issues.
- Point connection count not being set
- Nested undo not restoring table (for pathgrid scene editing, editor
nested undo is still broken)
|
9 years ago |
Aesylwinn
|
799ed300ea
|
Use cell coordinates class, fix undo description.
|
9 years ago |