scrawl
4434fb640e
Merge branch 'master' into shadersystem
13 years ago
guidoj
0549e949ba
Mostly removal of unnecessary #include's and a little clean up
13 years ago
scrawl
509e9d7034
Merge branch 'master' into shadersystem
13 years ago
Chris Robinson
bd68f7bd33
Remove final direct uses of Mangle::Stream
13 years ago
scrawl
d41050fb79
merge
13 years ago
scrawl
7d5b94709d
Merge branch 'master' into shadersystem
...
Conflicts:
components/nifogre/ogre_nif_loader.cpp
13 years ago
Chris Robinson
348b5fa207
Merge remote branch 'zini/master' into nif-cleanup
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Conflicts:
components/nifbullet/bullet_nif_loader.cpp
13 years ago
Chris Robinson
ca37706b34
Use Ogre types for Matrix and Vector objects
13 years ago
Chris Robinson
98ae7168b1
Fix double-incrementing a pointer
13 years ago
Chris Robinson
b3aa453f9a
Use Ogre data streams for loading NIFs
13 years ago
Chris Robinson
0143cacd2b
Avoid returning pointers from NIFFile
13 years ago
Chris Robinson
d3a31a24ce
Use proper strings and vectors instead of slice arrays for NIF files
...
Slice arrays use pre-allocated pointers whose memory is managed externally. This is
unnecessary and ultimately detrimental since it prevents any kind of data fixup
(e.g. little endian to big endian, p[adding handling), and it also makes it difficult
to use Ogre data streams.
13 years ago
scrawl
b803d0e949
converted shadow caster shader
13 years ago
scrawl
81d30ff63a
temp commit
13 years ago
gugus
03f7740474
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into objectRotationScaling
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Conflicts:
apps/openmw/mwclass/npc.cpp
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwworld/worldimp.hpp
13 years ago
scrawl
e517e75d09
update
13 years ago
scrawl
a095572205
fixed some textures, started with sky
13 years ago
scrawl
33c48b9481
update
13 years ago
scrawl
8e683c2e05
vertex colors
13 years ago
scrawl
9bd888d9a1
transparency
13 years ago
scrawl
19ecc7f890
fix performance
13 years ago
scrawl
4ea6530772
hello world.
13 years ago
Marc Zinnschlag
c85aaafac2
more include cleanup (most removing Ogre.h)
13 years ago
Jason Hooks
5028f9926d
Bullet scale solution
13 years ago
scrawl
c85c794c86
fixed some cppcheck issues
13 years ago
scrawl
ddb0a91994
addition to last commit
13 years ago
Marc Zinnschlag
afa859a6a6
Merge remote branch 'jhooks/clothingarmor'
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Conflicts:
apps/openmw/mwrender/npcanimation.cpp
13 years ago
scrawl
95f87a8abf
more or less complete list for morrowind.bsa (thanks to artorius)
13 years ago
scrawl
a727bcd4a4
override nif transparency settings (part 1)
13 years ago
scrawl
2a4fcf42a3
basic shadows
13 years ago
Jason Hooks
74deb5588d
Post merge
13 years ago
scrawl
cdea19206c
Revert "more accurate fog, TODO: apply this to the terrain"
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This reverts commit 96c37d3e7c
.
13 years ago
scrawl
96911ada95
restored render queue of transparent objects, they are now part of the mrt textures
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this fixes some issues with transparent objects not visible in the refraction
13 years ago
scrawl
96c37d3e7c
more accurate fog, TODO: apply this to the terrain
13 years ago
scrawl
622fb568cf
removed MRT setting and figure it out automatically
13 years ago
scrawl
006970fd79
add MRT code to shaders
13 years ago
Jason Hooks
57299571d5
Preparing for clothes/armor
13 years ago
scrawl
6091a0504d
first settings test (config file has to be created manually)
13 years ago
Alexander "Ace" Olofsson
4a9a416d46
Can find files even if no .bsa file exists now
13 years ago
Lukasz Gromanowski
f8afc22f04
Issue #225 : Corrected wrong delete operator introduced by one of previous commit.
13 years ago
Lukasz Gromanowski
2b9845a5b6
Issue #225 : Free memory allocated for sending into HardwareVertexBuffer.
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Free memory allocated for sending into HardwareVertexBuffer in NIFLoader class.
13 years ago
scrawl
118250171d
Merge branch 'master' of https://github.com/zinnschlag/openmw into shaders
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Conflicts:
apps/openmw/mwrender/objects.cpp
13 years ago
Marc Zinnschlag
3d1cbcd4e7
Merge remote branch 'jhooks/animperform'
13 years ago
Jason Hooks
9848b67174
Fixing errors
13 years ago
scrawl
f7b706d24e
use the vertex colours that morrowind supplies for a lot of meshes
13 years ago
scrawl
ff8f95fcca
fix batch lighting, removed the "bumping number of lights" hack
13 years ago
scrawl
332671b43d
lighting fix
13 years ago
scrawl
b2109a1302
make the vertex colours only affect diffuse, this caused some areas to
...
be darker than they should be
13 years ago
scrawl
8910b0d471
use shaders for all NIF materials. this has numerous advantages:
...
- vertex colours are now working as they should (and they have a huge impact on the look)
- the lighting is per pixel and looks a lot better
- by using shaders, we can use more lights at a time (fixed function has max of 8)
13 years ago
Jason Hooks
8d7a5f469b
a few changes
13 years ago