Commit Graph

15050 Commits (194232abde5b362d30bfd821a8ebc9aed8542a6d)

Author SHA1 Message Date
Bret Curtis 194232abde
Merge pull request #2029 from akortunov/actorfix
[Regression] Handle case in the editor when actor's bodypart was not found
6 years ago
Bret Curtis 0f29a73fc9
Merge pull request #2025 from Capostrophic/actorloops
Use C++11 for close actor-iterating loops and avoid some redundant operations
6 years ago
Andrei Kortunov 0065bccf24 Handle case in the editor when actor's bodypart was not found 6 years ago
AnyOldName3 02a8c6a7ce
Merge branch 'master' into pr/fix-hidpi-resolution 6 years ago
Bret Curtis 228f6b572f
Merge branch 'master' into prisonmarker 6 years ago
Bret Curtis f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
Weapon sheathing
6 years ago
Capostrophic 6d48d9329e Avoid making string copies instead of references 6 years ago
Bret Curtis 3751bc2c11
Merge pull request #2030 from akortunov/warnfix
Fix some compiler warnings
6 years ago
Andrei Kortunov ad36834671 Fix some compiler warnings 6 years ago
Stanislaw Halik 8fd71fe4ad fix rain delay when exiting water
When the particle system updates its internal state noting that it's
been culled, it stops emitting any further particles. Prevent it from
having that knowledge.

v2: Fix off-by-one-frame error following review by @AnyOldName3
6 years ago
Capostrophic 4cb4f82431 Don't use bitwise AND 6 years ago
Capostrophic 39f8637e95 Simplify some actor loops and avoid some redundant calculations 6 years ago
Capostrophic 4efe1bc892 Add prison marker record fallback definition (bug #4701) 6 years ago
Stanislaw Halik 5e3e01cac0 fix resolution on HiDPI displays under Windows
The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.

What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.

Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.

Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
6 years ago
Andrei Kortunov 92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 6 years ago
Bret Curtis c114e1278e
Merge pull request #1978 from akortunov/ffmpeg3
Migrate to FFMPEG3
6 years ago
Bret Curtis a8d944e756
Merge pull request #2023 from elsid/navmesh_cache_limit
Navmesh cache limit
6 years ago
elsid 6e78fbb538
Double key size for item cache size 6 years ago
elsid db5638bf6d
Add global recast allocator to allocate temp buffers on stack 6 years ago
Andrei Kortunov f88d5e808c Rewrite media decoder to use FFMpeg 3.2+ API (task #4686) 6 years ago
elsid 2ba026e2b2
Limit navmesh cache size by data size + key size 6 years ago
Andrei Kortunov 829faf7b2c Improve toggleactorspaths console command 6 years ago
AnyOldName3 3c25e7b93d
Merge pull request #2010 from AnyOldName3/windows-debug-build-fix
Include missing Windows header before calling Windows-specific functions and switch CMake compile definitions to the new style.
6 years ago
AnyOldName3 e2ddb39591 Remove incorrect comment 6 years ago
Capostrophic 1de9674c81 AI package cleanup 6 years ago
Bret Curtis 5f5773f7df
Merge pull request #2009 from elsid/pathfinder_update_tolerance
Use default tolerance to drop last point from path
6 years ago
elsid c52db75545 Use default tolerance to drop last point from path
Fixes AiEscort. Before actor tried to reach target with 0 tolerance.
Back to logic like it was before 4fe764c3a5 and bbd82a743 commits.
6 years ago
Capostrophic a4eff1c871 Fix isWithinMaxRange function 6 years ago
elsid 792a0585c0 Add recastnavigation as subdirectory 6 years ago
AnyOldName3 0208cb8616
Merge pull request #2001 from AnyOldName3/enable-osg-logging
Allow OSG objects to be sent to the debug log.
6 years ago
AnyOldName3 6bbc1cb308
Remove outdated include 6 years ago
AnyOldName3 93843d024c Remove another duplicate operator<< 6 years ago
Andrei Kortunov f1eb702851 Mark virtual methods in the mechanicsmanagerimp.hpp as overrides 6 years ago
Bret Curtis d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
Use recastnavigation for pathfinding (#2229)
6 years ago
Bret Curtis 3c53fe16e9
Merge pull request #1986 from akortunov/rootfix
[Regression] Handle RootCollisionNode exactly as in original engine
6 years ago
Bret Curtis e65f254f7f
Merge pull request #1999 from akortunov/resurrect
[Regression] Make sure we reset current weapon animation when resurrect actor
6 years ago
Andrei Kortunov f98fc8d7b4 Make sure we reset current weapon animation when resurrect actor (addition to bug #2626) 6 years ago
Marc Zinnschlag a5efe0d596 Merged pull request #1998 6 years ago
Capostrophic 434b1fd0e3 Use Shift-C and Shift-V keybindings for View and Preview (feature #2845) 6 years ago
Bret Curtis 7f2baa9373
Merge pull request #1995 from Capostrophic/icons
Add icons for record context menu actions (feature #4506)
6 years ago
Bret Curtis 6f8a15afb0
Merge pull request #1996 from Capostrophic/cleanup
Clean up redundant getClass() calls in classes
6 years ago
Capostrophic 8757b3edd1 Add icons for Edit and Touch actions (kudos to akortunov) 6 years ago
Capostrophic 89b8eb029f Add icons for record context menu actions 6 years ago
Capostrophic 77b0ff7a75 Use real thrown weapon damage in tooltips and weapon rating (feature #4697) 6 years ago
elsid 49d81241db Merge branch 'master' into pathfinder_detour 6 years ago
Capostrophic 4b1d287eda Clean up redundant getClass calls in classes 6 years ago
elsid 50b6ae3e10 Fix calculation for shape local AABB 6 years ago
Bret Curtis e7892361f6
Merge pull request #1994 from akortunov/actor_culling
Minor tweaks for actors processing range setting
6 years ago
Bret Curtis 3cd59d4a89
Merge pull request #1993 from akortunov/loadingbar
Center progress bar when there are active messageboxes
6 years ago
elsid abc51a8a17 Add settings option to set max number of polygons per navmesh tile 6 years ago