Bret Curtis
194232abde
Merge pull request #2029 from akortunov/actorfix
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[Regression] Handle case in the editor when actor's bodypart was not found
6 years ago
Bret Curtis
0f29a73fc9
Merge pull request #2025 from Capostrophic/actorloops
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Use C++11 for close actor-iterating loops and avoid some redundant operations
6 years ago
Andrei Kortunov
0065bccf24
Handle case in the editor when actor's bodypart was not found
6 years ago
AnyOldName3
02a8c6a7ce
Merge branch 'master' into pr/fix-hidpi-resolution
6 years ago
Bret Curtis
228f6b572f
Merge branch 'master' into prisonmarker
6 years ago
Bret Curtis
f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
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Weapon sheathing
6 years ago
Capostrophic
6d48d9329e
Avoid making string copies instead of references
6 years ago
Bret Curtis
3751bc2c11
Merge pull request #2030 from akortunov/warnfix
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Fix some compiler warnings
6 years ago
Andrei Kortunov
ad36834671
Fix some compiler warnings
6 years ago
Stanislaw Halik
8fd71fe4ad
fix rain delay when exiting water
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When the particle system updates its internal state noting that it's
been culled, it stops emitting any further particles. Prevent it from
having that knowledge.
v2: Fix off-by-one-frame error following review by @AnyOldName3
6 years ago
Capostrophic
4cb4f82431
Don't use bitwise AND
6 years ago
Capostrophic
39f8637e95
Simplify some actor loops and avoid some redundant calculations
6 years ago
Capostrophic
4efe1bc892
Add prison marker record fallback definition (bug #4701 )
6 years ago
Stanislaw Halik
5e3e01cac0
fix resolution on HiDPI displays under Windows
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The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.
What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.
Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.
Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
6 years ago
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
6 years ago
Bret Curtis
c114e1278e
Merge pull request #1978 from akortunov/ffmpeg3
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Migrate to FFMPEG3
6 years ago
Bret Curtis
a8d944e756
Merge pull request #2023 from elsid/navmesh_cache_limit
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Navmesh cache limit
6 years ago
elsid
6e78fbb538
Double key size for item cache size
6 years ago
elsid
db5638bf6d
Add global recast allocator to allocate temp buffers on stack
6 years ago
Andrei Kortunov
f88d5e808c
Rewrite media decoder to use FFMpeg 3.2+ API (task #4686 )
6 years ago
elsid
2ba026e2b2
Limit navmesh cache size by data size + key size
6 years ago
Andrei Kortunov
829faf7b2c
Improve toggleactorspaths console command
6 years ago
AnyOldName3
3c25e7b93d
Merge pull request #2010 from AnyOldName3/windows-debug-build-fix
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Include missing Windows header before calling Windows-specific functions and switch CMake compile definitions to the new style.
6 years ago
AnyOldName3
e2ddb39591
Remove incorrect comment
6 years ago
Capostrophic
1de9674c81
AI package cleanup
6 years ago
Bret Curtis
5f5773f7df
Merge pull request #2009 from elsid/pathfinder_update_tolerance
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Use default tolerance to drop last point from path
6 years ago
elsid
c52db75545
Use default tolerance to drop last point from path
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Fixes AiEscort. Before actor tried to reach target with 0 tolerance.
Back to logic like it was before 4fe764c3a5
and bbd82a743
commits.
6 years ago
Capostrophic
a4eff1c871
Fix isWithinMaxRange function
6 years ago
elsid
792a0585c0
Add recastnavigation as subdirectory
6 years ago
AnyOldName3
0208cb8616
Merge pull request #2001 from AnyOldName3/enable-osg-logging
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Allow OSG objects to be sent to the debug log.
6 years ago
AnyOldName3
6bbc1cb308
Remove outdated include
6 years ago
AnyOldName3
93843d024c
Remove another duplicate operator<<
6 years ago
Andrei Kortunov
f1eb702851
Mark virtual methods in the mechanicsmanagerimp.hpp as overrides
6 years ago
Bret Curtis
d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
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Use recastnavigation for pathfinding (#2229 )
6 years ago
Bret Curtis
3c53fe16e9
Merge pull request #1986 from akortunov/rootfix
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[Regression] Handle RootCollisionNode exactly as in original engine
6 years ago
Bret Curtis
e65f254f7f
Merge pull request #1999 from akortunov/resurrect
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[Regression] Make sure we reset current weapon animation when resurrect actor
6 years ago
Andrei Kortunov
f98fc8d7b4
Make sure we reset current weapon animation when resurrect actor (addition to bug #2626 )
6 years ago
Marc Zinnschlag
a5efe0d596
Merged pull request #1998
6 years ago
Capostrophic
434b1fd0e3
Use Shift-C and Shift-V keybindings for View and Preview (feature #2845 )
6 years ago
Bret Curtis
7f2baa9373
Merge pull request #1995 from Capostrophic/icons
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Add icons for record context menu actions (feature #4506 )
6 years ago
Bret Curtis
6f8a15afb0
Merge pull request #1996 from Capostrophic/cleanup
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Clean up redundant getClass() calls in classes
6 years ago
Capostrophic
8757b3edd1
Add icons for Edit and Touch actions (kudos to akortunov)
6 years ago
Capostrophic
89b8eb029f
Add icons for record context menu actions
6 years ago
Capostrophic
77b0ff7a75
Use real thrown weapon damage in tooltips and weapon rating (feature #4697 )
6 years ago
elsid
49d81241db
Merge branch 'master' into pathfinder_detour
6 years ago
Capostrophic
4b1d287eda
Clean up redundant getClass calls in classes
6 years ago
elsid
50b6ae3e10
Fix calculation for shape local AABB
6 years ago
Bret Curtis
e7892361f6
Merge pull request #1994 from akortunov/actor_culling
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Minor tweaks for actors processing range setting
6 years ago
Bret Curtis
3cd59d4a89
Merge pull request #1993 from akortunov/loadingbar
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Center progress bar when there are active messageboxes
6 years ago
elsid
abc51a8a17
Add settings option to set max number of polygons per navmesh tile
6 years ago