scrawl
cac288d5be
Remove OgreInit
2015-05-01 21:49:36 +02:00
scrawl
d9d84bd7b2
Remove bullet raycasting shapes, to be replaced with OSG ray casts
2015-05-01 21:43:21 +02:00
scrawl
9f74be8fcb
Add back the custom MyGUI log facility for utf8 paths on windows
2015-05-01 02:04:24 +02:00
scrawl
a59940a2c7
Move MyGUI platform to components
2015-05-01 01:44:21 +02:00
scrawl
372a54bbc7
Dead code removal
2015-04-25 01:28:01 +02:00
scrawl
8c810e3620
Move rng to components
2015-04-22 17:58:55 +02:00
scrawl
04accb7652
Add LightController
2015-04-22 17:37:39 +02:00
scrawl
eaa4316ff8
Move skinning code to SceneUtil
2015-04-21 20:30:48 +02:00
scrawl
4ea6d4aa01
Rewrite of skinning code
...
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback
Works OK, though the bounding boxes are not correct yet.
2015-04-21 16:02:40 +02:00
scrawl
c516e897ee
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
2015-04-14 17:51:46 +02:00
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
2015-04-14 15:58:16 +02:00
scrawl
591a35b8d7
*very* early version of the LightManager
2015-04-10 23:16:17 +02:00
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
2015-04-01 17:02:15 +02:00
scrawl
a7272b73d0
Add utility for assembling body parts / equipment
2015-03-29 19:39:22 +02:00
scrawl
bb32c761df
*very* early texture manager, need a lot more thought to design this properly
2015-03-28 02:27:59 +01:00
scrawl
236d628884
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/model/doc/document.cpp
apps/opencs/model/doc/documentmanager.cpp
components/CMakeLists.txt
components/bsa/resources.cpp
components/nif/data.hpp
components/nif/node.cpp
components/nifogre/mesh.hpp
components/nifogre/ogrenifloader.cpp
components/nifogre/particles.cpp
2015-03-27 17:30:48 +01:00
scrawl
99e1720980
Add SceneManager and clone utility
2015-03-26 18:02:51 +01:00
scrawl
1affa497d5
Delete the old nifogre loader
2015-03-23 20:00:28 +01:00
scrawl
2db5df77f0
Change rotation/scale workaround in preparation for loading .kf controllers
2015-03-22 22:55:35 +01:00
scrawl
40fc097722
OpenCS: use the new VFS, restored resource tables
2015-03-20 16:22:33 +01:00
scrawl
49c2da27b3
OpenCS compiles and runs again (no rendering)
2015-03-19 17:21:15 +01:00
scrawl
f8422c3ed4
Particles mostly completed, still need to attach emitters to the correct node and handle NiBSPArrayController
2015-03-19 03:01:11 +01:00
scrawl
510375aa63
Add virtual file system (VFS) replacing the low level parts of the old resource system
2015-03-17 22:02:56 +01:00
dteviot
3f28634d1f
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
scrawl
e30f240ba2
Add travel service support for creatures ( Fixes #2432 )
2015-03-09 03:15:11 +01:00
scrawl
8e01d8cb19
Add OSG nifloader, currently supports geometry, materials, basic texturing, skinning, morphing, and most controllers.
2015-02-23 21:06:10 +01:00
scrawl
da690c91b3
Delete the old Ogre DataStream class
2015-02-22 14:19:00 +01:00
scrawl
8c10d4badb
NIF reader compiles without Ogre
2015-02-17 17:08:55 +01:00
scrawl
d4dff6ed55
Port BSAFile to istream, remove OGRE bsa resource system
2015-02-17 16:19:21 +01:00
slothlife
cfe81bafe8
Remove setting CMAKE_BUILD_TYPE to Debug
...
Setting was causing single-target configurations (ninja, make) to
incorrectly link vs debug runtimes on Windows.
2015-02-11 21:46:00 -06:00
scrawl
bea88c3643
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
scrawl
9d3f0b2ed5
Remove some unused code, include cleanup
2015-01-27 23:12:13 +01:00
scrawl
4921c6ef9e
Split window caption bars so that the caption can be transparent ( Fixes #531 )
...
Fix transparent window background not applying to the header bar (Fixes #2294 )
2015-01-27 23:05:19 +01:00
scrawl
8e1eeccbe1
ESSImport: container state
2015-01-19 13:16:12 +01:00
scrawl
235683e449
Remove LightState from openmw save format to streamline inventory loading
2015-01-19 11:36:00 +01:00
scrawl
f9cf31fcd5
ESSImport: convert custom map markers, not working for interiors yet
2015-01-19 09:29:21 +01:00
dteviot
9d6efcecff
Merge remote-tracking branch 'OpenMW/master' into FixLoadOrderReset
...
Fixed Conflict:
components/contentselector/model/contentmodel.cpp
2015-01-08 12:15:48 +13:00
Marc Zinnschlag
83e454e493
Merge remote-tracking branch 'marcoschulze/git-version-retrieval-fix'
2015-01-07 12:29:09 +01:00
scrawl
01652bbcc5
Store original actor position in AiWander package ( Fixes #2200 )
2015-01-01 03:38:49 +01:00
dteviot
dfbd470613
Adjust plug-in order to match profile loading.
...
Also marks plug-ins with load order problems in red and changes tool tip to describe error.
2014-12-31 19:19:54 +13:00
Marco Schulze
3024c67995
Regenerate components/version/version.hpp as HEAD moves on a git checkout
...
Pull request #416 introduced a common bug where version.hpp wouldn't be
regenerated every build, poteantially leading to stale version data. This
commit adds a custom build target, git-version, which updates version.hpp
before the components library is built.
2014-12-30 18:37:33 -03:00
Marc Zinnschlag
b951251572
handle junk in argument lists ( Fixes #2206 )
2014-12-17 15:03:05 +01:00
scrawl
9a1b7cbe52
Add SharedStateButton, used in spell window and controls box to apply mouseover effect to all buttons within one row ( Fixes #1986 )
2014-12-06 16:50:09 +01:00
scrawl
4fa303d7c4
Merge branch 'master' into HEAD
...
Conflicts:
CMakeLists.txt
apps/launcher/CMakeLists.txt
2014-11-18 17:43:51 +01:00
Arthur Moore
4583dc05db
Move NIFStream functions into a cpp file where they belong
2014-10-31 04:54:16 -04:00
Arthur Moore
38bcff2622
Moved base NIF classes into a separate file.
...
This resolves the dependency mess, and makes things more readable.
The dependency tree for nif records now looks like this:
Record.hpp
--base.hpp
----controlled.hpp
----controller.hpp
----data.hpp
----effect.hpp
----extra.hpp
----node.hpp
Node.hpp has many extra dependencies because nifogre only includes it instead of each of these files.
That should be fixed.
2014-10-19 03:01:30 -04:00
scrawl
0bc840aadd
Add NumericEditBox widget
2014-09-25 21:04:51 +02:00
scrawl
6b65502557
Add properties for new widget classes to MyGUI plugin
2014-09-25 16:25:08 +02:00
scrawl
1afcc7adb5
Add imported font colors from openmw.cfg to MyGUI plugin
2014-09-25 00:04:38 +02:00
eroen
0738e862cb
Make GLOBAL_CONFIG_PATH, GLOBAL_DATA_PATH configurable
2014-09-22 15:36:42 +02:00