Commit Graph

12102 Commits (1ae402476dc6583c40f1ef8e618bd819579b9d4e)

Author SHA1 Message Date
Aesylwinn 1ae402476d Journal verifier 9 years ago
Aesylwinn f4ed389496 InfoCondition autocompletion 9 years ago
Aesylwinn 20942e6658 Fixes to testing if condition is always or never true 9 years ago
Aesylwinn 5315866f61 Corrections to condition ranges and several other minor fixes 9 years ago
Aesylwinn 9d392487a9 Fix names to be unique and condition values to be set to 0 9 years ago
Aesylwinn bdc99048bb Missing header 9 years ago
Aesylwinn 8668eccd0b Topic Info verifier with fixes to InfoSelectWrapper class 9 years ago
Aesylwinn e89609e5b0 Changes to how Info Conditions are edited 9 years ago
Aesylwinn 3f40346636 Implemented a wrapper for DialInfo::SelectStruct 9 years ago
scrawl 6bfeb118d7 Fix cleanup issue 9 years ago
scrawl d3808580b0 Rename lightRoot to sceneRoot 9 years ago
scrawl fb219fea17 Fix respawning of NPCs/creatures when they were moved to a different cell 9 years ago
Marc Zinnschlag da6dcfc49e Merge remote-tracking branch 'scrawl/resource' 9 years ago
scrawl 5e876b1379 Add missing include 9 years ago
scrawl 9f729667fb Remove debug output 9 years ago
scrawl 0865cea211 Preload terrain 9 years ago
scrawl 596fe56bfd Make Land::loadData thread safe 9 years ago
scrawl 1457a0de78 Use the UnrefQueue to delete BulletShapeInstances 9 years ago
scrawl 3552b3a82c Don't create a BulletShapeInstance for actors 9 years ago
scrawl 246566cef4 Preload instances in BulletShapeManager 9 years ago
scrawl e28dc3e72f Preload instances in SceneManager 9 years ago
scrawl ce3cce24a5 Remove unneeded dynamic_cast 9 years ago
scrawl 8ece1885cd Animation: don't create the NodeMap if we don't need it 9 years ago
scrawl ae031b23d4 Do not detach NPC parts in destructor 9 years ago
scrawl d11c2864df Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 9 years ago
scrawl f6f9eff9a6 Preload levelled creatures 9 years ago
scrawl 6806741d9b Add settings for disabling the individual preloading types 9 years ago
scrawl 10a3e270a3 Preload fast travel destinations 9 years ago
scrawl 1cda2bf796 Preload sky & water from the main menu 9 years ago
scrawl f9082502f8 Move construction of WorkQueue to RenderingManager 9 years ago
scrawl d16450bff2 Fix correctActorModelPath in preloader not being used 9 years ago
scrawl 1b8e82e929 Preload NPC body parts 9 years ago
scrawl 84dcf59c50 Fix preloading of equipment parts that don't separate gender 9 years ago
scrawl effe022bb2 Move preload model list to MWClass, preload NPC head/hair 9 years ago
scrawl fc0be77e4c Preload keyframes 9 years ago
scrawl ef5de94548 Fix correctActorModelPath 9 years ago
scrawl e4e313fe12 Remove outdated comment 9 years ago
scrawl c8054424c9 Preload items equipped by NPCs 9 years ago
scrawl a81b10b415 Make the cache expiryDelay configurable 9 years ago
scrawl 5efaa9817c Add preloading settings 9 years ago
scrawl 610257cd3a Preload the exterior cell grid 9 years ago
scrawl 8592166eeb Preload surrounding cells when preloading an exterior cell destination 9 years ago
scrawl 023c87b215 Preload cell when the player goes near a teleport door. It works! 9 years ago
scrawl a7b217def2 AI: don't cast fortify effects (Fixes #3184) 9 years ago
scrawl 162287b82d AI combat actions: rename 'target' to 'enemy' 9 years ago
scrawl 94c05c6baa AI: don't cast useless resist spells (Fixes #2760) 9 years ago
scrawl d3415387a5 AI: take into account success chance when rating a spell 9 years ago
scrawl d855a13b44 Clear the resource cache from the worker thread 9 years ago
scrawl 6f9ca0f68f Add basic cell preloader class
Not properly in use yet, but seems to be working.
9 years ago
scrawl df57d4bfba Use a common base class for resource managers
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
9 years ago