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135 commits

Author SHA1 Message Date
Mads Buvik Sandvei
d03f55bc2d Basic functions in place. Still bad handling of GUI 2020-12-11 18:37:50 +01:00
Mads Buvik Sandvei
c974e1dde3 Merge remote tracking branch multiview_test_branch 2020-12-09 19:42:15 +01:00
Mads Buvik Sandvei
189fc51811 ref_ptr > unique_ptr 2020-10-08 18:46:52 +02:00
Mads Buvik Sandvei
2952463112 Configurability. Brute force option. 2020-09-19 20:55:06 +02:00
Mads Buvik Sandvei
9c171869cb Geometry shader stereo functional 2020-09-14 22:17:07 +02:00
Mads Buvik Sandvei
c9e761eb88 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr 2020-07-21 13:58:52 +02:00
Mads Buvik Sandvei
69b4a4741f Formatting errors 2020-07-05 12:18:54 +02:00
elsid
eb68df1a37
Add stats for all updates 2020-06-30 22:00:23 +02:00
Mads Buvik Sandvei
893b75d767 Realistic combat, first draft 2020-03-15 15:31:38 +01:00
Mads Buvik Sandvei
da03e8bf41 Some refactoring 2020-02-29 23:53:56 +01:00
Mads Buvik Sandvei
2778775070 First commit. Wrote an osgviewer, achieved display. 2020-01-10 00:10:09 +01:00
Andrei Kortunov
a302ec9c65 Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
elsid
33f6fb258d
Option to set specific random seed for random number generator 2019-02-26 09:36:34 +03:00
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360 2018-02-25 11:25:19 +01:00
scrawl
36f4f0ef85 Don't increase simulationTime while the game is minimized (Fixes #4211) 2017-11-16 18:48:49 +00:00
Miloslav Číž
8f32114025 segfault fix 2017-11-09 18:26:27 +01:00
spycrab
632d39ca76 Allow starting at an (unnamed) exterior cell using --start (Feature #3941) 2017-08-06 22:31:07 +02:00
Ewan Higgs
38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
scrawl
3f27c8cc97 Always print context for script warnings to remove the need for verbose option
(Fixes #2813)
2017-02-21 04:32:59 +01:00
scrawl
026a05718f Construct the WorkQueue in Engine 2017-02-14 07:58:16 +01:00
scrawl
05498ad592 Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
scrawl
195e1a8410 Fix the Viewer's FrameStamp not being set correctly during Engine::frame 2015-06-14 15:28:22 +02:00
scrawl
e642f20a65 Restore screenshot key functionality 2015-06-03 17:25:18 +02:00
scrawl
e3b1707bbd Pause simulationTime when the GUI is up 2015-05-14 02:26:19 +02:00
scrawl
0498e6e5f0 Readded window icon 2015-05-13 15:03:21 +02:00
scrawl
375b736e74 Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.

Thanks to KittyCat for the GraphicsWindowSDL2 code.
2015-05-13 02:53:09 +02:00
scrawl
77f733362c Add stats graphs for Script, Mechanics and Physics timings 2015-05-07 21:57:02 +02:00
scrawl
0ff7b2ff11 MechanicsManager, frame update 2015-04-25 15:19:17 +02:00
scrawl
372a54bbc7 Dead code removal 2015-04-25 01:28:01 +02:00
scrawl
15164e20f7 Cleanup fix 2015-04-24 23:30:30 +02:00
scrawl
42d6c6140c Add mygui backend by chris 2015-04-24 21:55:30 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
scrawl
4e69e7cc0f OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00
scrawl
955505c167 Remove unused function 2015-02-05 04:18:43 +01:00
scrawl
4e92f6ab48 Add commandline option to load a save game on startup 2015-01-07 03:27:24 +01:00
scrawl
ba65c6cc7f Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659) 2014-12-13 02:51:18 +01:00
Marc Zinnschlag
d1d861e1be Merge branch 'run'
Conflicts:
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/CMakeLists.txt
2014-09-14 11:59:54 +02:00
Marc Zinnschlag
a9df3b53fd restored --new-game switch 2014-09-01 11:55:12 +02:00
scrawl
2b407a9995 Refactor NIF cache
- Remove broken cache locking mechanism

This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.

 - Decouple cache from NIFFile (now a new nifcache component)

 - Add API for future background loading

 - Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
2014-08-24 02:37:50 +02:00
scrawl
63cb91db2e Add --export-fonts command line option 2014-08-11 20:40:02 +02:00
Marc Zinnschlag
d87630b41a blacklisting for scripts in OpenMW 2014-07-21 09:34:10 +02:00
Marc Zinnschlag
2de862126a moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
Marc Zinnschlag
4ee43612f6 added new switch: --script-warn 2014-02-02 14:09:59 +01:00
scrawl
62774fcc4a Merge branch 'master' into HEAD
Conflicts:
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
scrawl
85ed21dbd2 Remove unused command line option 2013-12-26 20:53:51 +01:00
Marc Zinnschlag
030c733e2d Merge branch 'master' into savedgame
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	files/settings-default.cfg
2013-12-07 12:27:06 +01:00
scrawl
bcf61331ab Bring back the option to not grab mouse. Useful if running in a mouse-controlled GUI debugger. 2013-11-29 20:06:54 +01:00
Marc Zinnschlag
b3a7c8c098 removed --new-game switch 2013-11-16 11:36:32 +01:00
Marc Zinnschlag
7a4b604376 added --skip-menu switch 2013-11-16 11:33:20 +01:00
Lukasz Gromanowski
9c2145eda1 Issue #913: Merge --master and --plugin switches
Merged master/plugin switches into content in openmw
and mwiniimporter.

Extension in content files is now required.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-09-29 09:11:57 +02:00