dteviot
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1ef78b1e56
|
extracted playGreetingIfPlayerGetsTooClose()
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2015-07-12 16:37:31 +12:00 |
|
dteviot
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df421fce92
|
extracted function setPathToAnAllowedNode()
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2015-07-12 16:35:15 +12:00 |
|
dteviot
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b508846a64
|
Renamed mStoredAvailableNodes to mPopulateAvailableNodes.
Don't call getAllowedNodes() needlessly.
|
2015-07-12 16:32:48 +12:00 |
|
Marc Zinnschlag
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ba9a9d16bb
|
Merge remote-tracking branch 'scrawl/master'
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2015-07-10 09:06:04 +02:00 |
|
Marc Zinnschlag
|
08d2b196bd
|
Merge remote-tracking branch 'ace/explicit-instantiation'
|
2015-07-10 08:58:53 +02:00 |
|
scrawl
|
f12619b86a
|
Implement fStromWindSpeed (Fixes #2764)
|
2015-07-10 02:34:00 +02:00 |
|
Alexander "Ace" Olofsson
|
b3b55a5842
|
Explicitly instantiate MWWorld::Store
|
2015-07-09 19:22:04 +02:00 |
|
Alexander "Ace" Olofsson
|
b1cc74dd9a
|
Explicity instantiate MWMechanics::Stat
|
2015-07-09 14:41:37 +02:00 |
|
dteviot
|
f1774ee7c3
|
Fixed compile failing on OSX and Linux.
|
2015-07-08 19:34:33 +12:00 |
|
dteviot
|
52cf8541f5
|
End point tolerance restored to 64 units.
Corrected problem pointed out by Scrawl.
Destination needs tolerance of 64 to avoid overcrowding.
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2015-07-08 18:41:03 +12:00 |
|
Alexander "Ace" Olofsson
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3655ef16af
|
Explicitly instantiate ESM::StatState
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2015-07-07 19:19:37 +02:00 |
|
dteviot
|
40a925ad37
|
Merge branch 'Bug1317MakeExtraWaypoints' into Bug2726
|
2015-07-07 18:16:15 +12:00 |
|
Marc Zinnschlag
|
e89614a35d
|
Merge remote-tracking branch 'origin/master'
|
2015-07-06 13:10:04 +02:00 |
|
Marc Zinnschlag
|
88f1220a77
|
Merge remote-tracking branch 'dteviot/Bug2726'
|
2015-07-06 13:07:40 +02:00 |
|
scrawl
|
49c07de773
|
Merge pull request #643 from ace13/win-build-fix
Fix build error and a pair of warnings
|
2015-07-05 22:24:24 +02:00 |
|
Alexander "Ace" Olofsson
|
aaaee74a4d
|
Fix the comments
|
2015-07-05 21:56:04 +02:00 |
|
scrawl
|
531bca1273
|
Add a threshold for changing aicombat targets (Fixes #2755)
|
2015-07-05 18:09:13 +02:00 |
|
Marc Zinnschlag
|
432384d280
|
Merge remote-tracking branch 'scrawl/aicombat'
|
2015-07-05 14:47:20 +02:00 |
|
dteviot
|
1239667cb4
|
AiWander uses points between PathGrid points (Fixes #1317)
When there is only on PathGrid point within a NPC's wander distance, expand possible wander destinations by using positions between PathGrid points.
|
2015-07-05 18:21:35 +12:00 |
|
dteviot
|
eb2aa965b9
|
Extracted function SetCurrentNodeToClosestAllowedNode()
|
2015-07-05 18:17:18 +12:00 |
|
dteviot
|
76f20b8b20
|
fix 'WIN32_LEAN_AND_MEAN' macro redefinition warning.
|
2015-07-05 18:10:02 +12:00 |
|
dteviot
|
0095737c40
|
Use correct type of variable. Remove unnecessary casts.
|
2015-07-05 18:09:14 +12:00 |
|
dteviot
|
f942db2b27
|
Simplified code.
|
2015-07-05 18:08:09 +12:00 |
|
dteviot
|
9a02a85a24
|
Pulled duplicate code into function.
|
2015-07-05 18:07:14 +12:00 |
|
scrawl
|
c90841d649
|
Fix head tracking for NPCs
|
2015-07-04 21:00:01 +02:00 |
|
dteviot
|
fae93e3d82
|
Bugfix: was not resetting mStuckCount.
|
2015-07-04 19:00:27 +12:00 |
|
dteviot
|
46a654286b
|
Remove fix for #1317
Expanding the AiWander distance for path grid nodes causes bigger problems than it solved.
|
2015-07-04 18:57:56 +12:00 |
|
dteviot
|
164994f3d3
|
Made PathFinder::buildPath() private.
Now all paths are built by calling PathFinder::buildSyncedPath().
Also removed useless comment.
|
2015-07-04 18:47:26 +12:00 |
|
scrawl
|
6bcea21e14
|
Use fCombatDelayCreature, fCombatDelayNpc for random delays between aicombat attacks (Bug #1876)
|
2015-07-04 05:19:05 +02:00 |
|
scrawl
|
a7bd050928
|
Accurate attack timings in AiCombat
|
2015-07-03 05:58:12 +02:00 |
|
scrawl
|
741e5db862
|
Fix for non-bipedal creatures that use weapons, e.g. rieklings
|
2015-07-03 05:37:18 +02:00 |
|
scrawl
|
82740c1645
|
Remove completely broken code
|
2015-07-03 02:29:42 +02:00 |
|
scrawl
|
d07b176b36
|
Take into account hit recovery, knockdown and other animations for AiCombat attack timing
|
2015-07-03 02:18:35 +02:00 |
|
scrawl
|
520a832a9a
|
Remove an already resolved todo comment
|
2015-07-02 22:24:23 +02:00 |
|
scrawl
|
6724585777
|
Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
|
2015-07-02 20:46:34 +02:00 |
|
scrawl
|
bf9c62fa42
|
Fix for some coverity scan defects
|
2015-07-02 20:46:34 +02:00 |
|
scrawl
|
dcb8fbc69c
|
Accurate handling of fog depth/density (Fixes #2752)
|
2015-07-02 20:46:34 +02:00 |
|
scrawl
|
6691891bee
|
Include cleanup
|
2015-07-02 19:16:44 +02:00 |
|
scrawl
|
a1432b0255
|
Move attackingOrSpell flag to the CharacterController
|
2015-07-02 19:14:28 +02:00 |
|
scrawl
|
519fb9482a
|
Minor cleanup
|
2015-07-02 18:45:11 +02:00 |
|
Alexander "Ace" Olofsson
|
5d24091364
|
Fix build error and a pair of warnings
The error was about casting between osg::Callback* and osg::NodeCallback*
The warnings are both about virtual classes with non-virtual destructors
|
2015-07-01 15:06:38 +02:00 |
|
scrawl
|
20d03c7e39
|
Refuse loading save games of unknown format
|
2015-06-30 17:41:44 +02:00 |
|
scrawl
|
a081d402c5
|
Use the format field instead of version field
|
2015-06-30 17:26:33 +02:00 |
|
scrawl
|
4637750601
|
Savegame loading optimization
|
2015-06-30 16:47:41 +02:00 |
|
scrawl
|
4eaaa5e855
|
Increment save file version and mark it as used, will be used in next commit
|
2015-06-30 16:47:40 +02:00 |
|
scrawl
|
ca21e9ecb1
|
Fix magic hit VFX showing when casting on a static object
|
2015-06-30 03:14:49 +02:00 |
|
scrawl
|
4b2391c60f
|
Ignore effect meshes in getScreenBounds
|
2015-06-30 02:51:32 +02:00 |
|
scrawl
|
d5a47cfafe
|
Include cleanup
|
2015-06-30 01:41:03 +02:00 |
|
scrawl
|
017c9f7ac9
|
Fading for weather particle effects
|
2015-06-29 20:19:46 +02:00 |
|
scrawl
|
cd2e6d4436
|
Move the __STDC_CONSTANT_MACROS define to cmakelists
|
2015-06-28 05:53:03 +02:00 |
|