Commit Graph

2407 Commits (1f2349ef6e82b7b1b82e1de6db2776e2043fb18d)

Author SHA1 Message Date
David Cernat 995d20348f [General] Always use correct ranged weapon & ammo for ranged attack sync
Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.

Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
6 years ago
David Cernat b5f46ada73 [General] Synchronize projectile speed for ranged attacks
This is done by including the final attackStrength used for ranged attacks in packets and then applying it in WeaponAnimation::releaseArrow() on other clients.
6 years ago
David Cernat a083439139 Merge pull request #469 from davidcernat/master while resolving conflicts
# Conflicts:
#	apps/openmw/main.cpp
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwscript/dialogueextensions.cpp
#	apps/openmw/mwworld/worldimp.hpp
6 years ago
Andrei Kortunov b7859b3fa9 Cap underwater view distance (bug #4565) 6 years ago
Andrei Kortunov 12144de8ed Initialize missing variables 7 years ago
Andrei Kortunov 770d86f9bd Initialize cubeSize variable for 360 degrees screenshots correctly 7 years ago
David Cernat 0f0e8b7c08 [Client] Adjust log levels used for weather and global map 7 years ago
David Cernat c23fc3446f [Client] Avoid sending map tiles for Wilderness cells 7 years ago
David Cernat a236ffc4be Merge pull request #456 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	README.md
#	apps/openmw/mwgui/quickkeysmenu.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/combat.cpp
7 years ago
Andrei Kortunov 3c7ab976c3 Ignore movement from scripted animations (bug #4475) 7 years ago
David Cernat 7060ff59c5 [Client] Enforce the default global map cell size in multiplayer 7 years ago
David Cernat deda6ec071 [Client] Don't send WorldMap packets for already explored map tiles 7 years ago
Capostrophic ecafcefae9
Fall back to regular head when getVampireHead fails 7 years ago
Andrei Kortunov c195144b17 Take transformation from first node with given name in file (bug #4469) 7 years ago
Marc Zinnschlag a8ad530db9 Merged pull request #1749 7 years ago
Miloslav Číž 477e1437d2 Resolve conflicts 7 years ago
Miloslav Číž d629c30fdb
Merge branch 'master' into screenshot360 7 years ago
Miloslav Číž c3d7ee5a9e Resolve merge conflicts 7 years ago
Miloslav Číž db8aaa74d6 Start cell border debug drawing 7 years ago
Andrei Kortunov f299be8158 Play scripted animations even if SkipAnim is used 7 years ago
Andrei Kortunov fea34bd73f Added support for per-group animation files 7 years ago
David Cernat 2942bf6455
Merge pull request #445 from OpenMW/master
Add OpenMW commits up to 6 Jun 2018
7 years ago
David Cernat 72862dc255 [General] Turn PlayerMap into WorldMap, now a Worldstate packet 7 years ago
David Cernat 04a2025340 Fix crash when adding items to certain disabled creatures (bug #4441) 7 years ago
David Cernat 669d4d3d7e
Merge pull request #440 from OpenMW/master
Add OpenMW commits up to 27 May 2018
7 years ago
scrawl cfdf99f601
Revert "Merged pull request #1573"
This reverts commit 7324bd368f, reversing
changes made to 810e4416f6.
7 years ago
David Cernat 74c2a0b311
Merge pull request #438 from OpenMW/master
Add OpenMW commits up to 24 May 2018
7 years ago
Marc Zinnschlag 7324bd368f Merged pull request #1573 7 years ago
David Cernat dc9a3bf73f
Merge pull request #429 from OpenMW/master
Add OpenMW commits up to 16 May 2018
7 years ago
Andrei Kortunov df459199dd Avoid left shift of negative value 7 years ago
David Cernat 715012f087 [General] Implement sending of image data for map tiles in PlayerMap 7 years ago
Andrei Kortunov 22fb1f3403 Play spellcasting effects from objects 7 years ago
scrawl b995584ad2
Merge pull request #1688 7 years ago
Capostrophic 6b47f72959
Set character preview scene ambient to 0, 0, 0 7 years ago
scrawl bdf1070852
Merge pull request #1688 7 years ago
Capostrophic bfcdf660f2 Utilize inventory character preview lighting rotation fallback settings 7 years ago
Capostrophic b69e812a52 Utilize inventory character preview lighting color fallback settings 7 years ago
scrawl 0982d2175a
Merge pull request #1473 7 years ago
bret curtis 4890ecd357 remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb 7 years ago
Chris Robinson 01dbac7b15 Don't use a different setting for distant viewing distance 7 years ago
Chris Robinson 41669467ae Make settings for distant fog parameters 7 years ago
Chris Robinson 154cc8c659 Use alternate fog parameters when distant land is enabled
This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere.
7 years ago
Chris Robinson 6d557fec8e Increase the far clip plane when distant terrain is enabled 7 years ago
scrawl 839196e4fa
Force normal polygon mode for the map camera (Fixes #4235) 7 years ago
Miloslav Číž db6107f12f
Merge branch 'master' into screenshot360 7 years ago
scrawl 123f7b83d5
Make the CompositeMapRenderer use available time and add related setting 7 years ago
scrawl 899d464b0d
Cap the rain emitter's frame time (Fixes #4314) 7 years ago
scrawl dd5ebe225b
Merge pull request #1580 7 years ago
scrawl bba9a8dd91
Don't update off-screen animations
Make flying creatures animate in-place when out of processing range
7 years ago
Miloslav Číž 3b741dc4b7 Revert "Add slider for refraction size in settings window"
This reverts commit ee40b41285.
7 years ago