Hristos N. Triantafillou
209e7718a8
Clarify the requirements of a data folder
...
The current text could be interpreted to mean that a data folder
_must_ have a plugin, but this isn't the case.
This added text clarifies that a plugin or resources are needed.
2021-03-21 15:37:48 -05:00
psi29a
86bd173d69
Merge branch 'refactoring' into 'master'
...
"static const" -> "static constexpr" in headers
See merge request OpenMW/openmw!676
2021-03-21 15:43:47 +00:00
AnyOldName3
b31459cc00
Merge branch 'refractiontest' into 'master'
...
Make refraction mixing based on water depth instead of screen depth
See merge request OpenMW/openmw!672
2021-03-21 14:24:12 +00:00
Petr Mikheev
369adf1583
Merge branch 'smarterunstuck' into 'master'
...
Forgot to initialize these variables
See merge request OpenMW/openmw!677
2021-03-21 13:48:40 +00:00
Petr Mikheev
7bbbe40abe
"static const" -> "static constexpr" in headers
2021-03-21 13:57:54 +01:00
wareya
e722c99e62
forgot to initialize these variables
2021-03-21 08:57:15 -04:00
psi29a
78894b6129
Merge branch 'smarterunstuck' into 'master'
...
Improve 'unstuck'ing code
See merge request OpenMW/openmw!675
2021-03-21 09:47:59 +00:00
wareya
40265bf118
make unstucking slightly smarter (can turn itself off, also acts like flat ground)
2021-03-20 21:14:56 -04:00
wareya
1a4e9df707
add bit to suppress coastline artifacts at more of a distance
2021-03-19 20:12:40 -04:00
wareya
bf336e4cb4
make sun scattering color stop being an ugly radioactive green
2021-03-19 18:51:52 -04:00
AnyOldName3
d13d90a50d
Merge branch 'msvc-fix-osg-src-build' into 'master'
...
MSVC: extern/ tweaks to make it build
See merge request OpenMW/openmw!663
2021-03-19 22:28:55 +00:00
wareya
845e3944d6
make refraction more visible even at a distance
2021-03-19 17:54:08 -04:00
Bret Curtis
8f996d0bce
Merge pull request #3056 from akortunov/master
...
Reset watched stats upon reload or new game start
2021-03-19 16:14:55 +01:00
Andrei Kortunov
54daa234bd
Reset watched stats upon reload or new game start
2021-03-19 11:56:14 +04:00
Alexei Dobrohotov
6ba4a36dbd
Merge pull request #3054 from akortunov/master
...
Remove invalid MyGUI properties from layout files
2021-03-18 23:39:28 +03:00
AnyOldName3
7831ba3d5d
Merge branch 'async_interp' into 'master'
...
Fix async physics interpolation
Closes #5908
See merge request OpenMW/openmw!670
2021-03-18 19:51:09 +00:00
wareya
1471ef003a
fix async physics interpolation
2021-03-18 13:53:00 -04:00
Bret Curtis
68c1adec0f
Merge pull request #3055 from akortunov/keyinit
...
Init animation key struct before usage
2021-03-18 12:28:10 +01:00
psi29a
a4719ffdf3
Merge branch 'fix-windows-theme' into 'master'
...
Deploy Qt style DLL
Closes #5907
See merge request OpenMW/openmw!667
2021-03-18 08:27:52 +00:00
Andrei Kortunov
a22f6b24d5
Init animation key struct before usage
2021-03-18 11:47:06 +04:00
psi29a
9c1bda5408
Merge branch 'robuster-vswhere' into 'master'
...
Ensure vswhere finds us a single suitable MSVC installation
See merge request OpenMW/openmw!668
2021-03-18 06:43:02 +00:00
AnyOldName3
b38a817600
Ensure vswhere finds us a single suitable MSVC installation
...
Also document the numerous arguments to achieve this.
2021-03-17 23:29:48 +00:00
AnyOldName3
1c296a1a78
Deploy Qt style DLL
2021-03-17 18:11:36 +00:00
Alexei Dobrohotov
7acebbd6e8
Merge branch 'no-using-namespace-std' into 'master'
...
Minor cleanup: Remove `using namespace std`
See merge request OpenMW/openmw!664
2021-03-17 16:49:32 +00:00
psi29a
cac7461324
Merge branch 'fix-mesa-sunglare' into 'master'
...
Fix sunglare on Mesa
Closes #5906
See merge request OpenMW/openmw!665
2021-03-17 09:27:25 +00:00
AnyOldName3
3ad1040271
Update changelog
2021-03-17 02:00:21 +00:00
AnyOldName3
162b25c180
Fix sunglare on Mesa
...
The sunglare works by comparing an occlusion query with depth testing on
against one with depth testing off to determine if there's anything
closer to the camera than the maximum depth buffer value. For the depth-
tested query, the depth range is set from 1 to 1 so it's always drawn at
the maximum distance. Originally, we had the depth function set to LESS,
meaning that the query would always fail as 1 is not less than 1, but
also glPolygonOffset was used to move the query by "the smallest value
that is guaranteed to produce a resolvable offset for a given
implementation" closer to the camera. While other driver and hardware
combinations do that, Mesa seems to be clamping to the depth range, so
still failing.
Instead, it's simpler to just get rid of the polygon offset and change
the depth test to LEQUAL as 1 *is* less than or equal to 1, but not than
any other possible depth buffer value.
2021-03-17 01:46:04 +00:00
Gleb Mazovetskiy
b9c2f6ea1a
Minor cleanup: Remove using namespace std
...
I came across these while trying to figure why MSVC build triggers
https://developercommunity.visualstudio.com/t/error-c2872-byte-ambiguous-symbol/93889
In the end, the issue was not in openmw but in OSG, but it's good to
clean up here anyway.
2021-03-16 19:58:02 +00:00
Gleb Mazovetskiy
493659d4f9
MSVC: extern/ tweaks to make it build
...
Not everything is supported but it does build with the following CMakeSettings.json
variables and dependencies from vcpkg:
"variables": [
{ "name": "OPENMW_USE_SYSTEM_BULLET", "value": "False", "type": "BOOL" },
{ "name": "OPENMW_USE_SYSTEM_MYGUI", "value": "False", "type": "BOOL" },
{ "name": "OPENMW_USE_SYSTEM_OSG", "value": "False", "type": "BOOL" },
{ "name": "BULLET_STATIC", "value": "True", "type": "BOOL" },
{ "name": "OSG_STATIC", "value": "False", "type": "BOOL" },
{ "name": "MYGUI_STATIC", "value": "False", "type": "BOOL" }
],
What works: it builds
What does not work: Not all DLLs are copied into the output directory with this set up
(SDL2, MyGUI, Bullet, OSG, are not copied).
2021-03-16 19:52:10 +00:00
Evil Eye
d1e8c6b223
Merge branch 'magical_rat' into 'master'
...
Register copied Spells with SpellList
See merge request OpenMW/openmw!662
2021-03-16 19:50:15 +00:00
Andrei Kortunov
c68e047f19
Remove invalid MyGUI properties from layout files
2021-03-16 13:21:35 +04:00
psi29a
49ec7c2053
Merge branch 'fix-mygui-log' into 'master'
...
Fix MyGUI log
Closes #5900
See merge request OpenMW/openmw!660
2021-03-16 08:43:45 +00:00
AnyOldName3
70f48d9b26
Merge branch 'fix-boost-zlib-vcpkg' into 'master'
...
MSVC: Fix build with vcpkg's boost
See merge request OpenMW/openmw!661
2021-03-16 02:34:20 +00:00
Gleb Mazovetskiy
f460ab2152
MSVC: Fix build with vcpkg's boost
...
boost-zlib is not present (nor needed) in vcpkg version of boost
There, it is part of boost-iostreams instead.
This was previously reported in:
https://gitlab.com/OpenMW/openmw/-/merge_requests/213#note_348625016
2021-03-16 01:36:07 +00:00
AnyOldName3
ba74fbf30e
Fix MyGUI log
...
Also actually print an error to the regular log when the MyGUI log can't
be opened so we notice if we kill it again in under five years.
2021-03-15 22:35:13 +00:00
AnyOldName3
20852e82b2
Merge branch 'zbuffer' into 'master'
...
NiZBufferProperty: handle depth test flag (bug #5902 )
Closes #5902
See merge request OpenMW/openmw!658
2021-03-15 15:20:50 +00:00
Dobrohotov Alexei
952b31ac5c
NiZBufferProperty: handle depth test flag (bug #5902 )
2021-03-15 13:40:02 +03:00
AnyOldName3
56ef1ec506
Merge branch 'correct-extension-name' into 'master'
...
Use correct extension name.
See merge request OpenMW/openmw!653
2021-03-14 23:54:58 +00:00
psi29a
9d5ec7624e
Merge branch 'fix_falling' into 'master'
...
Resolve #5895 by checking that the player is not on the ground
Closes #5895
See merge request OpenMW/openmw!651
2021-03-14 21:57:35 +00:00
Bret Curtis
90baf8ad60
Merge pull request #3053 from akortunov/master
...
Add move assignment operator for the ESM::Variant
2021-03-14 22:12:23 +01:00
Bret Curtis
40c989d732
allman style
2021-03-14 22:11:18 +01:00
Evil Eye
c2580d60e9
Register copied Spells with SpellList
2021-03-14 19:32:03 +01:00
Bret Curtis
9fc0649fb6
a better check to avoid the mCell assertion, so compariing nullptr to current cell will refurn false anyway
2021-03-14 18:08:52 +01:00
Bret Curtis
49545e6d29
add comments as to why we need to check that the player is grounded or not; only run once during initial cell loading
2021-03-14 18:02:48 +01:00
Bret Curtis
fff1df9ee4
revert some blank lines
2021-03-14 18:02:48 +01:00
Bret Curtis
c067782814
proper fix that traces down the player when a cell is loaded; we also only run once if the current cell being loaded is the one that the player is in.
2021-03-14 18:02:48 +01:00
Bret Curtis
1479f98793
hacky solution with debug; seems that player is added before cell so tracing down will not find anything
2021-03-14 18:02:48 +01:00
Bret Curtis
19ad7d7f0c
Resolve #5895 by setting the initial mOnGround state to false; we do this because the movement solver runs one frame behind so when we run through the loop the first time we assume we are on the ground even though we may be 400 units in the air.
2021-03-14 18:02:48 +01:00
psi29a
3736cd45cd
Merge branch 'mygui-obsolete' into 'master'
...
Set `MYGUI_DONT_USE_OBSOLETE=OFF`
Closes #5896
See merge request OpenMW/openmw!656
2021-03-14 16:29:05 +00:00
Gleb Mazovetskiy
918fd174f3
Set MYGUI_DONT_USE_OBSOLETE=OFF
...
Fixes https://gitlab.com/OpenMW/openmw/-/issues/5896
2021-03-14 12:39:55 +00:00