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17578 commits

Author SHA1 Message Date
David Cernat
749c6db49e Send WorldPackets with script values from MWScript::InterpreterContext 2016-10-26 12:29:32 +03:00
David Cernat
97468980af Add and implement 3 new WorldPackets for ingame script variable values 2016-10-26 12:25:50 +03:00
Assumeru
25d64989b3 Check if the actor still exists /first/ 2016-10-26 11:04:54 +02:00
David Cernat
e7ebeb8eec Stop sending ID_OBJECT_MOVE and ID_OBJECT_ROTATE from scripts, because it clashes with syncing script variable values across players and makes movements and rotations happen twice 2016-10-26 10:01:55 +03:00
David Cernat
75f6d82f08 Add a way of filtering out ingame scripts for upcoming script packets 2016-10-25 22:44:15 +03:00
Assumeru
a72cd896ca Move actors out of the water if there's room for them. Fixes #1138 2016-10-25 19:26:17 +02:00
David Cernat
aaf4cc0d7e Prevent being in a menu from disabling script execution or actor damage 2016-10-25 17:48:00 +03:00
scrawl
8a8aa664e3 Update AUTHORS.md 2016-10-25 16:44:54 +02:00
scrawl
8485f6aefb Merge pull request #1111 from Assumeru/weakness_resistance
Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance
2016-10-25 16:44:12 +02:00
Assumeru
f6ef1ce276 Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance 2016-10-25 15:42:37 +02:00
David Cernat
cc40b85034 Don't send packets for floating objects 2016-10-25 16:30:31 +03:00
David Cernat
b1051255e0 Send ID_OBJECT_ROTATE from ingame scripts 2016-10-25 14:42:54 +03:00
David Cernat
385b5f39e3 Add and implement ID_OBJECT_ROTATE 2016-10-25 14:28:39 +03:00
David Cernat
54ed9a7ab4 Implement ID_OBJECT_MOVE and send it from ingame scripts 2016-10-25 14:07:00 +03:00
David Cernat
0fb9b6eefb On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE 2016-10-25 12:53:18 +03:00
David Cernat
947a677801 Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD 2016-10-25 12:42:29 +03:00
David Cernat
c25ebc34b3 Shorten WorldPacket IDs by removing WORLD from them 2016-10-25 12:15:27 +03:00
David Cernat
bdb53e1cb4 Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World 2016-10-25 10:40:55 +03:00
David Cernat
7264f13b8e Implement ID_WORLD_OBJECT_SCALE and send it from ingame scripts 2016-10-25 00:52:42 +03:00
David Cernat
52d156e136 Make server able to receive the 5 new WorldPackets 2016-10-25 00:50:32 +03:00
David Cernat
4f0a3e8aa1 Add placeholders for 5 new WorldPackets 2016-10-24 23:44:05 +03:00
David Cernat
ef6f20e3f7 In server console, print number of players remaining when one leaves 2016-10-24 22:47:52 +03:00
David Cernat
24bfe40bf7 Add debug about current server crash 2016-10-24 21:17:53 +03:00
David Cernat
b2688777c1 Create marker once a player has been initialized properly and fix debug 2016-10-24 21:08:47 +03:00
David Cernat
be73265848 Send ID_WORLD_VIDEO_PLAY from ingame scripts 2016-10-24 17:55:10 +03:00
David Cernat
b6111d16cc Add and implement ID_WORLD_VIDEO_PLAY 2016-10-24 17:52:19 +03:00
David Cernat
c54af2b02b Make DedicatedPlayer's setMarkerState method actually enable markers 2016-10-24 16:26:51 +03:00
David Cernat
1e4d625c99 Make player markers show up in exterior cells 2016-10-24 15:29:10 +03:00
David Cernat
04eb051df6 Make markers get removed when their players quit, rename marker methods 2016-10-24 15:10:32 +03:00
David Cernat
aed884949c Send ID_WORLD_OBJECT_LOCK from ingame scripts 2016-10-24 13:22:46 +03:00
David Cernat
3fd93896f2 Add and implement ID_WORLD_OBJECT_LOCK 2016-10-24 13:20:04 +03:00
David Cernat
3a5a5e73a1 Send ID_WORLD_OBJECT_UNLOCK from ingame scripts and regular unlocking 2016-10-24 11:43:27 +03:00
David Cernat
08ea5163c4 Add and implement ID_WORLD_OBJECT_UNLOCK 2016-10-24 11:26:31 +03:00
David Cernat
94c5d6d2f9 Don't use autoEquip on player-controlled NPCs 2016-10-24 11:15:09 +03:00
David Cernat
47ebd24b4a Merge pull request #79 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	apps/openmw/mwinput/inputmanagerimp.cpp
2016-10-24 09:18:21 +03:00
David Cernat
a6fa0073a0 Find items by mRefNum.mIndex instead of mRefNum for WorldPackets 2016-10-23 23:13:42 +03:00
David Cernat
6bfaf3be50 Send an ID_WORLD_OBJECT_PLACE whenever ingame scripts place objects 2016-10-23 20:48:24 +03:00
David Cernat
3380c482c0 Fix errors remaining from merge with tes3mp-packetexpansion, part 2 2016-10-23 19:32:39 +03:00
David Cernat
b06a2f3119 Fix part about Breakpad in server's CMakeLists 2016-10-23 19:28:35 +03:00
David Cernat
e7567020bb Fix debug for ID_WORLD_OBJECT_DELETE in client's Networking 2016-10-23 19:10:21 +03:00
David Cernat
d85a1ee1a9 Fix errors remaining from merge with tes3mp-packetexpansion 2016-10-23 18:32:03 +03:00
David Cernat
c639337842 Merge with tes3mp-packetexpansion by fixing conflicts
# Conflicts:
#	apps/openmw-mp/Networking.cpp
#	apps/openmw/mwmp/Networking.cpp
#	components/CMakeLists.txt
#	components/openmw-mp/NetworkMessages.hpp
#	components/openmw-mp/PacketsController.cpp
2016-10-23 17:57:38 +03:00
David Cernat
025a847fd1 Send an ID_WORLD_OBJECT_DELETE whenever ingame scripts delete objects 2016-10-23 17:03:47 +03:00
David Cernat
0a44bea91d Send cell coordinates in tes3mp using mData instead of mCellId.mIndex 2016-10-23 16:55:30 +03:00
David Cernat
cbc132612a Use mRefNum.mIndex instead of just mRefNum and add extra debug 2016-10-23 16:33:53 +03:00
David Cernat
17f66e4e90 Implement ID_WORLD_OBJECT_PLACE 2016-10-23 13:30:32 +03:00
David Cernat
d0027ae3e7 Set correct packetID for ID_WORLD_OBJECT_PLACE 2016-10-23 12:53:49 +03:00
Koncord
a6467c9c47 Add breakpad to server 2016-10-23 17:07:46 +08:00
Koncord
df3886168f Word wrapping in chat 2016-10-23 14:33:43 +08:00
Koncord
77257b0721 Build fix 2016-10-23 14:05:12 +08:00