scrawl
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2477456f99
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Implement Murder crimes and OnMurder instruction (Fixes #1315)
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2014-06-17 04:05:27 +02:00 |
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scrawl
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ee2b81763e
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Savegame: Store AiSettings and summoned creatures
CreatureStats state is now completely stored (Closes #1174)
Also play VFX_Summon_Start and VFX_Summon_End visual effects.
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2014-06-15 21:19:37 +02:00 |
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scrawl
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0966755a0c
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Store death animation index in CreatureStats
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2014-05-26 20:52:32 +02:00 |
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scrawl
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b4ed828e21
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Feature #1323: Implement restocking items (does not handle levelled lists yet)
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2014-05-17 14:30:31 +02:00 |
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scrawl
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61187c2fef
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Savegame: store actorIds
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2014-05-14 09:47:49 +02:00 |
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scrawl
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7697ab37e0
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Fixes #1129: Change summoned creatures to use ActorId
Gracefully handles summoned creatures that are left behind in inactive cells.
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2014-05-14 06:37:31 +02:00 |
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scrawl
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3cdbcf3c28
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Merge branch 'actorid' of https://github.com/OpenMW/openmw
Conflicts:
apps/openmw/mwmechanics/creaturestats.cpp
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2014-05-14 02:35:05 +02:00 |
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scrawl
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6cc691115b
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
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Marc Zinnschlag
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0c2843b0f7
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some missing cleanup
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2014-04-29 19:56:33 +02:00 |
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Marc Zinnschlag
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f6a876bc3d
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added actor ID
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2014-04-29 15:27:49 +02:00 |
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Thomas
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c2127845af
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Added onKnockdown command
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2014-04-27 20:54:22 -04:00 |
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Jeffrey Haines
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940c88d2ec
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Cleaned up code, implemented crime ids
There is a problem with my game freezing. ToggleAi stops my character
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2014-04-05 10:26:14 -04:00 |
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Jeffrey Haines
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70919ba60a
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Removed witnesses and minor changes
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2014-04-03 16:13:14 -04:00 |
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Jeffrey Haines
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0c957a3cde
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Added witnesses to the mix
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2014-04-03 14:53:31 -04:00 |
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Jeffrey Haines
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58b135a2be
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Crime is now checked every frame call
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2014-04-03 00:50:09 -04:00 |
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Jeffrey Haines
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6f1211dd8d
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Moved mWitnesses into Player. resetCrime for paying fine.
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2014-04-02 12:23:38 -04:00 |
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Jeffrey Haines
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50dac98a2b
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Feature 1154 & 73: Crime and NPC reactions
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2014-04-01 20:24:25 -04:00 |
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Jeffrey Haines
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2a8bf46607
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Trader Gold Reset Delay
Implemented traded gold reset delay.
Note:
Traders gold pool is still in inventory.
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2014-03-27 01:23:56 -04:00 |
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Marc Zinnschlag
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9788bbcab9
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
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scrawl
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cc40cec395
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Move levelup to NpcStats
The code came from back in the days where NpcStats did not derive from CreatureStats.
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2014-01-29 15:37:26 +01:00 |
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mrcheko
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e50e94af0b
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remove CreatureStats::mAttackType, set/getAttackType()
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2014-01-27 23:05:17 +02:00 |
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scrawl
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16f5f5862d
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Feature #956: Implement blocking melee attacks
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2014-01-21 23:25:24 +01:00 |
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scrawl
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13646a651b
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Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
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2014-01-19 13:32:58 +01:00 |
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scrawl
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69ca03c308
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Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
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2014-01-19 09:43:41 +01:00 |
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scrawl
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9b32b1403b
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Feature #960: Implement Creature::hit
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2014-01-17 17:19:08 +01:00 |
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scrawl
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da3295d69c
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
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scrawl
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83872f6bf5
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Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
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2014-01-13 10:18:02 +01:00 |
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scrawl
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2bb21f2f76
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Don't copy NpcStats/CreatureStats unnecessarily. Fixes a bug: taunt actions would not correctly increase the target's fight rating.
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2014-01-08 02:35:36 +01:00 |
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scrawl
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14b70a3ce6
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Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
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2014-01-05 01:34:35 +01:00 |
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scrawl
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32ff3b530c
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
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scrawl
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2a8ab932ef
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Bug #951: Only recalculate derived stats when attributes change
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2013-12-28 17:19:35 +01:00 |
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scrawl
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7265b427fe
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Bug #1013: Rewrote fall height detection
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2013-12-27 21:21:18 +01:00 |
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scrawl
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800a2845b0
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Add Bound & Summon effects (will need some adjustments later)
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2013-11-21 17:14:23 +01:00 |
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scrawl
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6f3d737498
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Missing const, thanks to jeaye
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2013-11-10 23:27:11 +01:00 |
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scrawl
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6cd373c5c6
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Only allow using powers once every 24 h. Apply on touch effects.
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2013-11-10 15:40:31 +01:00 |
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Chris Robinson
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ae183cb3e4
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Handle werewolf stats
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2013-08-09 05:14:58 -07:00 |
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Chris Robinson
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8f69c51b24
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Avoid some unnecessary references
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2013-08-06 19:49:00 -07:00 |
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Chris Robinson
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b70975a74d
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Move getEvasion to CreatureStats
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2013-08-02 00:21:01 -07:00 |
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Chris Robinson
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3298eb1b37
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Implement HitOnMe script function
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2013-07-26 10:50:23 -07:00 |
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Marc Zinnschlag
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ec575200e3
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Merge remote-tracking branch 'gus/MeleeCombat2'
Conflicts:
apps/openmw/mwrender/animation.cpp
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2013-07-23 09:12:23 +02:00 |
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Emanuel Guevel
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48f0e64ec3
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Fix health calculation at character creation
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2013-07-21 11:02:03 +02:00 |
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Emanuel Guevel
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2a0644a7c3
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Move some levelup logic from mwgui to mwmechanics
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2013-07-20 22:14:10 +02:00 |
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scrawl
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91e95e1404
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Use the correct slash, chop or thrust animation
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2013-07-16 23:32:41 +02:00 |
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gus
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076f98cbba
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change way animations keys are handled (thanks KittyCat!)
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2013-07-15 16:37:25 +01:00 |
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gus
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3947f44aa3
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Porting old work
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2013-07-13 22:24:52 +01:00 |
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Marc Zinnschlag
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61cb0f98a6
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keep track of death events
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2013-03-18 10:47:09 +01:00 |
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Marc Zinnschlag
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9669eed083
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Issue #219: added last missing function filters
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2012-11-15 20:00:27 +01:00 |
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Marc Zinnschlag
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7e8d4bb3c9
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Issue #219: added various creature and NPC stats; implemented respective filters
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2012-11-10 13:21:38 +01:00 |
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Marc Zinnschlag
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ceaf1677ce
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Issue #219: rewrote AI settings and implemented AI settings filters
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2012-11-10 11:38:37 +01:00 |
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Marc Zinnschlag
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be1334b202
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disease tests
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2012-11-09 18:16:29 +01:00 |
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