scrawl
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eef750e6b0
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race selection preview
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2012-09-13 19:03:31 +02:00 |
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scrawl
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4f3eb3c34a
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character preview WIP
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2012-09-13 00:54:32 +02:00 |
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scrawl
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c3966a7c5a
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oops, I used a float texture for water reflection. this change should give a little performance boost.
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2012-09-11 22:45:41 +02:00 |
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scrawl
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34f796c38e
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removed the far clip distance hack which is not needed anymore
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2012-08-17 15:19:44 +04:00 |
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scrawl
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b97b3d7b71
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fix sky position when reflection is enabled, fix delay in sky reflection
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2012-08-17 15:19:44 +04:00 |
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greye
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ff62770657
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World::isUnderwater(), World::isSwimming()
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2012-08-03 14:42:09 +04:00 |
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scrawl
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a70f93b024
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fix "Crash when running openmw with --start="XYZ", remove HLSL for windows
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2012-07-23 20:12:42 +02:00 |
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scrawl
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afe7c41729
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removed some unused code
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2012-07-23 13:47:51 +02:00 |
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scrawl
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014396e80c
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remove the plugins.cfg files, do not enforce CG plugin
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2012-07-20 16:44:03 +02:00 |
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scrawl
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21728020f6
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fixed the water on local map
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2012-07-20 14:45:42 +02:00 |
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scrawl
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f5ffea4d4b
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new button, water timescale
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2012-07-19 23:30:41 +02:00 |
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scrawl
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e077814a8c
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water
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2012-07-19 22:23:07 +02:00 |
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scrawl
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739455e6f8
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new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
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2012-07-19 16:23:30 +02:00 |
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scrawl
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b803d0e949
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converted shadow caster shader
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2012-07-09 19:46:36 +02:00 |
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scrawl
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81d30ff63a
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temp commit
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2012-07-09 19:20:41 +02:00 |
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scrawl
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33c48b9481
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update
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2012-07-06 04:28:08 +02:00 |
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Marc Zinnschlag
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c85aaafac2
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
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scrawl
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447158e9d6
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shutdown crash fix
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2012-06-09 19:15:11 +02:00 |
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scrawl
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69e6bc6588
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add water settings to settings window
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2012-05-29 06:45:44 +02:00 |
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scrawl
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f6a6684685
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when the resolution changes, adjust camera aspect ratio and recreate compositors
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2012-05-27 21:39:18 +02:00 |
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Marc Zinnschlag
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7938566004
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Merge remote branch 'scrawl/graphics'
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
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2012-05-21 11:24:36 +02:00 |
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scrawl
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789dfe1c88
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fix a bug with water reflection plane height
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2012-05-21 09:50:02 +02:00 |
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scrawl
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11ebae3be2
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toggleCompositors command useful for debugging
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2012-04-29 03:33:10 +02:00 |
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scrawl
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7400b7f313
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fix underwater effect staying active when teleporting from underwater to a cell that doesn't have water
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2012-04-19 23:25:58 +02:00 |
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scrawl
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aa4a1b675f
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fixed the sky reflection issue
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2012-04-19 01:08:26 +02:00 |
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scrawl
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a96ad7fb82
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restored toggleWater
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2012-04-12 16:46:56 +02:00 |
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scrawl
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2a4fcf42a3
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basic shadows
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2012-04-11 18:53:13 +02:00 |
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scrawl
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a5c6207fe7
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add setting to disable the underwater effect
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2012-04-08 17:44:00 +02:00 |
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scrawl
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456eb95209
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reversed sun and moon paths (sunrise at east)
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2012-04-06 18:22:37 +02:00 |
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scrawl
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c169f9e171
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underwater tweaks
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2012-04-06 16:11:08 +02:00 |
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scrawl
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2976625b00
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better underwater
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2012-04-06 15:51:57 +02:00 |
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scrawl
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ec3fe1ef00
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no sun glare in the reflection
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2012-04-06 15:17:54 +02:00 |
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scrawl
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393530e671
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more or less fixed the sky for normal viewing angles, still disappears at a certain height though
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2012-04-06 15:05:17 +02:00 |
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scrawl
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622fb568cf
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removed MRT setting and figure it out automatically
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2012-04-05 19:27:54 +02:00 |
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scrawl
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b8a470efcd
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put transparent objects in a seperate render queue, in order to not mess up the mrt textures
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2012-04-05 19:07:21 +02:00 |
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scrawl
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1b89a9e203
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various fixes
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2012-04-05 15:30:55 +02:00 |
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scrawl
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f49131e1b8
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renamed setting, automatically disable MRT when unsupported
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2012-04-05 13:09:59 +02:00 |
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scrawl
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ab8b74dcac
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forgot adding a file
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2012-04-05 08:58:21 +02:00 |
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scrawl
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3f05aba76d
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got MRT working, some minor quirks to solve (black viewport background)
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2012-04-05 01:21:36 +02:00 |
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scrawl
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6442d49e16
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render queue groups, sky fix
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2012-04-04 18:53:40 +02:00 |
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scrawl
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cc4076d42a
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basic noise
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2012-04-03 21:16:43 +02:00 |
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scrawl
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fe63f2b2aa
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first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
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2012-04-03 19:10:02 +02:00 |
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scrawl
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6481cf87fc
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cleanup resources
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2012-04-03 17:07:16 +02:00 |
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scrawl
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b3a186e729
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simple water without shaders that uses original MW textures
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2012-04-03 16:37:54 +02:00 |
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scrawl
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8aea311797
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added visibility flags for everything
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2012-04-03 15:13:47 +02:00 |
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scrawl
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fd45208196
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re-added code for reflection & refraction rendering
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2012-04-03 14:23:23 +02:00 |
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scrawl
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b380e71832
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fixed underwater wireframe mode
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2012-04-02 14:32:21 +02:00 |
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scrawl
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79c2a2e465
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implemented toggleWater (twa); formatting again
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2012-03-29 18:33:08 +02:00 |
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scrawl
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f497813043
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formatting, added Water::setHeight
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2012-03-29 15:49:24 +02:00 |
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Jason Hooks
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fe9e6a732c
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Some cleanup
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2012-03-18 22:32:46 -04:00 |
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