Marc Zinnschlag
8446619ac4
Merge branch 'components_namespaces' into next
...
Conflicts:
apps/openmw/mwrender/interior.cpp
components/bsa/bsa_archive.cpp
14 years ago
Lukasz Gromanowski
e9ff9a446b
Mantis: #18 - Move components from global namespace into their own namespace.
...
Moving classes from components/nifogre into NifOgre namespace.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
14 years ago
Lukasz Gromanowski
90985e849e
Mantis: #18 - Move components from global namespace into their own namespace.
...
Moving classes from components/misc into Misc namespace.
Note: Misc namespace introduced conflict with ESM::Misc and MWClass::Misc
classes, so both of them are renamed to ESM::Miscellaneous
and MWClass::Miscellaneous.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
14 years ago
Marc Zinnschlag
bc92b7b1fa
Merge branch 'directories' into next
...
Conflicts:
components/files/multidircollection.hpp
components/nifogre/ogre_nif_loader.hpp
14 years ago
Marc Zinnschlag
0f2df4e2b8
more cleanup
14 years ago
Jason Hooks
a719a6b468
Getting rid of animation code in nif loader
14 years ago
gugus
0d9dde0fcf
experimental: each material with the same texture is loaded only once. Problem: it doesn't take into account other material properties (which seems to be always the same anyway)
14 years ago
Jason Hooks
2ac1cc8aee
Trying to animate creatures
14 years ago
Jason Hooks
d035441876
Reintroducing animation
14 years ago
Jan-Peter Nilsson
229a91a625
Remove unused code/dependencies
14 years ago
Jan-Peter Nilsson
d68141d203
Remove unused variables
14 years ago
Jan-Peter Nilsson
9ee83caaa2
Avoid crash when no bones are available
14 years ago
Jan-Peter Nilsson
696861349e
Rename skel to mSkel
14 years ago
Pieter van der Kloet
dd4d022301
Converted all tabs to four spaces
14 years ago
Jason Hooks
11406ae6f3
cleanupandupdate
14 years ago
Jason Hooks
60601682cd
Beast races fixed
14 years ago
Jason Hooks
1896a6a2e8
Preliminary npcs4
14 years ago
Jason Hooks
467988455c
Preliminary npcs3
14 years ago
Nicolay Korslund
d32563063b
Alternative fix to mesh crash bug
15 years ago
Armin Preiml
27166b4ee4
added bone assignment, skeleton is disabled for meshes
...
Skeleton isn't assigned to the meshes for now, because it crashes on some.
15 years ago
Armin Preiml
47a28fe02b
If nif has a skeleton vertices are placed on the right position.
15 years ago
Armin Preiml
d8f8bd12d3
Disabled loading skins.nif. NifLoader builds now a skeleton (if available)
15 years ago
Armin Preiml
181b538e4a
restructured ogre nif code (struct -> class with singleton), formated code
15 years ago
Marc Zinnschlag
e4f85cb3e6
directory structure reorganisation (still missing the mangle stuff)
15 years ago