Commit Graph

7936 Commits (28a98df3aa2390fedcb1d9a6027a9c6b7ec49942)
 

Author SHA1 Message Date
Marc Zinnschlag b5d620a8dc fixed string filter on enum column when column is empty 11 years ago
Marc Zinnschlag a29b8667ef fixed string filter on boolean columns when testing against the value false 11 years ago
Marc Zinnschlag a77044cda4 fixed column numbering 11 years ago
Marc Zinnschlag 2606feec3a Merge remote-tracking branch 'lgro/cfg_without_data_path' 11 years ago
Marc Zinnschlag 3c580fbc59 Merge remote-tracking branch 'jordan-ayers/topic/MagicEffectDisplayFormat' 11 years ago
Marc Zinnschlag 458c752425 Merge remote-tracking branch 'mckibbenta/tgm' 11 years ago
Marc Zinnschlag 87cd5d4267 Merge remote-tracking branch 'potatoesmaster/DisableLevitation' 11 years ago
Marc Zinnschlag 9c4d88cd76 Merge remote-tracking branch 'potatoesmaster/acrobatics' 11 years ago
Marc Zinnschlag c8dc6a70b7 Merge remote-tracking branch 'greye/master' 11 years ago
Marc Zinnschlag c8695db66f Merge remote-tracking branch 'wheybags/unshield_fixes' 11 years ago
Lukasz Gromanowski 5ce1f50fab Cleanup in MWGui::WindowManager constructor initialzation list.
Corrected order of initialization list, and added missing
member field initializations - without this openmw crashes when
installer is interrupted and there are no valid data path
in openmw.cfg, as reported by BrotherBrick in:

https://forum.openmw.org/viewtopic.php?f=20&p=19501#p19499

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Jordan Ayers 6e4978643c Magic Effect descriptions: support feet / level modes.
Show proper suffixes for all magnitudes.
Drop extra 'times' symbol in 'timesInt format (not consistent
with other magnitude displays).
11 years ago
Jordan Ayers 296b2ab870 Magic Effect: Recognize other display types.
Fill out the list of effects which use percentage formatting.
Add in types which use Feet and level labels.
11 years ago
Jordan Ayers 6ab7002908 MagicEffect: Put magnitude type into ESM::MagicEffect helper. 11 years ago
Jordan Ayers 065f435225 Format fix: remove extra spaces from ranged TimesINT formatting. 11 years ago
Marc Zinnschlag 74cee66273 consolidated magic numbers for button size 11 years ago
Marc Zinnschlag 4d6c3cdf09 removed more garbage 11 years ago
Jordan Ayers 6303e56ce4 Magic Effect Display cleanup: Don't put spaces in percentages. 11 years ago
Jordan Ayers 707f45aa8e Magic Effect Display improvement.
Related to Bug #794.
Always show one decimal point precision for Fortify Max. Magicka effect.
11 years ago
Jordan Ayers 6983a55a16 Magic effect display improvement.
Related to Bug #794.
Show the "x INT" notation for Fortify Max. Magicka.
Show "%" notation for weakness / resistance effects.
11 years ago
Marc Zinnschlag 75991fedfd removed some garbage 11 years ago
Emanuel Guevel 2abe5c1c9a Acrobatics: do not apply fall damages when slowfalling spell effect is active
If spell effect ends up in mid-air, calculate fall height from then.
11 years ago
Emanuel Guevel 4265dddc40 Add MWWorld::isSlowFalling(Ptr) 11 years ago
Emanuel Guevel 6e09a5fb4a Acrobatics: reinit fall height at current height rather than zero
To prevent problems.
11 years ago
Emanuel Guevel 2b992ef3b5 Acrobatics: use calculated fatigueTerm 11 years ago
Emanuel Guevel 4c151e59a2 Acrobatics: do not touch modified stats 11 years ago
Emanuel Guevel 4860514865 Acrobatics: cosmetic changes 11 years ago
mckibbenta 857deb3723 Merge branch 'master' into tgm 11 years ago
mckibbenta 073f64c8bb stop weapon condition degredation (for the player) with tgm on 11 years ago
Emanuel Guevel 496f786c2a Implement Disable/EnableLevitation script functions
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
11 years ago
Alex "rainChu" Haddad f1b4c2e400 Fixed first person offset to use world transform
It slipped my mind that some necks might not be perfectly vertical.
11 years ago
Alex "rainChu" Haddad ed0c31b485 Refactored, moved logic out of NpcAnimation
The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack.
11 years ago
Emanuel Guevel b8c60dabb3 Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
11 years ago
Alex "rainChu" Haddad 0ddb5097fc Revert "Bug #840, First Person Sneaking Camera Height"
This reverts commit 296abfd48f.
11 years ago
Alex "rainChu" Haddad 296abfd48f Bug #840, First Person Sneaking Camera Height
Also, added comments to existing code in the area.
11 years ago
Alex "rainChu" Haddad 4496244b14 Tabs to spaces
My own code uses only tabs - I forgot to change the setting on my IDE,
sorry!
11 years ago
Alex "rainChu" Haddad eae02ea00d Cleaned up my hackish code for WinMain 11 years ago
Alex "rainChu" Haddad 00a776a1a8 Fixed compilation failure on my machine
Fixed shared records not being populated before the player record is
moved.
11 years ago
greye 4cdb57e388 workaround segfault on --new-game switch 11 years ago
Alex "rainChu" Haddad bffbfff41c My own fix to make it hackily compile 11 years ago
Tom Mason dd0a416249 cleaned up bloodmoon_fix_ini 11 years ago
Tom Mason fd169c2399 fixed issue with cds where subfolders of Data Files were contained outside the Data Files folder 11 years ago
Marc Zinnschlag 7be1f1afc2 implemented SceneToolMode as a horizontal panel with radiobutton-type buttons 11 years ago
Marc Zinnschlag 0c5f07a65a added SceneToolMode class 11 years ago
Marc Zinnschlag 84cadc10f4 added scene toolbar buttons (still not doing anything) 11 years ago
Marc Zinnschlag 9ea092927f added basic scene subview (no functionality yet) 11 years ago
Marc Zinnschlag 1363e86828 made verifier ignore deleted records 11 years ago
Marc Zinnschlag 7a05180d00 updated credits file 11 years ago
Marek Kochanowicz ae5e8b95ff Solving Issue912 11 years ago
sirherrbatka ea637a24b9 Issue 912, making branch 11 years ago