scrawl
50b8260a39
Disable VBOs in RigGeometry while investigating a crash possibly related to commit cda8a88f0d
9 years ago
scrawl
aae43dbff5
Set the MorphGeometry vertex buffer object usage to GL_DYNAMIC_DRAW
9 years ago
scrawl
4eb090a8d0
Set the RigGeometry vertex buffer object usage to GL_DYNAMIC_DRAW
9 years ago
scrawl
174dd82894
Manually apply the osg::Light state
...
Reduce the amount of virtual function calls. Don't use the osg::Light's lightNum. Don't set spotlight state that we're not using (yet).
9 years ago
scrawl
58e0e8bd4e
Enable vertex buffer objects in RigGeometry
9 years ago
scrawl
0dbf44b414
Enable vertex buffer objects in MyGUI RenderManager now that OSG 3.4 is a dependency
9 years ago
scrawl
3f08cbff71
Share the state attributes for terrain techniques
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Reduces the total amount of GL calls / frame by about 14% - 50% depending on the scene.
9 years ago
scrawl
84b8da7a09
Share the osg::Material on drawables
...
Reduces the number of GL calls / frame by ~4%.
9 years ago
scrawl
abcfe9bcee
Don't add empty text key objects
9 years ago
scrawl
02d23564dc
Include cleanup
9 years ago
scrawl
f898bf493f
Don't use Geodes
9 years ago
scrawl
137dde7cf8
Include cleanup
9 years ago
scrawl
121bdd3e39
Update comment
9 years ago
scrawl
3e6cf17665
Warn about cellrefs with an empty refId (Bug #3238 )
9 years ago
scrawl
0df975a4d7
Properly detach nodes in CopyRigVisitor ( Fixes #3234 )
9 years ago
scrawl
82b792f808
Eliminate dynamic_cast in BillboardCallback
9 years ago
scrawl
2eaf96e3bf
Make ResourceManager destructor virtual
9 years ago
scrawl
dd2fbfc0a2
Fix windows build
9 years ago
scrawl
3d6323f13a
Force-enable hasWater() for exterior cells ( Fixes #3222 )
9 years ago
scrawl
563807ee53
Share the StateSet used to invert front face
9 years ago
scrawl
6e7c6fdd7e
Implement NiTexturingProperty::DecalTexture
9 years ago
scrawl
30d06bfe0e
Add comment
9 years ago
scrawl
64636bd85a
Improve error reporting
9 years ago
scrawl
2821f46a18
Corpse clearing fix
9 years ago
scrawl
8791063110
Fix "RigGeometry rendering with no skeleton" warnings in rare cases
9 years ago
scrawl
1e5b4bea0a
Don't create an unnecessary osg::Group when copying over a rig
9 years ago
scrawl
27577ce765
Add ESM::Land::DEFAULT_HEIGHT
9 years ago
Marc Zinnschlag
ebaeabc962
Merge remote-tracking branch 'scrawl/respawn'
9 years ago
scrawl
3a2dccad4b
Implement 'Show' script instruction
9 years ago
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
9 years ago
scrawl
f99cd15f00
Vanilla-compatible activate / onActivate ( Fixes #1629 )
...
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
9 years ago
scrawl
195c3b9967
Merge pull request #904 from sandstranger/disable_opengles_anddroid
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disable opengl es for Android by default
9 years ago
scrawl
cdccf03228
Fix mismatched delete
9 years ago
sandstranger
a7b78b37f5
disable opengles for Android by default
9 years ago
scrawl
5f4ace1bc2
Implement support for sphere map NiTextureEffects ( Fixes #1827 )
9 years ago
scrawl
062410bd8c
Don't incorrectly remove TexEnv state
9 years ago
scrawl
90a99991d1
Use empty() instead of !size()
9 years ago
scrawl
8bd16e4d5a
Don't compute the world matrix multiple times
9 years ago
scrawl
055d35a2b0
Revert "Warn about particle emitters that have multiple parent node paths"
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Not working correctly because osg won't ignore camera nodes.
This reverts commit 1667c807be
.
9 years ago
scrawl
1667c807be
Warn about particle emitters that have multiple parent node paths
9 years ago
Marc Zinnschlag
f9f91d5386
Merge remote-tracking branch 'origin/master'
9 years ago
scrawl
cee608e31b
Make it work with appveyor's outdated OSG build
9 years ago
scrawl
8e826eefe6
Add missing initialization
9 years ago
scrawl
e25e0a0600
ShaderVisitor: assume the first texture unit is the diffuseMap
9 years ago
scrawl
e7682e04ae
Cleanup
9 years ago
scrawl
cdefee3e64
Add call to MultiObjectCache::releaseGLObjects
9 years ago
scrawl
4ca6e91292
Fix in-code default settings so that we don't attempt to use shaders in OpenCS
9 years ago
scrawl
8f81df2bd3
Cleanup
9 years ago
scrawl
0db7163363
Add specular mapping for terrain
9 years ago
scrawl
171e293641
ShaderManager: insert #line directives when including files
9 years ago
scrawl
f01e8a6950
Add specular mapping for objects
9 years ago
scrawl
5cf2441b10
ShaderVisitor: support automatic recognition of normal maps based on file pattern
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Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
scrawl
6a0ac824bd
Fix terrain error in OpenCS
9 years ago
scrawl
7071d286e8
Fix inverted check for 16-bit indices
9 years ago
scrawl
4e5462bc19
Don't attempt to create a collision shape for an empty TriShape
9 years ago
scrawl
ca0e1fe0e0
Set the osg::Material on the terrain root node
9 years ago
scrawl
6000e48bba
Add terrain shaders and normal map support
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Textures with _n filename suffix are automatically recognized as terrain normal maps.
9 years ago
scrawl
5e12a1b4ef
Add enchanted item glow to the shader
9 years ago
scrawl
268594dcf1
Recreate shader in NpcAnimation::setAlpha
9 years ago
scrawl
a73512afb7
Add shader settings to settings.cfg
9 years ago
scrawl
21c4dffed2
Add #include support in shaders
9 years ago
scrawl
22cc5c0965
Cache the Program
9 years ago
scrawl
456816f707
Use diffuse.a / vertex.a, use material emission
9 years ago
scrawl
3e854a84a2
Slightly more efficient applying of light state
9 years ago
scrawl
f93b7ec943
Fix light state issue
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GLSL does not respect gl_Disable(GL_LIGHTX), so we have to set unused lights to zero.
Sadly, this change makes the applying of the modelView matrix less efficient. So far I couldn't find a better solution, osg's state tracker keeps getting in the way. :(
9 years ago
scrawl
9376811213
Vertex lighting shader
9 years ago
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
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Actual shaders still to be written.
9 years ago
scrawl
e647ee5424
Support RGB and RGBA embedded textures in NIF files ( Fixes #2295 )
9 years ago
scrawl
a9ac108382
Fully read NiPixelData
9 years ago
scrawl
606758d72f
NifLoader: create the BumpTexture slot, but don't use it yet
9 years ago
scrawl
4cd4131da9
NifLoader: assign a name to created textures
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This name will tell the shader visitor how to handle that texture.
9 years ago
scrawl
50e92c8136
NifLoader: move texture property handling to a separate function
9 years ago
scrawl
acf44fd9e5
NifLoader: handleTextureControllers outside of the NumTextures loop
9 years ago
scrawl
e05d975020
Change the way that texture filtering settings are applied at runtime
9 years ago
scrawl
a94029267f
Fix an inverted condition (Bug #3209 )
9 years ago
scrawl
c4d38bb42d
Fix clang analyzer warnings
9 years ago
scrawl
ed57293e54
Allow '^' escape characters in books
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http://forum.openmw.org/viewtopic.php?f=2&t=3373&p=37584&sid=1a0b015e6716b1bced37fd398ef876c7
9 years ago
scrawl
9eb96b9cb6
Parse the bullet version in FindBullet.cmake
9 years ago
scrawl
83a9a164bc
Raise the required bullet version to 2.83
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2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587 ).
9 years ago
Marc Zinnschlag
28e3fe837f
Merge remote-tracking branch 'scrawl/osg_34'
9 years ago
scrawl
eaf3f5a829
Remove unused arguments
9 years ago
scrawl
6fc6913424
Do not set the cursor when creating it
9 years ago
scrawl
5824619a95
Clean up includes
9 years ago
scrawl
8b596dfcbe
Remove support for OSG 3.2
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Since commit e8662bea31
, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
9 years ago
scrawl
be6ea3d607
Account for UV coordinate flip in UVController ( Fixes #3203 )
9 years ago
Marc Zinnschlag
da6dcfc49e
Merge remote-tracking branch 'scrawl/resource'
9 years ago
scrawl
5e876b1379
Add missing include
9 years ago
scrawl
98c5e072f2
Swap the terrain cache update order to make more sense
9 years ago
scrawl
9f729667fb
Remove debug output
9 years ago
scrawl
0865cea211
Preload terrain
9 years ago
scrawl
98848c752a
Make getLayerInfo thread safe
9 years ago
scrawl
8aba74e6ee
Remove GridElement
9 years ago
scrawl
596fe56bfd
Make Land::loadData thread safe
9 years ago
scrawl
afe533e670
Accept a const Object in UnrefQueue
9 years ago
scrawl
246566cef4
Preload instances in BulletShapeManager
9 years ago
scrawl
e28dc3e72f
Preload instances in SceneManager
9 years ago
scrawl
2e62298bd3
Clean up ObjectCache includes
9 years ago
scrawl
40a6e05e17
Use a deque instead of vector in UnrefQueue
9 years ago
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
9 years ago
scrawl
84f01b7527
Remove unneeded forward declaration
9 years ago