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4780 commits

Author SHA1 Message Date
Mads Buvik Sandvei
1c94d5af27 BruteForce fixes (still incomplete) 2020-12-20 20:32:32 +01:00
Mads Buvik Sandvei
823bda139a Merge remote-tracking branch 'remotes/origin/multiview_test_branch' into openxr_vr_geometryshader_feature_branch 2020-12-20 14:17:39 +01:00
Mads Buvik Sandvei
6ab159f4d3 Merge remote-tracking branch 'remotes/origin/shared_shadow_maps' into multiview_test_branch 2020-12-19 15:56:49 +01:00
Mads Buvik Sandvei
434566ec80 Allow sharing via cv instead of camera 2020-12-19 15:55:47 +01:00
Mads Buvik Sandvei
d1faeed243 Merge remote-tracking branch 'remotes/origin/master' into shared_shadow_maps 2020-12-19 15:48:30 +01:00
Mads Buvik Sandvei
289a939d3b Sharing shadow via cv instead 2020-12-19 15:47:16 +01:00
Mads Buvik Sandvei
74806e4893 Better use of osg stereo, avoids redundant synchronization. 2020-12-19 15:15:58 +01:00
Mads Buvik Sandvei
3e82cae500 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr_geometryshader_feature_branch 2020-12-18 20:50:58 +01:00
AnyOldName3
264539cd63 Merge branch 'WindowCrashCatcher' into 'master'
Handle Crashes on Windows

See merge request OpenMW/openmw!455
2020-12-18 13:41:18 +00:00
Alexei Dobrohotov
46ec40fa92 Make sure NIFLoader avoids working further with empty geometry 2020-12-18 01:22:34 +03:00
Mads Buvik Sandvei
1b193deeac Misc new stereo integration fixes. 2020-12-16 21:00:21 +01:00
Mads Buvik Sandvei
4c9278522e Misc practical fixes from integrating with vr. Reordered construction. Added more callbacks. 2020-12-16 20:59:10 +01:00
Alexei Dobrohotov
1e6156e04a Turn all NIF records into structs 2020-12-16 01:54:31 +03:00
psi29a
78e85fe011 Merge branch 'this_is_nife' into 'master'
More NIF stuff

See merge request OpenMW/openmw!461
2020-12-15 15:43:12 +00:00
Nelsson Huotari
8b2bf12e8f Use bip01 for root bone name 2020-12-15 13:51:49 +02:00
Nelsson Huotari
6c1f6169c0 Fix root movement glitch 2020-12-15 13:50:19 +02:00
Nelsson Huotari
3195716a2c Don't force loop textkey 2020-12-15 13:49:25 +02:00
Alexei Dobrohotov
53e1e57eef Formatting 2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
085ea44af5 Add BSShaderLightingProperty abstraction 2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
c0b9823372 Read BSShaderProperty and handle NiGeometry properties 2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
42226533d8 Handle BSLODTriShape
Its levels of detail are currently not handled
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
8fd45d85ec Unify NiGeometry/NiGeometryData handling 2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
8ca324af0a Handle emissive TexEnv creation in one place 2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
5310dd6807 Clean up particle vertex handling 2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
1c83e4936d Read BSShaderTextureSet and NiColorInterpolator
Accept boolean-based and 4D vector-based NiInterpolators in ValueInterpolator constructor
2020-12-15 00:06:43 +03:00
CedricMocquillon
cc5c6fe3ad Use data() method 2020-12-13 20:50:48 +01:00
CedricMocquillon
112437cf28 Change crash file to dmp on window to avoid renaming it 2020-12-13 14:13:07 +01:00
CedricMocquillon
adeb4fe02f Handle case where the log path has more that MAX_PATH characters 2020-12-13 14:10:44 +01:00
CedricMocquillon
f400116bcd Use 32767 characters for log path 2020-12-13 14:09:44 +01:00
CedricMocquillon
3eb2b32123 Fix typpo issue on arguments 2020-12-13 14:09:14 +01:00
CedricMocquillon
e2041de969 Use the incremental approach to handle long path 2020-12-12 21:47:50 +01:00
Nelsson Huotari
256aa5e71d Use const auto& 2020-12-12 22:23:20 +02:00
CedricMocquillon
73afc55462 Fork the current process to monitor exe, generate minidump on crash 2020-12-12 20:17:26 +01:00
Mads Buvik Sandvei
d03f55bc2d Basic functions in place. Still bad handling of GUI 2020-12-11 18:37:50 +01:00
Alexei Dobrohotov
15291f15d3 Make actor collision box components a struct 2020-12-11 20:07:59 +03:00
psi29a
11eff02a1d Merge branch 'Show-more-information-about-level-on-menu' into 'master'
Show more information about level on menu

See merge request OpenMW/openmw!437
2020-12-11 12:04:15 +00:00
Mads Buvik Sandvei
76fc1a8f84 Stereo now initializes before anything is drawn. Added option to add initial/pre/post draw callbacks to stereo. 2020-12-10 21:29:56 +01:00
Mads Buvik Sandvei
b98b4db4c1 Merge remote-tracking branch 'remotes/origin/multiview_test_branch' into openxr_vr_geometryshader_feature_branch 2020-12-09 21:11:53 +01:00
Mads Buvik Sandvei
c974e1dde3 Merge remote tracking branch multiview_test_branch 2020-12-09 19:42:15 +01:00
Petr Mikheev
49c6e50c31 Print '--version' and '--help' messages without timestamps 2020-12-08 23:14:49 +01:00
Mads Buvik Sandvei
1bebe51c29 Make use of shared shadow maps in the brute force method 2020-12-08 21:37:27 +01:00
Mads Buvik Sandvei
5beb0bc799 Merge remote-tracking branch 'remotes/origin/shared_shadow_maps' into multiview_test_branch 2020-12-08 20:50:27 +01:00
Mads Buvik Sandvei
059861f517 Merge remote-tracking branch 'remotes/origin/master' into shared_shadow_maps 2020-12-08 20:49:35 +01:00
CedricMocquillon
2d3d22025a Avoid height for empty message in AutoSizedTextBox 2020-12-07 14:57:25 +01:00
Mads Buvik Sandvei
01cc9cb848 Update sdlgraphicswindow.cpp 2020-12-06 16:04:45 +00:00
Mads Buvik Sandvei
c870749c39 Merge remote-tracking branch 'remotes/origin/master' into multiview_test_branch 2020-12-06 15:24:12 +01:00
Mads Buvik Sandvei
85033bb647 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr 2020-12-06 15:14:53 +01:00
Petr Mikheev
5734551ff3 Add time to logs. Redirect OSG log to OpenMW log. 2020-12-05 13:46:02 +01:00
AnyOldName3
48f397f168 Remove existing shader when no longer required 2020-12-03 21:06:02 +00:00
AnyOldName3
5ad297e6ff Guarantee glow updater regenerates shaders on completion
Previously, it would edit the odd numbered stateset, then regenerate
shaders for the even-numbered one, then edit the even numbered one, and
regenerate shaders for the odd numbered one (or vice versa if it
finished during an even numbered frame). This would leave one of the
shader programs still trying to use the state that had been removed.
2020-12-03 18:41:32 +00:00