Mads Buvik Sandvei
1c94d5af27
BruteForce fixes (still incomplete)
2020-12-20 20:32:32 +01:00
Mads Buvik Sandvei
823bda139a
Merge remote-tracking branch 'remotes/origin/multiview_test_branch' into openxr_vr_geometryshader_feature_branch
2020-12-20 14:17:39 +01:00
Mads Buvik Sandvei
6ab159f4d3
Merge remote-tracking branch 'remotes/origin/shared_shadow_maps' into multiview_test_branch
2020-12-19 15:56:49 +01:00
Mads Buvik Sandvei
434566ec80
Allow sharing via cv instead of camera
2020-12-19 15:55:47 +01:00
Mads Buvik Sandvei
d1faeed243
Merge remote-tracking branch 'remotes/origin/master' into shared_shadow_maps
2020-12-19 15:48:30 +01:00
Mads Buvik Sandvei
289a939d3b
Sharing shadow via cv instead
2020-12-19 15:47:16 +01:00
Mads Buvik Sandvei
74806e4893
Better use of osg stereo, avoids redundant synchronization.
2020-12-19 15:15:58 +01:00
Mads Buvik Sandvei
3e82cae500
Merge remote-tracking branch 'remotes/origin/master' into openxr_vr_geometryshader_feature_branch
2020-12-18 20:50:58 +01:00
AnyOldName3
264539cd63
Merge branch 'WindowCrashCatcher' into 'master'
...
Handle Crashes on Windows
See merge request OpenMW/openmw!455
2020-12-18 13:41:18 +00:00
Alexei Dobrohotov
46ec40fa92
Make sure NIFLoader avoids working further with empty geometry
2020-12-18 01:22:34 +03:00
Mads Buvik Sandvei
1b193deeac
Misc new stereo integration fixes.
2020-12-16 21:00:21 +01:00
Mads Buvik Sandvei
4c9278522e
Misc practical fixes from integrating with vr. Reordered construction. Added more callbacks.
2020-12-16 20:59:10 +01:00
Alexei Dobrohotov
1e6156e04a
Turn all NIF records into structs
2020-12-16 01:54:31 +03:00
psi29a
78e85fe011
Merge branch 'this_is_nife' into 'master'
...
More NIF stuff
See merge request OpenMW/openmw!461
2020-12-15 15:43:12 +00:00
Nelsson Huotari
8b2bf12e8f
Use bip01 for root bone name
2020-12-15 13:51:49 +02:00
Nelsson Huotari
6c1f6169c0
Fix root movement glitch
2020-12-15 13:50:19 +02:00
Nelsson Huotari
3195716a2c
Don't force loop textkey
2020-12-15 13:49:25 +02:00
Alexei Dobrohotov
53e1e57eef
Formatting
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
085ea44af5
Add BSShaderLightingProperty abstraction
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
c0b9823372
Read BSShaderProperty and handle NiGeometry properties
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
42226533d8
Handle BSLODTriShape
...
Its levels of detail are currently not handled
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
8fd45d85ec
Unify NiGeometry/NiGeometryData handling
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
8ca324af0a
Handle emissive TexEnv creation in one place
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
5310dd6807
Clean up particle vertex handling
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
1c83e4936d
Read BSShaderTextureSet and NiColorInterpolator
...
Accept boolean-based and 4D vector-based NiInterpolators in ValueInterpolator constructor
2020-12-15 00:06:43 +03:00
CedricMocquillon
cc5c6fe3ad
Use data() method
2020-12-13 20:50:48 +01:00
CedricMocquillon
112437cf28
Change crash file to dmp on window to avoid renaming it
2020-12-13 14:13:07 +01:00
CedricMocquillon
adeb4fe02f
Handle case where the log path has more that MAX_PATH characters
2020-12-13 14:10:44 +01:00
CedricMocquillon
f400116bcd
Use 32767 characters for log path
2020-12-13 14:09:44 +01:00
CedricMocquillon
3eb2b32123
Fix typpo issue on arguments
2020-12-13 14:09:14 +01:00
CedricMocquillon
e2041de969
Use the incremental approach to handle long path
2020-12-12 21:47:50 +01:00
Nelsson Huotari
256aa5e71d
Use const auto&
2020-12-12 22:23:20 +02:00
CedricMocquillon
73afc55462
Fork the current process to monitor exe, generate minidump on crash
2020-12-12 20:17:26 +01:00
Mads Buvik Sandvei
d03f55bc2d
Basic functions in place. Still bad handling of GUI
2020-12-11 18:37:50 +01:00
Alexei Dobrohotov
15291f15d3
Make actor collision box components a struct
2020-12-11 20:07:59 +03:00
psi29a
11eff02a1d
Merge branch 'Show-more-information-about-level-on-menu' into 'master'
...
Show more information about level on menu
See merge request OpenMW/openmw!437
2020-12-11 12:04:15 +00:00
Mads Buvik Sandvei
76fc1a8f84
Stereo now initializes before anything is drawn. Added option to add initial/pre/post draw callbacks to stereo.
2020-12-10 21:29:56 +01:00
Mads Buvik Sandvei
b98b4db4c1
Merge remote-tracking branch 'remotes/origin/multiview_test_branch' into openxr_vr_geometryshader_feature_branch
2020-12-09 21:11:53 +01:00
Mads Buvik Sandvei
c974e1dde3
Merge remote tracking branch multiview_test_branch
2020-12-09 19:42:15 +01:00
Petr Mikheev
49c6e50c31
Print '--version' and '--help' messages without timestamps
2020-12-08 23:14:49 +01:00
Mads Buvik Sandvei
1bebe51c29
Make use of shared shadow maps in the brute force method
2020-12-08 21:37:27 +01:00
Mads Buvik Sandvei
5beb0bc799
Merge remote-tracking branch 'remotes/origin/shared_shadow_maps' into multiview_test_branch
2020-12-08 20:50:27 +01:00
Mads Buvik Sandvei
059861f517
Merge remote-tracking branch 'remotes/origin/master' into shared_shadow_maps
2020-12-08 20:49:35 +01:00
CedricMocquillon
2d3d22025a
Avoid height for empty message in AutoSizedTextBox
2020-12-07 14:57:25 +01:00
Mads Buvik Sandvei
01cc9cb848
Update sdlgraphicswindow.cpp
2020-12-06 16:04:45 +00:00
Mads Buvik Sandvei
c870749c39
Merge remote-tracking branch 'remotes/origin/master' into multiview_test_branch
2020-12-06 15:24:12 +01:00
Mads Buvik Sandvei
85033bb647
Merge remote-tracking branch 'remotes/origin/master' into openxr_vr
2020-12-06 15:14:53 +01:00
Petr Mikheev
5734551ff3
Add time to logs. Redirect OSG log to OpenMW log.
2020-12-05 13:46:02 +01:00
AnyOldName3
48f397f168
Remove existing shader when no longer required
2020-12-03 21:06:02 +00:00
AnyOldName3
5ad297e6ff
Guarantee glow updater regenerates shaders on completion
...
Previously, it would edit the odd numbered stateset, then regenerate
shaders for the even-numbered one, then edit the even numbered one, and
regenerate shaders for the odd numbered one (or vice versa if it
finished during an even numbered frame). This would leave one of the
shader programs still trying to use the state that had been removed.
2020-12-03 18:41:32 +00:00