scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								028e00c98f 
								
							 
						 
						
							
							
								
								Add missing status report for some toggle commands  
							
							 
							
							
							
						 
						
							2014-05-16 09:21:28 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0a17245633 
								
							 
						 
						
							
							
								
								Refactored settings window  
							
							 
							
							
							
						 
						
							2014-03-22 19:02:14 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								edb5a54092 
								
							 
						 
						
							
							
								
								Include some more required Ogre headers explicitely.  
							
							 
							
							
							
						 
						
							2014-03-05 21:46:37 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aa855e9524 
								
							 
						 
						
							
							
								
								Include some required Ogre headers explicitely  
							
							 
							
							
							
						 
						
							2014-01-09 20:56:24 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								5c5f87445b 
								
							 
						 
						
							
							
								
								Fixes for "Conditional jump or move depends on uninitialised value(s)"  
							
							 
							
							... 
							
							
							
							and memleaks reported by valgrind.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2013-12-30 21:47:06 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e27437f8ed 
								
							 
						 
						
							
							
								
								New terrain renderer - improvements:  
							
							 
							
							... 
							
							
							
							- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY  - we can't really enable this yet due to depth precision issues when using a large view distance 
							
						 
						
							2013-08-19 20:34:20 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8845c0cee1 
								
							 
						 
						
							
							
								
								Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.  
							
							 
							
							
							
						 
						
							2013-05-07 17:38:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fe7b2732d8 
								
							 
						 
						
							
							
								
								Avoid manually updating render targets from within frameRenderingQueued  
							
							 
							
							
							
						 
						
							2013-03-05 14:24:29 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1d35b73b8 
								
							 
						 
						
							
							
								
								Cleanup  
							
							 
							
							
							
						 
						
							2013-03-03 19:52:20 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c9fefc7f5d 
								
							 
						 
						
							
							
								
								Simpler, more lightweight underwater effect, changed colors to match vanilla better  
							
							 
							
							
							
						 
						
							2013-03-03 19:28:11 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								002830e13b 
								
							 
						 
						
							
							
								
								Make sure render textures are inactive when in a cell without water  
							
							 
							
							
							
						 
						
							2013-03-03 15:11:45 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b0ac4e299 
								
							 
						 
						
							
							
								
								NPCs / creatures can now emit ripples  
							
							 
							
							
							
						 
						
							2013-02-27 09:20:42 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d4264353a3 
								
							 
						 
						
							
							
								
								Merge branch 'z-up' into graphics  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader 
							
						 
						
							2013-02-26 14:54:53 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3ef952172d 
								
							 
						 
						
							
							
								
								Z-up conversion: water, sky  
							
							 
							
							
							
						 
						
							2013-02-26 10:38:48 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								01102f9c73 
								
							 
						 
						
							
							
								
								Don't emit if there wasn't enough movement  
							
							 
							
							
							
						 
						
							2013-02-23 05:53:20 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								427152c518 
								
							 
						 
						
							
							
								
								Disabled ripples until we can properly trigger them from the new character controller.  
							
							 
							
							
							
						 
						
							2013-02-19 03:15:31 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6cceb04adf 
								
							 
						 
						
							
							
								
								When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.  
							
							 
							
							
							
						 
						
							2013-02-19 03:08:00 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								42883ec64b 
								
							 
						 
						
							
							
								
								cleanup  
							
							 
							
							
							
						 
						
							2013-02-18 02:33:53 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								791d16bbdb 
								
							 
						 
						
							
							
								
								Use infinite AAB for sky meshes to fix them from disappearing from underwater refraction, while still taking advantage of CPU culling for other meshes  
							
							 
							
							
							
						 
						
							2013-02-17 18:12:38 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7ffcfa3622 
								
							 
						 
						
							
							
								
								Water and clouds no longer depend on timescale.  
							
							 
							
							
							
						 
						
							2013-02-17 16:23:55 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6a49ea9b4f 
								
							 
						 
						
							
							
								
								Cleaning out some old bits  
							
							 
							
							
							
						 
						
							2013-02-13 18:39:36 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								de90b911c9 
								
							 
						 
						
							
							
								
								Near clip plane corrections  
							
							 
							
							
							
						 
						
							2013-02-12 20:56:00 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								31f760ccce 
								
							 
						 
						
							
							
								
								Fixing issues from last commit: restored input and occlusion queries  
							
							 
							
							
							
						 
						
							2013-02-05 20:26:13 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								499f3ac0d1 
								
							 
						 
						
							
							
								
								Slightly better ripple normal blending. Not physically accurate at all, but looks good.  
							
							 
							
							
							
						 
						
							2013-02-05 16:40:41 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3772cd9257 
								
							 
						 
						
							
							
								
								Refraction can be disabled separately now  
							
							 
							
							
							
						 
						
							2013-02-05 14:29:46 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5cc8af0f14 
								
							 
						 
						
							
							
								
								fix map positions  
							
							 
							
							
							
						 
						
							2013-02-03 20:06:03 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a44dfcd2ac 
								
							 
						 
						
							
							
								
								Now that refraction is separated out, we don't have to worry about rendering order. Should fix transparency blending issues around water (eg waterfalls) for good.  
							
							 
							
							
							
						 
						
							2013-02-03 19:28:31 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								979a874220 
								
							 
						 
						
							
							
								
								Fixed the custom near clip planes  
							
							 
							
							
							
						 
						
							2013-02-03 19:01:59 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5334934612 
								
							 
						 
						
							
							
								
								Listen to render window updates and properly activate/deactivate occlusion queries pre/post update.  
							
							 
							
							
							
						 
						
							2013-02-03 18:03:09 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								15e51b76de 
								
							 
						 
						
							
							
								
								Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth  
							
							 
							
							
							
						 
						
							2013-02-03 15:46:23 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a461b282c1 
								
							 
						 
						
							
							
								
								water ripples (experimental)  
							
							 
							
							
							
						 
						
							2013-02-01 23:43:23 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								df602553d1 
								
							 
						 
						
							
							
								
								Reworked MWRender::Water to be more OOP-ish and possibly allow other reflection types.  
							
							 
							
							
							
						 
						
							2013-01-16 09:13:36 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e4f140841e 
								
							 
						 
						
							
							
								
								Make OpenMW work with Ogre 1.9  
							
							 
							
							
							
						 
						
							2013-01-12 08:23:15 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d3c0851aa7 
								
							 
						 
						
							
							
								
								Changed light attenuation back to linear in all cases, this seems to be what MW does.  
							
							 
							
							
							
						 
						
							2013-01-09 22:08:42 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b8c6f6640b 
								
							 
						 
						
							
							
								
								Fixing water <-> waterfall blending issues (Sort of... the second part will follow later)  
							
							 
							
							
							
						 
						
							2013-01-09 21:56:26 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								7606ebafd6 
								
							 
						 
						
							
							
								
								resolving conflicts, minor update  
							
							 
							
							
							
						 
						
							2012-09-17 11:37:50 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eef750e6b0 
								
							 
						 
						
							
							
								
								race selection preview  
							
							 
							
							
							
						 
						
							2012-09-13 19:03:31 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4f3eb3c34a 
								
							 
						 
						
							
							
								
								character preview WIP  
							
							 
							
							
							
						 
						
							2012-09-13 00:54:32 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c3966a7c5a 
								
							 
						 
						
							
							
								
								oops, I used a float texture for water reflection. this change should give a little performance boost.  
							
							 
							
							
							
						 
						
							2012-09-11 22:45:41 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								34f796c38e 
								
							 
						 
						
							
							
								
								removed the far clip distance hack which is not needed anymore  
							
							 
							
							
							
						 
						
							2012-08-17 15:19:44 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b97b3d7b71 
								
							 
						 
						
							
							
								
								fix sky position when reflection is enabled, fix delay in sky reflection  
							
							 
							
							
							
						 
						
							2012-08-17 15:19:44 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								ff62770657 
								
							 
						 
						
							
							
								
								World::isUnderwater(), World::isSwimming()  
							
							 
							
							
							
						 
						
							2012-08-03 14:42:09 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a70f93b024 
								
							 
						 
						
							
							
								
								fix "Crash when running openmw with --start="XYZ", remove HLSL for windows  
							
							 
							
							
							
						 
						
							2012-07-23 20:12:42 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								afe7c41729 
								
							 
						 
						
							
							
								
								removed some unused code  
							
							 
							
							
							
						 
						
							2012-07-23 13:47:51 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								014396e80c 
								
							 
						 
						
							
							
								
								remove the plugins.cfg files, do not enforce CG plugin  
							
							 
							
							
							
						 
						
							2012-07-20 16:44:03 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								21728020f6 
								
							 
						 
						
							
							
								
								fixed the water on local map  
							
							 
							
							
							
						 
						
							2012-07-20 14:45:42 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f5ffea4d4b 
								
							 
						 
						
							
							
								
								new button, water timescale  
							
							 
							
							
							
						 
						
							2012-07-19 23:30:41 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e077814a8c 
								
							 
						 
						
							
							
								
								water  
							
							 
							
							
							
						 
						
							2012-07-19 22:23:07 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								739455e6f8 
								
							 
						 
						
							
							
								
								new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc  
							
							 
							
							
							
						 
						
							2012-07-19 16:23:30 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b803d0e949 
								
							 
						 
						
							
							
								
								converted shadow caster shader  
							
							 
							
							
							
						 
						
							2012-07-09 19:46:36 +02:00