Marc Zinnschlag
2cb7e1f3d5
Merge remote-tracking branch 'glorf/bugfix-4'
2013-04-30 10:24:02 +02:00
scrawl
c0dd383cd0
Fix door collision to work with all possible movement directions
2013-04-30 09:43:32 +02:00
Glorf
d283f8d85f
Bugfix #748
2013-04-29 21:19:13 +02:00
Marc Zinnschlag
93868c8bca
Merge remote-tracking branch 'scrawl/master'
2013-04-29 18:08:25 +02:00
Marc Zinnschlag
bab899513a
Merge remote-tracking branch 'glorf/bugfix-4'
2013-04-29 18:04:22 +02:00
Glorf
74de8b83b6
Enabled collision when new game
2013-04-29 17:56:16 +02:00
Glorf
6222b3f52a
Bugfix #744
2013-04-29 17:19:20 +02:00
scrawl
d5c7a26041
Fix broken loose file resources when using Ogre 1.9
2013-04-29 12:32:24 +02:00
scrawl
6c5ea1ea7a
Fix incorrect weapon health meter for fully repaired weapons, fix exception when equipping lockpicks or probes
2013-04-29 12:05:10 +02:00
scrawl
5ff098b8fb
Fix quick keys being triggered when in UI mode
2013-04-29 11:55:30 +02:00
scrawl
867c7db014
Fix wrong door sounds
2013-04-29 11:00:15 +02:00
scrawl
9648804af5
Fix terrain material leak, this should in theory allow the terrain to free its temporary resources
2013-04-29 10:20:38 +02:00
scrawl
78596cad83
Fix enchantment points value
2013-04-29 10:19:09 +02:00
Marc Zinnschlag
11a45b3034
Merge remote-tracking branch 'scrawl/doors'
2013-04-28 18:22:09 +02:00
scrawl
67e5e939a1
Fix some doors
2013-04-28 17:57:36 +02:00
Marc Zinnschlag
f2a5377b2b
Merge remote-tracking branch 'glorf/bugfix-4'
2013-04-28 16:52:48 +02:00
Marc Zinnschlag
116ac05677
Merge remote-tracking branch 'scrawl/doors'
2013-04-28 16:44:11 +02:00
Glorf
6ea82333d4
Headers cleanup
2013-04-28 16:38:33 +02:00
Glorf
98baf9fac1
Bugfix #718
2013-04-28 16:36:12 +02:00
scrawl
2e1dda9010
Fix old bullet versions
2013-04-28 16:19:40 +02:00
scrawl
6ecd88af14
More fixes
2013-04-28 15:59:59 +02:00
scrawl
208f9ca8c5
Fix problem with newer (or older?) bullet version (thanks travis)
2013-04-28 15:56:09 +02:00
scrawl
4ee1a6ee02
Put door physics in a separate method, some fixes
2013-04-28 15:36:37 +02:00
Marc Zinnschlag
cd61177eed
Merge remote-tracking branch 'gus/renderWeaponShield'
2013-04-28 15:00:47 +02:00
scrawl
9343b4459e
Opening doors
2013-04-28 14:59:15 +02:00
Marc Zinnschlag
a6b7f8e904
Merge remote-tracking branch 'scrawl/fall'
2013-04-28 14:14:10 +02:00
Marc Zinnschlag
93c98e1df4
Merge remote-tracking branch 'scrawl/athletics'
2013-04-28 14:11:12 +02:00
Marc Zinnschlag
738a54337d
removed redundant case smashing
2013-04-28 14:07:53 +02:00
gus
3d9ceede77
little fix (weapons disapeared when tab was pressed)
2013-04-28 12:33:41 +01:00
gus
5388c25e64
Fix or lockpicks.
2013-04-28 11:55:50 +01:00
gus
766d1efa84
Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out.
2013-04-28 11:41:01 +01:00
scrawl
7d61459ccd
Added stub implementation for 'Fall'. There is no use for this function because our physics controller applies gravity constantly anyway.
2013-04-28 11:13:21 +02:00
scrawl
fdf80c1c4f
Fix unused variable
2013-04-28 11:05:01 +02:00
scrawl
db78d15fc4
Fix changeWeather
2013-04-28 11:02:30 +02:00
scrawl
07891fa213
Athletics skill increase
2013-04-28 07:53:04 +02:00
Glorf
3669d0a998
Bugfix #742
2013-04-27 20:57:44 +02:00
Marc Zinnschlag
90b38cbfbe
fixed parsing of end statements in scripts with IDs matching keywords
2013-04-27 14:06:23 +02:00
Glorf
ade871ce12
Corrected unused opcodes
2013-04-26 17:31:58 +02:00
Glorf
89f7ef2472
Move, moveworld script instructions
2013-04-26 17:28:19 +02:00
Marc Zinnschlag
32138dbb0f
silenced a warning
2013-04-26 13:33:47 +02:00
Chris Robinson
2822f431c4
Merge remote-tracking branch 'zini/master' into animations
2013-04-26 01:38:51 -07:00
Chris Robinson
b666f1d551
Work around a problem with MWRender::Player::renderPlayer
...
NpcAnimation::setViewMode makes a call to the character controller, in the
mechanics manager, to forcefully update the character's state. This in turn
makes a call to the player's old NpcAniamtion object that was just deleted.
The mechanics manager will eventually remove and reinsert the player, so the
old character controller will be removed and a new one will get the right
Animation object again, but not in time for the setViewMode call.
There's many factors that all contribute to this run-around, which needs
discussion on how to best fix.
2013-04-26 01:30:36 -07:00
Chris Robinson
55ee4e65a9
Clean up the slotlist struct
2013-04-25 23:42:20 -07:00
scrawl
7821610ec6
Make OnDeath work with explicit reference
2013-04-26 02:08:53 +02:00
scrawl
a373f53988
Added SetAtStart
2013-04-26 02:02:51 +02:00
Marc Zinnschlag
4e45222a63
Merge remote-tracking branch 'glorf/rotate-update1'
2013-04-25 20:57:24 +02:00
Glorf
240217ae42
Fixed rotations more than 360 degrees
2013-04-25 20:52:38 +02:00
Marc Zinnschlag
1e9656ee9c
Merge remote-tracking branch 'glorf/rotate-update1'
2013-04-25 20:22:40 +02:00
Glorf
7cd4dd0c91
Improved local rotations
2013-04-25 19:14:10 +02:00
Chris Robinson
274f3c7b77
Force character state to update after switching view modes
2013-04-25 07:08:11 -07:00