David Cernat
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77ce05b7d6
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[Client] Fix spell casting probability synchronization
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2017-08-06 00:11:54 +03:00 |
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David Cernat
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721b218cc2
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Merge pull request #258 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# README.md
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2017-08-05 00:09:34 +03:00 |
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scrawl
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a63b9e33fd
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Merge pull request #1369 from akortunov/tauntfix
Take in account a temporary disposition in isAggressive check (bug #3…
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2017-08-03 21:01:03 +00:00 |
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Andrei Kortunov
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d1489f5b42
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Take in account a temporary disposition in isAggressive check (bug #3987)
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2017-08-03 19:18:31 +04:00 |
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elsid
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748f5225a9
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Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage::pathTo as dest
May become dangling reference because method may remove all elements from mPath.
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2017-08-02 11:35:53 +03:00 |
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Andrei Kortunov
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604f9ee323
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Split weapons and spells rating code from combat actions
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2017-08-01 09:05:35 +04:00 |
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Andrei Kortunov
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b7cfb1aaf4
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Fixed DamageHealth and AbsorbHealth effects applying
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2017-07-31 23:05:19 +04:00 |
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scrawl
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eac2e52841
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Merge pull request #1329 from akortunov/priorityfix
Combat AI: make default spell priority calculation formula close to vanilla
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2017-07-31 18:21:47 +00:00 |
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scrawl
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fde6e29628
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Merge pull request #1326 from akortunov/spellpriority
Combat AI improvements [feedback needed]
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2017-07-31 17:51:51 +00:00 |
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scrawl
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333648c975
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Merge pull request #1324 from akortunov/doorfix
Improved doors detection
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2017-07-31 17:42:53 +00:00 |
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Andrei Kortunov
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10eb6ec75f
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AI: Check angle between actor and door
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2017-07-31 19:28:02 +04:00 |
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Allofich
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dae19412f2
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Fix problem with animations not looping
Fixes #3804
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2017-07-29 20:54:11 +09:00 |
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scrawl
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631d79f1c8
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Merge pull request #1346 from akortunov/aibreathe
AiBreathe AI package (feature #1374)
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2017-07-28 20:50:04 +00:00 |
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scrawl
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4c2487d55f
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Merge pull request #1353 from akortunov/restfix
Update effects during rest (bug #3679)
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2017-07-28 20:46:14 +00:00 |
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David Cernat
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4db64e1721
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[Client] Synchronize spellcasting for non-bipedal creatures
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2017-07-28 20:49:26 +03:00 |
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Andrei Kortunov
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920021c61b
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Update effects during rest (bug #3679)
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2017-07-28 16:50:52 +04:00 |
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David Cernat
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e6e5d406b8
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Merge pull request #248 from OpenMW/master
Add OpenMW commits up to 26 Jul 2017, part 2
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2017-07-26 20:31:39 +03:00 |
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David Cernat
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796118c266
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[Client] Send StatsDynamic packets more often
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2017-07-26 20:15:35 +03:00 |
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scrawl
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d3be4769ea
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Merge pull request #1347 from akortunov/encumberancefix
Fixed encumberance check (bug #3963)
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2017-07-26 16:20:16 +00:00 |
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David Cernat
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84662ed3fe
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[Client] Add temporary warnings when creating custom spells and items
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2017-07-26 05:36:12 +03:00 |
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Andrei Kortunov
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548814bfbc
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
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Andrei Kortunov
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325ea10594
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Fixed encumberance check (bug #3963)
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2017-07-25 10:28:33 +04:00 |
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Andrei Kortunov
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3ba0a336b7
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Move spell magicka cost calculation to standalone function
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2017-07-24 21:11:59 +04:00 |
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David Cernat
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fd046e42ef
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Merge pull request #242 from OpenMW/master
Add OpenMW commits up to 16 Jul 2017
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2017-07-17 21:34:44 +03:00 |
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Andrei Kortunov
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98f161c7fd
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Combat AI: avoid enemy hits when casting Self-ranged spells (fixes #3922)
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2017-07-16 22:38:23 +04:00 |
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David Cernat
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e3929df38a
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Merge pull request #239 from OpenMW/master
Add OpenMW commits up to 14 Jul 2017
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2017-07-15 09:13:04 +03:00 |
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Andrei Kortunov
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54b4d93f79
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Added a special function for GUI sounds playing
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2017-07-10 15:48:00 +04:00 |
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David Cernat
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1d504a665f
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[General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets
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2017-07-05 07:06:33 +03:00 |
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Andrei Kortunov
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37952c9a79
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Added door detection based by ray casting
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2017-07-03 22:08:29 +04:00 |
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David Cernat
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0b68e59060
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[Client] Send ObjectLock packets when using lock spells
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2017-06-29 22:29:49 +03:00 |
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Andrei Kortunov
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143fdae6fe
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Make spell priority calculation close to vanilla (bug #3937).
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2017-06-28 14:02:51 +04:00 |
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Koncord
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6222c20e82
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[Client] Convert MechanicsHelper to namespace
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2017-06-27 16:43:53 +08:00 |
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David Cernat
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9a519b5cc2
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[Client] Avoid incrementing actor death count if we aren't its authority
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2017-06-23 09:22:48 +03:00 |
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David Cernat
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ebf7740969
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[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
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2017-06-20 05:28:45 +03:00 |
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David Cernat
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df67ae4689
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Merge pull request #229 from OpenMW/master
Add OpenMW commits up to 20 Jun 2017
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2017-06-20 04:16:51 +03:00 |
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David Cernat
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fa3baac0f3
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Merge pull request #228 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/main.cpp
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2017-06-18 18:16:10 +03:00 |
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Andrei Kortunov
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1a8f2bfc11
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Combat AI: select target by priority
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2017-06-16 16:11:12 +04:00 |
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Andrei Kortunov
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a2be73295b
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Combat AI: take in account enemy weapon resistance
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2017-06-16 13:33:42 +04:00 |
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Andrei Kortunov
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62b24eb078
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Combat AI: do not use range weapons under water
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2017-06-16 12:20:31 +04:00 |
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Allofich
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4f08084e79
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Make stationary actors return to position on load
Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.
(Fixes #3656)
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2017-06-15 18:33:50 +09:00 |
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Allofich
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028762a7dc
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Make guards that are attacked try to arrest player
(Fixes #3706)
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2017-06-15 01:47:10 +09:00 |
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scrawl
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53264f34b3
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Merge pull request #1321 from akortunov/spellpriority
Use mRange to check spell range instead of mArea.
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2017-06-13 17:06:47 +02:00 |
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Andrei Kortunov
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87939bf3b1
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Use mRange to check spell range instead of mArea.
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2017-06-13 11:02:40 +04:00 |
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scrawl
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dd3f612e88
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Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
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2017-06-12 23:34:40 +02:00 |
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scrawl
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80eb2ea35d
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Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
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2017-06-12 23:32:35 +02:00 |
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Andrei Kortunov
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e9d0bf7c12
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Added missed return statement
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2017-06-11 15:06:44 +04:00 |
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Andrei Kortunov
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9fdfb2a83f
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Spell priority: make AI do not cast target spells when enemy is under water
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2017-06-11 10:13:00 +04:00 |
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Andrei Kortunov
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188424d5d3
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Allow AI to use keys to open doors
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2017-06-10 22:31:17 +04:00 |
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David Cernat
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1ae5bd19e1
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[Client] Don't set difficulty based on client settings
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2017-06-10 15:29:09 +03:00 |
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David Cernat
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70d9374a6a
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[General] Implement PlayerKillCount packets
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2017-06-10 14:04:19 +03:00 |
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